ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/CrossRealmPlayer.py
@@ -15,9 +15,13 @@
#"""Version = 2018-12-21 18:00"""
#-------------------------------------------------------------------------------
import GameWorld
import PyGameData
import ReadChConfig
import PlayerControl
import IpyGameDataPY
import IPY_GameWorld
import ChPyNetSendPack
import NetPackCommon
import ShareDefine
import ChConfig
import FBLogic
@@ -26,13 +30,92 @@
def GetCrossPlayerName(curPlayer):
    # 通过游戏账号中的平台标志获取名称,目前为spid
    playerName = curPlayer.GetPlayerName()
    nameFormat = ReadChConfig.GetPyMongoConfig("Merge", "NameFormat", True)
    if not nameFormat:
    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s_%s" % (GameWorld.GetPlayerPlatform(curPlayer),
                                           GameWorld.GetPlayerServerSID(curPlayer)))
    if not opName:
        return playerName
    
    opName = ReadChConfig.GetPyMongoConfig("Merge", "OpName_%s" % GameWorld.GetPlayerPlatform(curPlayer))
    return (nameFormat%{"opname":opName, "sid":GameWorld.GetPlayerServerID(curPlayer)}).decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
    return opName.decode('gbk').encode(GameWorld.GetCharacterEncoding()) + playerName
def GetCrossZoneIpyDataByServerGroupID(mapID, serverGroupID):
    ## 获取跨服分区
    zoneTypeName = ChConfig.Def_CrossZoneTypeName.get(mapID, "CrossZoneComm")
    crossZoneName = GameWorld.GetCrossZoneName()
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition(zoneTypeName, {"CrossZoneName":crossZoneName}, True)
    if not ipyDataList:
        return
    for ipyData in ipyDataList:
        serverGroupIDList = ipyData.GetServerGroupIDList()
        for serverGroupIDInfo in serverGroupIDList:
            if (isinstance(serverGroupIDInfo, tuple) and serverGroupIDInfo[0] <= serverGroupID <= serverGroupIDInfo[1]) \
                or (isinstance(serverGroupIDInfo, int) and serverGroupIDInfo == serverGroupID):
                return ipyData
    GameWorld.ErrLog("没有找到跨服玩法对应分区! mapID=%s, serverGroupID=%s, zoneTypeName=%s" % (mapID, serverGroupID, zoneTypeName))
    return
def GetServerCrossZoneMapIpyData(zoneID, mapID):
    ## 获取本服对应跨服玩法分区地图信息 - 仅适用于固定地图及虚拟分线的跨服玩法
    if mapID not in ChConfig.Def_CrossZoneMapTableName:
        return
    tableName = ChConfig.Def_CrossZoneMapTableName[mapID]
    return IpyGameDataPY.GetIpyGameDataByCondition(tableName, {"ZoneID":zoneID})
def IsCrossServerOpen():
    ## 跨服服务器是否开放中
    return GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)
def SetCrossPlayerAttrValue(curPlayer, setDict, isDelay=True):
    ''' 批量设置玩家属性值
        @param setDict: 设置属性字典 {attrName:attrValue, ...}
        @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
    '''
    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    setType = "PlayerAttr"
    msgList = str([playerID, setType, setDict, isDelay])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
    GameWorld.DebugLog("更新跨服玩家属性: isDelay=%s,%s" % (isDelay, setDict), playerID)
    return
def SetCrossPlayerNomalDict(curPlayer, setDict, isDelay=True):
    ''' 批量设置玩家字典值
        @param setDict: 设置字典, 无 dictType 信息时默认类型0 {dictKey:dictValue, dictKey:[dictValue, dictType], ...}
        @param isDelay: 是否延迟同步,比如OnDay更新的数值,可能多个玩家同时更新多个属性值,所以需要设置延迟统一同步,其他具体根据功能需要选择是否延迟
    '''
    if not setDict or not PlayerControl.GetCrossMapID(curPlayer):
        return
    playerID = curPlayer.GetPlayerID()
    setType = "PlayerDict"
    msgList = str([playerID, setType, setDict, isDelay])
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "SetCrossPlayerAttrValue", msgList, len(msgList))
    GameWorld.DebugLog("更新跨服玩家字典: isDelay=%s,%s" % (isDelay, setDict), playerID)
    return
def ClientServerMsg_SetPlayerAttrValue(curPlayer, playerSetInfoList):
    ## 收到子服同步的设置跨服玩家属性值
    playerID = curPlayer.GetPlayerID()
    GameWorld.DebugLog("收到子服同步的设置跨服玩家属性值: %s" % playerSetInfoList, playerID)
    for setType, setDict in playerSetInfoList:
        if setType == "PlayerDict":
            for dictKey, valeInfo in setDict.items():
                if isinstance(valeInfo, int):
                    dictValue, dictType = valeInfo, 0
                else:
                    dictValue, dictType = valeInfo
                PlayerControl.NomalDictSetProperty(curPlayer, dictKey, dictValue, dictType)
                GameWorld.DebugLog("    NomalDictSetProperty dictKey=%s, dictValue=%s, dictType=%s" % (dictKey, dictValue, dictType), playerID)
        else:
            for attrName, attrValue in setDict.items():
                if hasattr(curPlayer, attrName):
                    getattr(curPlayer, attrName)(attrValue)
                    GameWorld.DebugLog("    curPlayer.%s(%s)" % (attrName, attrValue))
                elif hasattr(PlayerControl, attrName):
                    getattr(PlayerControl, attrName)(curPlayer, attrValue)
                    GameWorld.DebugLog("    PlayerControl.%s(curPlayer, %s)" % (attrName, attrValue), playerID)
    return
#// C1 04 主动退出跨服 #tagCMExitCrossRealm
#
@@ -56,30 +139,58 @@
    
