| | |
| | | import GameWorld
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| | | import ReadChConfig
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| | | import PlayerControl
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| | | import IpyGameDataPY
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| | | import IPY_GameWorld
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| | | import ShareDefine
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| | | import ChConfig
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| | |
| | | return playerName
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| | |
|
| | | return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
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| | |
|
| | | def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
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| | | ## 获取本服对应跨服玩法分区地图信息
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| | | if mapID not in ChConfig.Def_CrossZoneTableName:
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| | | return
|
| | | if not serverGroupID:
|
| | | serverGroupID = GameWorld.GetServerGroupID()
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| | | |
| | | tableName = ChConfig.Def_CrossZoneTableName[mapID]
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| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
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| | | if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
|
| | | return
|
| | | |
| | | for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
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| | | ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
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| | | serverGroupIDList = ipyData.GetServerGroupIDList()
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| | | for serverGroupIDInfo in serverGroupIDList:
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| | | if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
|
| | | or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
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| | | return ipyData
|
| | | return
|
| | |
|
| | | def IsCrossServerOpen():
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| | | ## 跨服服务器是否开放中
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| | |
| | | PlayerControl.SetCrossRealmState(curPlayer, 0)
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| | | curPlayer.Kick(IPY_GameWorld.disMapServerClose)
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| | | GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
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| | | return
|
| | |
|
| | | def OnLoadMapOK(curPlayer):
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| | | ## 主服登录地图成功
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| | | if GameWorld.IsCrossServer():
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| | | return
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| | | |
| | | # 跨服状态下断线重连
|
| | | if PlayerControl.GetCrossRealmState(curPlayer):
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| | | GameWorld.Log("跨服状态下登录本服地图成功...", curPlayer.GetPlayerID())
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| | | DoEnterCrossRealm(curPlayer)
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| | | return
|
| | |
|
| | | def DoEnterCrossRealm(curPlayer):
|