xdh
2018-08-23 94374c183c35fc4ba13ec7c675b35dd49b3a1386
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -31,7 +31,6 @@
import PlayerSuccess
import EventShell
import PassiveBuffEffMng
import OpenServerCampaign
import ItemControler
import PlayerActivity
import ChEquip
@@ -122,7 +121,8 @@
        if mwID in IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure'):
            PlayerControl.NotifyCode(curPlayer, 'UnblockTreasure', [curPlayer.GetName(), mwID])
        else:
            PlayerControl.WorldNotify(0, 'UnblockTreasure', [curPlayer.GetName(), mwID])
            sysMark = IpyGameDataPY.GetFuncEvalCfg('UnblockTreasure', 2, {}).get(mwID, 'UnblockTreasure')
            PlayerControl.WorldNotify(0, sysMark, [curPlayer.GetName(), mwID])
        
        #任务
        EventShell.EventRespons_OnActiveMagicWeapon(curPlayer, mwID)
@@ -136,13 +136,26 @@
    #解锁技能
    upIpyData = IpyGameDataPY.GetIpyGameData('TreasureUp', mwID, mwLV)
    if upIpyData:
        skillIDList = upIpyData.GetUnLockSkill()
        for skillID in skillIDList:
            GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
        if upIpyData.GetPrivilegeID():
            PlayerControl.WorldNotify(0, 'TreasureSoulWakeUp', [curPlayer.GetName(), upIpyData.GetPrivilegeID()])
    if not upIpyData:
        return
    skillIDList = upIpyData.GetUnLockSkill()
    for skillID in skillIDList:
        GiveSkill(curPlayer, skillID, GameWorld.GetGameWorld().GetTick())
    #物品奖励
    itemAward = upIpyData.GetItemAward()
    if itemAward:
        itemID, itemCnt, isBind = itemAward
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if 1 > packSpace:
            PlayerControl.SendMailByKey('TreasureWakeUp', [curPlayer.GetID()], [itemAward])
        else:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind,
                                             [IPY_GameWorld.rptItem], True, showSysInfo=True, event=["MWAward", False, {"mwID":mwID}])
    activeMWID = upIpyData.GetActiveMWID()
    if activeMWID == mwID:
        GameWorld.ErrLog('    TreasureUp.txt 配置异常 不可激活自身法宝 mwID=%s'%mwID)
    elif activeMWID:
        DoActiveMW(curPlayer, activeMWID)
    
    CalcMagicWeaponAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
@@ -207,8 +220,8 @@
            activeCnt += 1
    return activeCnt
def GetMWIDByPotentialsSkillID(skillID):
    #通过潜力技能ID获取对应的法宝ID
def GetPotentialsNextSkillID(skillID):
    #通过潜力技能ID获取对应的下一个技能ID
    global g_potentialsSkillDict
    if not g_potentialsSkillDict:
        g_potentialsSkillDict = {}
@@ -217,8 +230,9 @@
            ipyData = ipyDataMgr.GetTreasureByIndex(i)
            mwID = ipyData.GetID()
            skillIDList = ipyData.GetPotentials()
            for curSkillID in skillIDList:
                g_potentialsSkillDict[curSkillID] = mwID
            for i, curSkillID in enumerate(skillIDList):
                nextSkillID = skillIDList[i+1] if i+1 < len(skillIDList) else 0
                g_potentialsSkillDict[curSkillID] = nextSkillID
    return g_potentialsSkillDict.get(skillID, 0)
## 给技能
@@ -364,10 +378,11 @@
                if newSkill:
                    skillManager.LVUPSkillByID(newSkillID)
                    GameWorld.DebugLog('    法宝技能升级 skillTypeID=%s, upSkillLv=%s, 触发学习技能%s' % (skillTypeID, upSkillLv, newSkillID))
                    curControl.RefreshSkillFightPowerEx(newSkillID, beforeFightPower)
                    curControl.RefreshSkillFightPowerEx(newSkillID, 0)
                    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, newSkillID)
                    if SkillCommon.isPassiveAttr(newSkill):
                        newSkillIsPassive = True
                    PlayerControl.WorldNotify(0, 'SkillPotential2', [curPlayer.GetName(), skillTypeID, upSkillLv, newSkillID])
            
    
    if SkillCommon.isPassiveAttr(upSkill) or newSkillIsPassive:
@@ -376,9 +391,16 @@
    curControl.RefreshSkillFightPowerEx(upSkill.GetSkillID(), beforeFightPower)
    PassiveBuffEffMng.GetPassiveEffManager().RegistPassiveEff(curPlayer, upSkill.GetSkillID())
    
