xdh
2019-01-11 966257b79b291427dc3068b9079cf4e5c12877af
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/NPC/NPCCustomRefresh.py
@@ -17,6 +17,7 @@
import ShareDefine
import ReadChConfig
import GameLogic_SealDemon
import CrossRealmPlayer
import PlayerControl
import IPY_GameWorld
import IpyGameDataPY
@@ -336,18 +337,49 @@
def NPCRefresh_98(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_99(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_100(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_180(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_181(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_182(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_183(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_184(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_185(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_186(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_187(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_188(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_189(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_190(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_191(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_192(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_193(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_194(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_195(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_196(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_197(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_198(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_199(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def NPCRefresh_200(npcRefresh, tick):__DoRefreshWorldBoss(npcRefresh, tick)
def ResetActivityBossRefreshCount():
    ## 重置活动boss刷怪个数
    gameFB = GameWorld.GetGameFB()
    gameNPC = GameWorld.GetNPCManager()
    # gameFb 要取活动线
    activityLineIndex = 0 # 活动线, 默认1线
    mapID = GameWorld.GetMap().GetMapID()
    activityMapLineDict = IpyGameDataPY.GetFuncEvalCfg("MapLine", 2, {})
    if mapID in activityMapLineDict:
        activityLineIndex = max(0, activityMapLineDict[mapID] - 1)
    gameWorld = IPY_GameWorld.IPY_GameWorld(activityLineIndex)
    gameFB = gameWorld.GetGameFBByFbIndex(activityLineIndex)
    gameNPC = GameWorld.GetNPCManager() # NPC标识点的无所谓,哪条线都可以,因为都一样
    for i in xrange(gameNPC.GetCustomNPCRefreshCount()):
        npcRefresh = gameNPC.GetCustomNPCRefreshAt(i)
        refreshMark = npcRefresh.GetRefreshMark()
        if gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark):
            gameFB.SetGameFBDict(ChConfig.Map_NPC_ActivityBossRebornCount % refreshMark, 0)
            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: refreshMark=%s" % refreshMark)
            GameWorld.DebugLog("重置活动boss刷怪点刷怪个数: activityLineIndex=%s,refreshMark=%s" % (activityLineIndex, refreshMark))
    return
## 世界boss刷怪
@@ -358,10 +390,14 @@
    '''非分流地图boss只在一线刷
       分流地图boss每条线都刷新,其他分流线路boss在没人打的情况下同生同死
    '''
    if GameWorld.IsCrossServer():
        __DoRefreshWorldBossCrossServer(npcRefresh, tick)
        return
    mapID = GameWorld.GetMap().GetMapID()
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
    relatedType, relatedID = 0, 0
    isNeedShunt = 0
    if mapID == ChConfig.Def_FBMapID_SealDemon:
        bossID = GameLogic_SealDemon.CurFBLineBOSSID()
        stoneNPCID = 0
@@ -371,14 +407,15 @@
            return
        stoneNPCID = ipyData.GetStoneNPCID()
        bossID = ipyData.GetNPCID()
        relatedType = ipyData.GetRelatedType()
        relatedID = ipyData.GetRelatedID()
        isNeedShunt = ipyData.GetIsNeedShunt()
    if not bossID and not stoneNPCID:
        return
    
    gameFB = GameWorld.GetGameFB()
    gameWorldMgr = GameWorld.GetGameWorld()
    relatedType = ipyData.GetRelatedType()
    relatedID = ipyData.GetRelatedID()
    isActivityBoss = False
    isActivityBoss = False # 是否活动boss
    # 关联日常活动
    if relatedType == 1:
        actionKey = ShareDefine.Def_Notify_WorldKey_DailyActionState % relatedID
@@ -411,7 +448,7 @@
            rebornBossState = 0
            stoneNPCID = 0 # 活动线暂不刷墓碑
            
    isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and ipyData.GetIsNeedShunt()
    isNeedShunt = NPCCommon.IsMapNeedBossShunt(mapID) and isNeedShunt
    
