ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_FamilyParty.py
@@ -246,16 +246,16 @@
def OnFamilyPartyStateChange(state, tick):
    #活动状态变更
    GameWorld.DebugLog('    仙盟宴会活动状态变更 state=%s'%state)
    if state == 0:
        playerManager = GameWorld.GetPlayerManager()
        for i in xrange(playerManager.GetPlayerCount()):
            curPlayer = playerManager.GetPlayerByIndex(i)
            if not curPlayer or curPlayer.IsEmpty():
                continue
            #答对题或者进过图的给参与奖励
            curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
            if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt:
                GiveJoinPrize(curPlayer)
#    if state == 0:
#        playerManager = GameWorld.GetPlayerManager()
#        for i in xrange(playerManager.GetPlayerCount()):
#            curPlayer = playerManager.GetPlayerByIndex(i)
#            if not curPlayer or curPlayer.IsEmpty():
#                continue
#            #答对题或者进过图的给参与奖励
#            curAnswerCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyPartyAnswerCnt)
#            if FBCommon.GetEnterFBCount(curPlayer, ChConfig.Def_FBMapID_FamilyParty) or curAnswerCnt:
#                GiveJoinPrize(curPlayer)
                
    
    mapID = GameWorld.GetMap().GetMapID()
@@ -268,15 +268,15 @@
    
    return
def GiveJoinPrize(curPlayer):
    #参与奖
    joinAward = IpyGameDataPY.GetFuncCfg('PartyReward')
    if not joinAward:
        return
    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, joinAward, True, ShareDefine.Def_AddFAVReason_FamilyParty)
    return
#
#def GiveJoinPrize(curPlayer):
#    #参与奖
#    joinAward = IpyGameDataPY.GetFuncCfg('PartyReward')
#    if not joinAward:
#        return
#
#    PlayerFamily.AddPlayerFamilyActiveValue(curPlayer, joinAward, True, ShareDefine.Def_AddFAVReason_FamilyParty)
#    return