ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerDogz.py
@@ -29,6 +29,8 @@
import SkillCommon
import SkillShell
import time
'''
神兽编号: 1~20,上线后不可修改
神兽装备位: 101~105 物品表中的装备位配置
@@ -39,6 +41,8 @@
'''
DogzEquipCount = 5 # 神兽装备位数量,固定5个,策划说打死也不改
g_helpBattleNotifyTimeDict = {} # 助战广播时间记录 {神兽ID:广播time, ...}
def GetDogzEquipPlaceIndex(equipPlace):
    ## 获取神兽装备位对应的索引
@@ -235,6 +239,8 @@
#    BYTE        BatteState;    //助战状态,0-召回,1-助战
#};
def OnDogzBattleStateChange(index, clientData, tick):
    global g_helpBattleNotifyTimeDict
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    dogzID = clientData.DogzID
@@ -283,6 +289,14 @@
    SetDogzIsHelpFight(curPlayer, dogzID, isFight)
    RefreshDogzAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    if isFight and ipyData.GetHelpBattleNotify():
        curTime = int(time.time())
        notifyKey, notifyParamList, notifyCD = ipyData.GetHelpBattleNotify()
        lastNotifyTime = g_helpBattleNotifyTimeDict.get(dogzID, 0)
        if curTime - lastNotifyTime >= notifyCD * 60:
            PlayerControl.WorldNotify(0, notifyKey, notifyParamList)
            g_helpBattleNotifyTimeDict[dogzID] = curTime
    return