| | |
| | | import PlayerDogz
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| | | import PlayerCoat
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| | | import PlayerQuDaoDoubleBill
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| | | import PlayerFB
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| | |
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| | | import datetime
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| | | import time
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| | |
| | | if curPet:
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| | | curPet.SetVisible(False)
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| | |
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 1) # 由于前端不一定有发mapID,所以这里额外记录这个状态,不能直接用mapID判断
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, mapID)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, lineID)
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| | | GameWorld.Log("玩家开始自定义场景!", curPlayer.GetPlayerID())
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| | | if mapID:
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| | | FBLogic.OnEnterCustomScene(curPlayer, mapID, lineID)
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| | |
| | | if curPet:
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| | | curPet.SetVisible(True)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomScene, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneMapID, 0)
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| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_ClientCustomSceneLineID, 0)
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| | | GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID())
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| | | return
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| | |
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| | |
| | | PlayerGatherSoul.PlayerLogin(curPlayer)
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| | | #缥缈仙域
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| | | PlayerFairyDomain.OnLogin(curPlayer)
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| | | PlayerFB.OnLogin(curPlayer)
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| | |
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| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
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| | | curPlayer.SetFacePic(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
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| | |
| | | #切地图要清除的buff
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| | | __CheckClearBuffOnMapChange(curPlayer, tick)
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| | | #上线和切地图加有限无敌Buff
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| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
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| | | if curPlayer.GetLV() > 50:
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| | | SkillCommon.AddBuffBySkillType_NoRefurbish(curPlayer, ChConfig.Def_SkillID_LimitSuperBuff, tick)
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| | |
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| | | #刷新玩家的视野
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| | | if not GameWorld.IsCrossServer() and PlayerControl.GetCrossMapID(curPlayer):
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| | |
| | |
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| | | PlayerTeam.PlayerLoginSetTeam(curPlayer, tick)
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| | |
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| | | #要求数据库得到邮件状态
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| | | #curPlayer.DataServer_GetPlayerMailState()
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| | | |
| | | #curPlayer.EndLoadMap()
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| | |
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| | | #激活玩家(保证持续性Buff处理间隔)
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| | | PlayerControl.SetIsNeedProcess(curPlayer, True)
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| | |
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| | |
| | | GameWorld.Log('玩家登录重置位置失败, 设置附近点 nearPosX = %s nearPosY = %s' % (nearPosX, nearPosY) , curPlayer.GetPlayerID())
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| | |
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| | | #申请得到奖励物品
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| | | curPlayer.DataServer_CheckPrizeItem()
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| | | #curPlayer.DataServer_CheckPrizeItem()
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| | |
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| | | #===========================================================================
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| | | # #if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_Frist_Lock) == 1 \
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| | |
| | |
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| | | #EndLoadMap需放在最后
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| | | curPlayer.EndLoadMap()
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| | | # 渠道返利 |
| | | PlayerQuDaoDoubleBill.OnMapQDDoubleBill(curPlayer)
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| | | return True
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| | |
|
| | | ## 切换地图同步一次PK模式
|