hch
2019-04-20 945b1b54d5041f091bcb2b14a78b6c18bc4d93e5
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -70,6 +70,7 @@
import PlayerEquipDecompose
import PlayerGreatMaster
import PlayerGatherSoul
import PlayerFairyDomain
import PlayerCrossRealmPK
import GameFuncComm
import PlayerMagicWeapon
@@ -114,6 +115,7 @@
import PlayerDogz
import PlayerCoat
import PlayerQuDaoDoubleBill
import PlayerFB
import datetime
import time
@@ -229,13 +231,26 @@
#struct    tagCMClientStartCustomScene
#{
#    tagHead        Head;
#    DWORD        MapID;
#    WORD        FuncLineID;
#};
def OnClientStartCustomScene(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    DoEnterCustomScene(curPlayer)
    DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
    return
def DoEnterCustomScene(curPlayer):
#// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
#
#struct    tagCMClientExitCustomScene
#{
#    tagHead        Head;
#};
def OnClientExitCustomScene(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    DoExitCustomScene(curPlayer)
    return
def DoEnterCustomScene(curPlayer, mapID, lineID):
    ## 进入自定义场景状态
    curPlayer.SetCanAttack(False)
    curPlayer.SetVisible(False)
@@ -244,8 +259,12 @@
    if curPet:
        curPet.SetVisible(False)
        
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
    GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
    if mapID:
        FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
    return
def DoExitCustomScene(curPlayer):
@@ -260,6 +279,8 @@
    if curPet:
        curPet.SetVisible(True)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
    GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
    return
@@ -473,7 +494,8 @@
        # 离线过久恢复为非跨服状态
        if PlayerControl.GetCrossMapID(curPlayer):
            PlayerControl.SetCrossMapID(curPlayer, 0)
        PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
    SyncGuideState(curPlayer)
    
    #上线检查一次装备属性
@@ -744,6 +766,10 @@
    FBHelpBattle.DoPlayerLogin(curPlayer)
    # 聚魂
    PlayerGatherSoul.PlayerLogin(curPlayer)
    #缥缈仙域
    PlayerFairyDomain.OnLogin(curPlayer)
    PlayerFB.OnLogin(curPlayer)
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    tjgTime = PlayerTJG.GetTJGTime(curPlayer)
@@ -1066,7 +1092,8 @@
    #切地图要清除的buff
    __CheckClearBuffOnMapChange(curPlayer, tick)
    #上线和切地图加有限无敌Buff
    SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
    if curPlayer.GetLV() > 50:
        SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
            
    #刷新玩家的视野
    if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
@@ -1492,11 +1519,6 @@
    PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
    
    #要求数据库得到邮件状态
    #curPlayer.DataServer_GetPlayerMailState()
    #curPlayer.EndLoadMap()
    #激活玩家(保证持续性Buff处理间隔)
    PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1549,7 +1571,7 @@
            GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID())
    #申请得到奖励物品
    curPlayer.DataServer_CheckPrizeItem()
    #curPlayer.DataServer_CheckPrizeItem()
    
    #===========================================================================
    # #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \
@@ -1590,8 +1612,6 @@
    
    #EndLoadMap需放在最后
    curPlayer.EndLoadMap()
    # 渠道返利
    PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
    return True
## 切换地图同步一次PK模式
@@ -2582,62 +2602,64 @@
#@return 返回值无意义
#@remarks 客户端封包响应//04 02 获取鼠标左键点击之后对象的详细信息#tagCClickObjGetInfo
def __Func_PlayerClickOtherPlayerGetInfo(index, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
    sendPack_ID = sendPack.GetObjID()
    sendPack_Type = sendPack.GetObjType()
    tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
    if tagObj == None:
        #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
        return
    dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
    #是否可以目标详细信息
    canGetDetail = (dist <= curPlayer.GetSight())
    #目标类型
    tagObjType = tagObj.GetGameObjType()
    #仅处理Player和NPC
    if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
        return
    #---玩家处理---
    if tagObjType == IPY_GameWorld.gotPlayer:
        #获取玩家详细信息成功
        if canGetDetail:
            extendDataDict = {}
            extendDataDict['maxHP'] = tagObj.GetMaxHP()
            extendDataDict['maxMP'] = tagObj.GetMaxMP()
            extendDataDict['hit'] = tagObj.GetHit()
            extendDataDict['miss'] = tagObj.GetMiss()
            extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
            extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
            extendDataDict['superHit'] = tagObj.GetSuperHit()
            extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
            extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
            extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
            extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
            extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
            extendData = str(extendDataDict)
            extendDataLen = len(extendData)
            curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
            return
        #获取玩家详细信息失败
        curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
        return
    #---NPC处理---
    #获取NPC详细信息成功
    if canGetDetail:
        curPlayer.PlayerClickOtherNPCDetail(tagObj)
        return
    #===========================================================================
    # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    #
    # sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
    # sendPack_ID = sendPack.GetObjID()
    # sendPack_Type = sendPack.GetObjType()
    #
    # tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
    #
    # if tagObj == None:
    #    #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
    #    return
    #
    # dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
    # #是否可以目标详细信息
    # canGetDetail = (dist <= curPlayer.GetSight())
    # #目标类型
    # tagObjType = tagObj.GetGameObjType()
    #
    # #仅处理Player和NPC
    # if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
    #    return
    #
    # #---玩家处理---
    # if tagObjType == IPY_GameWorld.gotPlayer:
    #    #获取玩家详细信息成功
    #    if canGetDetail:
    #        extendDataDict = {}
    #        extendDataDict['maxHP'] = tagObj.GetMaxHP()
    #        extendDataDict['maxMP'] = tagObj.GetMaxMP()
    #        extendDataDict['hit'] = tagObj.GetHit()
    #        extendDataDict['miss'] = tagObj.GetMiss()
    #        extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
    #        extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
    #        extendDataDict['superHit'] = tagObj.GetSuperHit()
    #        extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
    #        extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
    #        extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
    #        extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
    #        extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
    #
    #        extendData = str(extendDataDict)
    #        extendDataLen = len(extendData)
    #        curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
    #        return
    #
    #    #获取玩家详细信息失败
    #    curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
    #    return
    #
    # #---NPC处理---
    #
    # #获取NPC详细信息成功
    # if canGetDetail:
    #    curPlayer.PlayerClickOtherNPCDetail(tagObj)
    #    return
    #
    #===========================================================================
    #获取NPC详细信息失败
    #暂不处理
    return
@@ -4508,10 +4530,11 @@
#{
#    tagHead        Head;
#    DWORD        DataMapID;
#    WORD        LineID;
#};
def OnEnterCrossServer(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
    PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID, clientData.LineID)
    return
    
#===============================================================================
@@ -5341,6 +5364,10 @@
    # 领取节日巡礼积分奖励
    elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint:
        PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr)
    #缥缈奇遇领取
    elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
        PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
    return