| | |
| | | import IpyGameDataPY
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| | | import PlayerFamilyParty
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| | | import PlayerFamilyZhenfa
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| | | import PlayerFamilyEmblem
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| | | import GameWorldFamilyWar
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| | | import GameWorldArena
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| | | import CrossLuckyCloudBuy
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| | |
| | | GameWorldOpenServerCampaign.DoOnDay()
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| | | #清理过期补偿
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| | | PlayerCompensation.ClearUpTimeOutCompensation()
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| | | PlayerControl.DoOnDay()
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| | | #PlayerGeTui.ClearFMTGeTuiLimit()
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| | | import PlayerBourse
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| | | PlayerBourse.OverTimeItemsDeal()
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| | |
| | | PlayerFamily.OnLeaderImpeachTick(tick)
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| | | #跨服玩家
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| | | CrossRealmPlayer.OnCrossProcess(tick)
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| | | #跨服PK匹配
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| | | CrossRealmPK.OnPKMatchProcess(tick)
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| | |
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| | | GameWorldBoss.DoCheckWorldBossReborn(tick)
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| | | #GameWorldBoss.ProcessBossGeTui(tick)
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| | |
| | | DisposeGameActivePlayer(tick)
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| | | #处理游戏世界中的时间事件
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| | | DisposeGameWorldEvenByTime(tick)
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| | | #榜单
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| | | CrossBillboard.OnMinuteProcess()
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| | | GameWorldActionControl.Dispose_OperationActionState()
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| | | GameWorldActionControl.Dispose_DailyActionState()
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| | | GameWorldActionControl.Dispose_FBStateTime()
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| | |
| | | if curMinute % 5 == 0:
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| | | PlayerFamily.UpdFamilyTotalFightPower()
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| | | PlayerFamilyRedPacket.CheckDelRedpacketData()
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| | | PlayerFamilyEmblem.CheckExpireEmblem()
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| | |
|
| | | return
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| | |
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| | |
| | | GameWorld.GetFamilyManager().SetFamilyUpperLimitCount(ChConfig.Def_Family_MaxCnt)
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| | | #排序元宝交易平台
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| | | GameWorld.GetGameWorld().GetDBGoldOrderFormMgr().Sort()
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| | | PlayerBillboard.FixBillboardBigCmpValue()
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| | | #排序排行榜
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| | | PlayerBillboard.SortServerBillboard()
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| | | #功能队伍
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| | |
| | | CrossChampionship.OnServerStart()
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| | | #跨服战场
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| | | CrossBattlefield.OnServerStart()
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| | | GameWorship.OnServerStart()
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| | | #红包
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| | | PlayerFamilyRedPacket.OnServerStart()
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| | | #云购
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| | |
| | |
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| | | # 跨服PK
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| | | CrossRealmPK.OnMapServerInitOK()
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| | | # 跨服排位赛
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| | | CrossChampionship.OnMapServerInitOK()
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| | | #跨服战场
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| | | CrossBattlefield.OnMapServerInitOK()
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| | | # 本服竞技场
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