    #通知技能已升级成功 GeRen_admin_31379
    #<n color="255,255,0" BKCOLOR="0,0,0">恭喜您将</n><n color="0,190,255" BKCOLOR="0,0,0"><Info Type="Skill" Name="Name" ID="{%S1%}"/></n><n color="255,255,0" BKCOLOR="0,0,0">升至</n><n color="0,190,255" BKCOLOR="0,0,0">{%S2%}</n><n color="255,255,0" BKCOLOR="0,0,0">级!</n>
    #PlayerControl.NotifyCode(curPlayer, "GeRen_admin_31379", [skillTypeID, upSkillLv])
    #通知技能已升级成功
    nextSkillID = GetPotentialsNextSkillID(skillTypeID)
    if nextSkillID:
        nextSkill = GameWorld.GetGameData().FindSkillByType(nextSkillID, 1)
        if nextSkill and nextSkill.GetLearnSkillReq() == skillTypeID and upSkillLv == nextSkill.GetLearnSkillLV():
            PlayerControl.WorldNotify(0, 'SkillPotential1', [curPlayer.GetName(), skillTypeID, upSkillLv, nextSkillID])
    maxLV = upSkill.GetSkillMaxLV()
    if upSkillLv == maxLV:
        PlayerControl.WorldNotify(0, 'SkillPotential3', [curPlayer.GetName(), skillTypeID, maxLV])
    
    #获得技能等级
    #curSkillLV = curSkill.GetSkillLV()
@@ -387,7 +409,7 @@
    
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
    
    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
    EventShell.EventRespons_MWSkillUp(curPlayer)
    return
@@ -422,10 +444,11 @@
def CalcMagicWeaponAttr(curPlayer):
    ## 计算法宝属性
    allAttrList1 = [{} for _ in range(4)] #人族法宝
    allAttrList2 = [{} for _ in range(4)] #魔族法宝
    allAttrList3 = [{} for _ in range(4)] #仙族法宝
    signDayMWID = IpyGameDataPY.GetFuncCfg('MWSignDayAttr', 2)
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetTreasureCount()):
        treasureIpyData = ipyDataMgr.GetTreasureByIndex(i)
@@ -450,12 +473,13 @@
            if upIpyData:
                attrDict = upIpyData.GetAddAttr()
                GameWorld.AddDictValue(allAttrDict, attrDict)
                privilegeID = upIpyData.GetPrivilegeID()
                if privilegeID:
                    # 法宝之魂
                    attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, privilegeID)
                    GameWorld.AddDictValue(allAttrDict, attrDict)
        if magicWeaponID == signDayMWID:
            #签到属性
            totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
            addAttr = {}
            for attid, attnum in IpyGameDataPY.GetFuncEvalCfg('MWSignDayAttr', 1, {}).items():
                addAttr[int(attid)] = attnum * totalSignNum
            GameWorld.AddDictValue(allAttrDict, addAttr)
        
        treasureType = treasureIpyData.GetTreasureType()
        for effID, value in allAttrDict.items():
@@ -767,8 +791,6 @@
    
    DoActiveMW(curPlayer, mwID, nextMWLV)
    
