| | |
| | | import PlayerEquipDecompose
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| | | import PlayerGreatMaster
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| | | import PlayerGatherSoul
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| | | import PlayerFairyDomain
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| | | import PlayerCrossRealmPK
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| | | import GameFuncComm
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| | | import PlayerMagicWeapon
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| | |
| | | import PlayerDogz
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| | | import PlayerCoat
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| | | import PlayerQuDaoDoubleBill
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| | | import PlayerFB
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| | |
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| | | import datetime
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| | | import time
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| | |
| | | #struct tagCMClientStartCustomScene
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| | | #{
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| | | # tagHead Head;
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| | | # DWORD MapID;
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| | | # WORD FuncLineID;
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| | | #};
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| | | def OnClientStartCustomScene(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | DoEnterCustomScene(curPlayer)
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| | | DoEnterCustomScene(curPlayer, clientData.MapID, clientData.FuncLineID)
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| | | return
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| | |
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| | | def DoEnterCustomScene(curPlayer):
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| | | #// A2 33 前端退出自定义场景 #tagCMClientExitCustomScene
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| | | #
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| | | #struct tagCMClientExitCustomScene
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| | | #{
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| | | # tagHead Head;
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| | | #};
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| | | def OnClientExitCustomScene(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | DoExitCustomScene(curPlayer)
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| | | return
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| | |
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| | | def DoEnterCustomScene(curPlayer, mapID, lineID):
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| | | ## 进入自定义场景状态
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| | | curPlayer.SetCanAttack(False)
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| | | curPlayer.SetVisible(False)
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| | |
| | | if curPet:
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| | | curPet.SetVisible(False)
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| | |
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
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| | | GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
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| | | if mapID:
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| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
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| | | return
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| | |
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| | | def DoExitCustomScene(curPlayer):
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| | |
| | | if curPet:
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| | | curPet.SetVisible(True)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
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| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
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| | | return
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| | |
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| | |
| | | # 离线过久恢复为非跨服状态
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| | | if PlayerControl.GetCrossMapID(curPlayer):
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| | | PlayerControl.SetCrossMapID(curPlayer, 0)
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| | | |
| | | PyGameData.g_customFBPrizeInfo.pop(curPlayer.GetPlayerID(), None)
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| | | |
| | | SyncGuideState(curPlayer)
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| | |
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| | | #上线检查一次装备属性
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| | |
| | | FBHelpBattle.DoPlayerLogin(curPlayer)
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| | | # 聚魂
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| | | PlayerGatherSoul.PlayerLogin(curPlayer)
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| | | #缥缈仙域
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| | | PlayerFairyDomain.OnLogin(curPlayer)
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| | | PlayerFB.OnLogin(curPlayer)
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| | | |
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | | tjgTime = PlayerTJG.GetTJGTime(curPlayer)
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| | |
| | | #切地图要清除的buff
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| | | __CheckClearBuffOnMapChange(curPlayer, tick)
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| | | #上线和切地图加有限无敌Buff
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| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
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| | | if curPlayer.GetLV() > 50:
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| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
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| | |
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| | | #刷新玩家的视野
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| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
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| | |
| | |
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| | | PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
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| | |
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| | | #要求数据库得到邮件状态
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| | | #curPlayer.DataServer_GetPlayerMailState()
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| | | |
| | | #curPlayer.EndLoadMap()
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| | |
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| | | #激活玩家(保证持续性Buff处理间隔)
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| | | PlayerControl.SetIsNeedProcess(curPlayer, True)
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| | |
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| | |
| | | GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID())
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| | |
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| | | #申请得到奖励物品
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| | | curPlayer.DataServer_CheckPrizeItem()
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| | | #curPlayer.DataServer_CheckPrizeItem()
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| | |
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| | | #===========================================================================
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| | | # #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \
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| | |
| | |
|
| | | #EndLoadMap需放在最后
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| | | curPlayer.EndLoadMap()
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| | | # 渠道返利 |
| | | PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
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| | | return True
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| | |
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| | | ## 切换地图同步一次PK模式
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| | |
| | | #@return 返回值无意义
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| | | #@remarks 客户端封包响应//04 02 获取鼠标左键点击之后对象的详细信息#tagCClickObjGetInfo
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| | | def __Func_PlayerClickOtherPlayerGetInfo(index, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | |
| | | sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
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| | | sendPack_ID = sendPack.GetObjID()
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| | | sendPack_Type = sendPack.GetObjType()
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| | | |
| | | tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