    curNPC = None
    if npcRefresh.GetCount() > 0:
@@ -483,19 +520,98 @@
    '''分流boss是否需要处理
        无伤血、仇恨、没人看到他、他没看到别人
    '''
    if curNPC.GetPlayerHurtList().GetHurtCount():
        #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
        return True
    if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
        #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
        return True
    GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
    return False
    # 策划暂时修改分流boss不同步死亡
    return True
#    if curNPC.GetPlayerHurtList().GetHurtCount():
#        #GameWorld.DebugLog("分流boss有伤血,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
#        return True
#
#    if curNPC.GetAttentionPlayersCount() or curNPC.GetInSightObjCount():
#        #GameWorld.DebugLog("分流boss有人看到,不可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
#        return True
#
#    GameWorld.DebugLog("分流boss不需要处理了,可以清除!npcID=%s" % curNPC.GetNPCID(), GameWorld.GetGameWorld().GetLineID())
#    return False
#===================================================================================================
def __DoRefreshWorldBossCrossServer(npcRefresh, tick):
    ## 跨服服务器刷boss
    mapID = GameWorld.GetGameWorld().GetMapID() # dataMapID
    if mapID not in ChConfig.Def_CrossMapIDList:
        return
    refreshMark = npcRefresh.GetRefreshMark()
    lineID = GameWorld.GetGameWorld().GetLineID()
    bossIpyData = IpyGameDataPY.GetIpyGameDataByCondition('BOSSInfo', {'RefreshMark':refreshMark, 'MapID':mapID}, isLogNone=False)
    if not bossIpyData:
        return
    stoneNPCID = bossIpyData.GetStoneNPCID()
    bossID = bossIpyData.GetNPCID()
    if not bossID and not stoneNPCID:
        return
    if mapID not in ChConfig.Def_CrossZoneTableName:
        return
    tableName = ChConfig.Def_CrossZoneTableName[mapID]
    realMapID = GameWorld.GetGameWorld().GetRealMapID()
    copyMapID = GameWorld.GetGameWorld().GetCopyMapID()
    zoneIpyData = IpyGameDataPY.GetIpyGameDataNotLog(tableName, realMapID, mapID, copyMapID)
    if not zoneIpyData:
        return
    zoneID = zoneIpyData.GetZoneID()
    gameFB = GameWorld.GetGameFB()
    bosskey = ShareDefine.Def_Notify_WorldKey_GameWorldBossRebornCross % (zoneID, bossID)
    rebornBossState = GameWorld.GetGameWorld().GetGameWorldDictByKey(bosskey)
    curNPC = None
    if npcRefresh.GetCount() > 0:
        curNPC = npcRefresh.GetAt(0)
    # 复活状态
    if rebornBossState:
        if curNPC:
            if curNPC.GetNPCID() == bossID:
                return
            #去掉非bossNPC
            NPCCommon.SetDeadEx(curNPC)
    # 死亡状态
    else:
        if curNPC:
            if curNPC.GetNPCID() == stoneNPCID:
                return
            #去掉非墓碑NPC
            NPCCommon.SetDeadEx(curNPC)
        # 延迟刷墓碑
        bossDeadTick = gameFB.GetGameFBDictByKey(ChConfig.Map_NPC_WorldBossDeadTick % bossID)
        bossStoneDelayTime = IpyGameDataPY.GetFuncCfg('BossStoneDelayTime')
        if tick - bossDeadTick <= bossStoneDelayTime:
            return
        gameFB.SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % bossID, tick)
    rebornNPCID = bossID if rebornBossState else stoneNPCID
    if not rebornNPCID:
        return
    rebornTickKey = ChConfig.Map_NPC_WorldBossLastReBornTick % rebornNPCID
    lastRebornTick = gameFB.GetGameFBDictByKey(rebornTickKey)
    if tick - lastRebornTick <= 50 * 1000:
        GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,tick=%s,lastRebornTick=%s 不重复刷新!"
                           % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID, tick, lastRebornTick))
        return
    npcRefresh.Refresh(rebornNPCID, ChConfig.Def_SuperBossAngryCount, 1, False)
    #初始化NPC
    __InitNewBornNPC(npcRefresh, tick)
    gameFB.SetGameFBDict(rebornTickKey, tick)
    GameWorld.DebugLog("CrossBossRefresh mapID=%s,realMapID=%s,copyMapID=%s,refreshMark=%s,rebornNPCID=%s,OK!"
                       % (mapID, realMapID, copyMapID, refreshMark, rebornNPCID), lineID)
    return
################################ 通用刷怪逻辑 ####################################
def GetNPCRefreshCountList(refreshID):
    ## 获取刷怪标识点规则ID需要刷新的NPC个数信息;