hxp
2019-01-10 94c9b0759bfa49e66bfce3f790c40f15d362ba1a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -17,6 +17,7 @@
import GameWorld
import ReadChConfig
import PlayerControl
import IpyGameDataPY
import IPY_GameWorld
import ShareDefine
import ChConfig
@@ -34,6 +35,27 @@
        return playerName
    
    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
def GetServerCrossZoneIpyData(mapID, serverGroupID=0):
    ## 获取本服对应跨服玩法分区地图信息
    if mapID not in ChConfig.Def_CrossZoneTableName:
        return
    if not serverGroupID:
        serverGroupID = GameWorld.GetServerGroupID()
    tableName = ChConfig.Def_CrossZoneTableName[mapID]
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    if not hasattr(ipyDataMgr, "Get%sCount" % tableName):
        return
    for i in xrange(getattr(ipyDataMgr, "Get%sCount" % tableName)()):
        ipyData = getattr(ipyDataMgr, "Get%sByIndex" % tableName)(i)
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                return ipyData
    return
def IsCrossServerOpen():
    ## 跨服服务器是否开放中
@@ -68,17 +90,6 @@
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    curPlayer.Kick(IPY_GameWorld.disMapServerClose)
    GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
    return
def OnLoadMapOK(curPlayer):
    ## 主服登录地图成功
    if GameWorld.IsCrossServer():
        return
    # 跨服状态下断线重连
    if PlayerControl.GetCrossRealmState(curPlayer):
        GameWorld.Log("跨服状态下登录本服地图成功...", curPlayer.GetPlayerID())
        DoEnterCrossRealm(curPlayer)
    return
def DoEnterCrossRealm(curPlayer):