    # 通知子服玩家退出跨服服务器
    playerID = curPlayer.GetPlayerID()
    serverGroupID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ServerGroupID)
    serverGroupID = PlayerControl.GetPlayerServerGroupID(curPlayer)
    GameWorld.SendMsgToClientServer(ShareDefine.CrossServerMsg_ExitCrossServer, playerID, [serverGroupID])
    
    # 设置非跨服状态,踢下线
    PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetCrossMapID(curPlayer, 0)
    curPlayer.Kick(IPY_GameWorld.disMapServerClose)
    GameWorld.Log("PlayerExitCrossServer...", curPlayer.GetPlayerID())
    return
def DoEnterCrossRealm(curPlayer):
    ## 玩家进入跨服处理,本服的逻辑处理
    curPlayer.SetVisible(False)
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(False)
    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    return
def DoExitCrossRealm(curPlayer):
    ## 玩家退出跨服处理,本服的逻辑处理
    GameWorld.Log("DoExitCrossRealm...", curPlayer.GetPlayerID())
    curPlayer.SetVisible(True)
    curPet = curPlayer.GetPetMgr().GetFightPet()
    if curPet:
        curPet.SetVisible(True)
    if PlayerControl.GetCrossRealmState(curPlayer):
        PlayerControl.SetCrossRealmState(curPlayer, 0)
    PlayerControl.SetPlayerSightLevel(curPlayer, 0)
    if PlayerControl.GetCrossMapID(curPlayer):
        PlayerControl.SetCrossMapID(curPlayer, 0)
    return
def GetPlayerCrossActInfo(curPlayer, actName):
    ## 获取跨服玩家对应的跨服活动信息
    actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
    if not actInfoDict:
        return {}
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    for actInfo in actInfoDict.values():
        if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
            continue
        serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
        if not serverIDRangeList:
            # 全服开启
            return actInfo
        for serverIDA, serverIDB in serverIDRangeList:
            if serverIDA <= playerServerID <= serverIDB:
                return actInfo
    return {}
def NotifyCrossActEnd(curPlayer, actName):
    '''通知跨服运营活动结束
                    防止跨服服务器与子服时间不一致导致可能出现活动实际已关闭
                    但是前端根据本服服务器时间判断还未关闭,可能引起玩家误以为活动未关闭而引发的一系列问题
                    前端跨服活动显隐规则:
                    显示:根据通知的活动包 且 时间>=活动开始日期 才显示
                    关闭:收到后端通知的活动结束包 或 时间>=活动结束日期 则直接关闭活动界面
    '''
    clientPack = ChPyNetSendPack.tagGCCrossActEnd()
    clientPack.ActName = actName
    clientPack.ActNameLen = len(clientPack.ActName)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return