ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCrossRealmPK.py
@@ -280,21 +280,28 @@
    
    pkCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_PKCount) + 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_PKCount, pkCount)
    GameWorld.Log("    更新数据: danLV=%s,pkScore=%s,pkCount=%s" % (danLV, pkScore, pkCount), playerID)
    if isWinner:
        winCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_WinCount) + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_WinCount, winCount)
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, cWinCount)
        GameWorld.Log("    winner winCount=%s,cWinCount=%s" % (winCount, cWinCount), playerID)
    else:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_CWinCount, 0)
        GameWorld.Log("    loser cWinCount=0", playerID)
    # 同一天的话增加当日PK次数
    if GameWorld.CheckTimeIsSameServerDayEx(GameWorld.ChangeTimeStrToNum(timeStr)):
        todayPKCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayPKCount) + 1
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayPKCount, todayPKCount)
        GameWorld.Log("    同一天的PK结算增加今日PK次数: todayPKCount=%s" % todayPKCount, playerID)
        if isWinner:
            todayWinCount = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CrossPK_TodayWinCount) + 1
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_CrossPK_TodayWinCount, todayWinCount)
            GameWorld.Log("    增加今日已获胜次数: todayWinCount=%s" % todayWinCount, playerID)
    else:
        GameWorld.Log("    不同天的PK结算不增加今日PK次数! ", playerID)
    SyncCrossRealmPKPlayerInfo(curPlayer)
    
    ## 跨服已经通知过了,证明还在跨服服务器,不做以下的处理