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| | | |
| | | if tagObj == None:
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| | | #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
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| | | return
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| | | |
| | | dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
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| | | #是否可以目标详细信息
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| | | canGetDetail = (dist <= curPlayer.GetSight())
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| | | #目标类型
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| | | tagObjType = tagObj.GetGameObjType()
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| | | |
| | | #仅处理Player和NPC
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| | | if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
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| | | return
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| | | |
| | | #---玩家处理---
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| | | if tagObjType == IPY_GameWorld.gotPlayer:
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| | | #获取玩家详细信息成功
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| | | if canGetDetail:
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| | | extendDataDict = {}
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| | | extendDataDict['maxHP'] = tagObj.GetMaxHP()
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| | | extendDataDict['maxMP'] = tagObj.GetMaxMP()
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| | | extendDataDict['hit'] = tagObj.GetHit()
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| | | extendDataDict['miss'] = tagObj.GetMiss()
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| | | extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
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| | | extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
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| | | extendDataDict['superHit'] = tagObj.GetSuperHit()
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| | | extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
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| | | extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
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| | | extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
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| | | extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
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| | | extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
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| | | |
| | | extendData = str(extendDataDict)
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| | | extendDataLen = len(extendData)
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| | | curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
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| | | return
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| | | |
| | | #获取玩家详细信息失败
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| | | curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
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| | | return
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| | | |
| | | #---NPC处理---
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| | | |
| | | #获取NPC详细信息成功
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| | | if canGetDetail:
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| | | curPlayer.PlayerClickOtherNPCDetail(tagObj)
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| | | return
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| | | |
| | | #===========================================================================
|
| | | # curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | # |
| | | # sendPack = IPY_GameWorld.IPY_CClickObjGetInfo()
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| | | # sendPack_ID = sendPack.GetObjID()
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| | | # sendPack_Type = sendPack.GetObjType()
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| | | # |
| | | # tagObj = GameWorld.GetObj(sendPack_ID, sendPack_Type)
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| | | # |
| | | # if tagObj == None:
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| | | # #GameWorld.Log("玩家请求其他玩家的相貌信息失败, 对象不存在", curPlayer.GetPlayerID())
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| | | # return
|
| | | # |
| | | # dist = GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), tagObj.GetPosX(), tagObj.GetPosY())
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| | | # #是否可以目标详细信息
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| | | # canGetDetail = (dist <= curPlayer.GetSight())
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| | | # #目标类型
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| | | # tagObjType = tagObj.GetGameObjType()
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| | | # |
| | | # #仅处理Player和NPC
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| | | # if tagObjType not in [IPY_GameWorld.gotPlayer, IPY_GameWorld.gotNPC]:
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| | | # return
|
| | | # |
| | | # #---玩家处理---
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| | | # if tagObjType == IPY_GameWorld.gotPlayer:
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| | | # #获取玩家详细信息成功
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| | | # if canGetDetail:
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| | | # extendDataDict = {}
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| | | # extendDataDict['maxHP'] = tagObj.GetMaxHP()
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| | | # extendDataDict['maxMP'] = tagObj.GetMaxMP()
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| | | # extendDataDict['hit'] = tagObj.GetHit()
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| | | # extendDataDict['miss'] = tagObj.GetMiss()
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| | | # extendDataDict['atkSpeed'] = PlayerControl.GetAtkSpeed(tagObj)
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| | | # extendDataDict['superHitRate'] = tagObj.GetSuperHitRate()
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| | | # extendDataDict['superHit'] = tagObj.GetSuperHit()
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| | | # extendDataDict['luckyHitRate'] = tagObj.GetLuckyHitRate()
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| | | # extendDataDict['greatHitRate'] = tagObj.GetGreatHitRate()
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| | | # extendDataDict['ignoreDefRate'] = tagObj.GetIgnoreDefRate()
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| | | # extendDataDict['damageReduceRate'] = tagObj.GetDamageReduceRate()
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| | | # extendDataDict['damageBackRate'] = tagObj.GetDamageBackRate()
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| | | # |
| | | # extendData = str(extendDataDict)
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| | | # extendDataLen = len(extendData)
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| | | # curPlayer.PlayerClickOtherPlayerDetail(tagObj, extendDataLen, extendData)
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| | | # return
|
| | | # |
| | | # #获取玩家详细信息失败
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| | | # curPlayer.Sync_GetPlayerInfoFail(sendPack_ID)
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| | | # return
|
| | | # |
| | | # #---NPC处理---
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| | | # |
| | | # #获取NPC详细信息成功
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| | | # if canGetDetail:
|
| | | # curPlayer.PlayerClickOtherNPCDetail(tagObj)
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| | | # return
|
| | | # |
| | | #===========================================================================
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| | | #获取NPC详细信息失败
|
| | | #暂不处理
|
| | | return
|
| | |
| | | #{
|
| | | # tagHead Head;
|
| | | # DWORD DataMapID;
|
| | | # WORD LineID;
|
| | | #};
|
| | | def OnEnterCrossServer(index, clientData, tick):
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| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
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| | | PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID)
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| | | PlayerControl.PlayerEnterCrossServer(curPlayer, clientData.DataMapID, clientData.LineID)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | |
| | | # 领取节日巡礼积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_FeastWeekPartyPoint:
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| | | PlayerFeastWeekParty.GetFeastWeekPartyPointAward(curPlayer, dataEx, dataExStr)
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| | | #缥缈奇遇领取
|
| | | elif rewardType == ChConfig.Def_RewardType_FairyAdventuresAward:
|
| | | PlayerFairyDomain.GetFairyAdventuresAward(curPlayer, dataEx, dataExStr)
|
| | | |
| | | return
|
| | |
|
| | |
|