    # 每日活动
    PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
    return
def AddMagicWeaponUpExp(curPlayer, mwID, addExp):
@@ -777,6 +799,11 @@
    curUpExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponUpExp % mwID)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MagicWeaponUpExp % mwID, curUpExp+addExp)
    Sycn_MagicWeaponLV(curPlayer, mwID)
    # 每日活动
    ipyData = GetWMIpyData(mwID)
    mwType = ipyData.GetTreasureType() if ipyData else 0
    if mwType == 1:
        PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_MagicWeapon)
    return
def Sycn_MagicWeaponLV(curPlayer, mwID= -1):
@@ -810,14 +837,7 @@
def GetMagicWeaponPrivilege(curPlayer, privilege):
    #法宝等级权限
    ipyData = IpyGameDataPY.GetIpyGameDataByCondition('TreasureUp', {'PrivilegeID':privilege}, False, False)
    if not ipyData:
        return 0
    mwID = ipyData.GetMWID()
    mwLV = ipyData.GetLV()
    curMWLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MagicWeaponLV % mwID)
    if curMWLV < mwLV:
    if not GetIsActiveMWSoul(curPlayer, privilege):
        return 0
    privilegeIpyData = IpyGameDataPY.GetIpyGameDataNotLog('TreasurePrivilege', privilege)
    if not privilegeIpyData:
@@ -835,11 +855,7 @@
        attrInfo = {}
    singleValue = privilegeIpyData.GetSingleValue()
    
    if privilege == ChConfig.MWPrivilege_SignDayAddAttr:
        totalSignNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TotalSignNum) # 总签到天数
        for attid, attnum in attrInfo.items():
            addAttr[int(attid)] = attnum * totalSignNum
    elif privilege == ChConfig.MWPrivilege_EquipPlus:
    if privilege == ChConfig.MWPrivilege_EquipPlus:
        #强化加成
        addAttr = ChEquip.CalcAllEquipAllPlusLVAttr(curPlayer)
    else: 
@@ -885,7 +901,7 @@
        if canGetCnt <= 0:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
        CalcMagicWeaponAttr(curPlayer)
        CalcMagicWeaponSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
        
        
@@ -922,7 +938,8 @@
        pack.CurValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % priID)
        pack.GotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % priID)
        pack.ItemAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotItemState % priID)
        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState]) == 0:
        pack.State = GetIsActiveMWSoul(curPlayer, priID)
        if not isForce and max([pack.CurValue, pack.GotValue, pack.ItemAwardState, pack.State]) == 0:
            continue
        pack.PriID = priID
        sendPack.InfoList.append(pack)
@@ -955,4 +972,62 @@
def SetMagicWeaponClickState(curPlayer, mwID, state=1):
    #设置法宝是否点击认主状态
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MagicWeaponIsClick, mwID % 100, state, True, [mwID / 100])
    return
#// A5 12 激活法宝之魂 #tagCMActiveMWSoul
#
#struct    tagCMActiveMWSoul
#
#{
#    tagHead        Head;
#    BYTE        ID;    //编号
#};
def OnActiveMWSoul(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    soulID = clientData.ID
    ipyData = IpyGameDataPY.GetIpyGameData('TreasurePrivilege', soulID)
    if not ipyData:
        return
    if GetIsActiveMWSoul(curPlayer, soulID):
        GameWorld.Log('    该法宝之魂已经激活!! soulID=%s'%soulID)
        return
    #检查成就
    succList = ipyData.GetSuccessList()
    for succID in succList:
        if not PlayerSuccess.GetSuccHasGot(curPlayer, succID):
            GameWorld.DebugLog('    激活法宝之魂 成就未完成  soulID=%s,succID=%s'%(soulID, succID))
            return
    GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID, 1, True)
    #任务
    EventShell.EventRespons_MWSoulActive(curPlayer, soulID)
    CalcMagicWeaponSoulAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    #֪ͨ
    Sycn_MWPrivilegeData(curPlayer, soulID)
    return
def GetIsActiveMWSoul(curPlayer, soulID):
    #获取法宝之魂是否已激活
    return GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_MWSoulActiveState, soulID)
def CalcMagicWeaponSoulAttr(curPlayer):
    #法宝之魂属性刷新
    allAttrList = [{} for _ in range(4)]
    allAttrDict = {}
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetTreasurePrivilegeCount()):
        ipyData = ipyMgr.GetTreasurePrivilegeByIndex(i)
        soulID = ipyData.GetPrivilegeID()
        if not GetIsActiveMWSoul(curPlayer, soulID):
            continue
        attrDict = GetMagicWeaponPrivilegeAttr(curPlayer, soulID)
        GameWorld.AddDictValue(allAttrDict, attrDict)
    for attrID, attrValue in allAttrDict.items():
        PlayerControl.CalcAttrDict_Type(attrID, attrValue, allAttrList)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_MagicWeaponSoul, allAttrList)
    return