| | |
| | | if canBuy:
|
| | | addProsperityValue = IpyGameDataPY.GetFuncCfg("LoveCandy", 3) # 喜糖每次增加繁荣度
|
| | | AddProsperity(candyObj, addProsperityValue)
|
| | | PlayerControl.NotifyCode(curPlayer, "EatCandyProsperity", [curPlayer.GetName(), addProsperityValue])
|
| | | for pID in [playerIDA, playerIDB]:
|
| | | if playerID == pID:
|
| | | continue
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(pID)
|
| | | if not player or PlayerControl.GetIsTJG(player):
|
| | | continue
|
| | | PlayerControl.NotifyCode(player, "EatCandyProsperity", [curPlayer.GetName(), addProsperityValue])
|
| | | if isFree:
|
| | | candyObj.playerFreeEatCountDict[playerID] = playerFreeEatCount + 1
|
| | | Sync_CandyList(None, [candyObj])
|