|  |  | 
 |  |  | import ChPyNetSendPack
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 |  |  | import DataRecordPack
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 |  |  | import PlayerControl
 | 
 |  |  | import PlayerFriend
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 |  |  | import ShareDefine
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 |  |  | import PyGameData
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 |  |  | import GameWorld
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 |  |  | 
 |  |  |     #如果队伍正在匹配中,则通知状态
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 |  |  |     if IsTeamMatchingPlayer(curTeamID):
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 |  |  |         Sync_TeamMatchState(curPlayer, True)
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 |  |  |     OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
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 |  |  |     return True
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 |  |  | 
 | 
 |  |  | #---------------------------------------------------------------------
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 |  |  | 
 |  |  |     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
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 |  |  |     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
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 |  |  |     
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 |  |  |     leaderID = leader.GetPlayerID()
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 |  |  |     friendList = []
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 |  |  |     memFamilyIDDict = {}
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 |  |  |     memNameDict = {}
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 |  |  |     #队长与队员的关系
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 |  |  |     for index in xrange(curTeam.GetMemberCount()):
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 |  |  |         memPlayer = curTeam.GetMemberPlayer(index)
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 |  |  |         if not memPlayer or not memPlayer.GetPlayerID():
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 |  |  |             continue
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 |  |  |         memPlayerID = memPlayer.GetPlayerID()
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 |  |  |         if memPlayerID not in memStateDict:
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 |  |  |             continue
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 |  |  |         memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
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 |  |  |         memNameDict[memPlayerID] = memPlayer.GetName()
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 |  |  |         if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
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 |  |  |             friendList.append([leaderID, memPlayerID])
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 |  |  |              | 
 |  |  |     #踢出所有在此类副本,但不同线路的玩家
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 |  |  |     for index in xrange(curTeam.GetMemberCount()):
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 |  |  |         memPlayer = curTeam.GetMemberPlayer(index)
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 |  |  | 
 |  |  |             resultName = str([askMapID, askMapEx] + enterInfo)
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 |  |  |             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
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 |  |  |             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
 | 
 |  |  |              | 
 |  |  |             for preMemPlayerID in memStateDict.keys():
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 |  |  |                 if memPlayerID == preMemPlayerID:
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 |  |  |                     continue
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 |  |  |                 if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
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 |  |  |                     friendList.append([memPlayerID, preMemPlayerID])
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 |  |  |                      | 
 |  |  |     PyGameData.g_prepareTeamDict.pop(teamID)
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 |  |  |      | 
 |  |  |     # 同步进入组队副本的队员关系到目标地图
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 |  |  |     relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
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 |  |  |     leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
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 |  |  |     return
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 |  |  | 
 | 
 |  |  | def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
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 |  |  |     ## 队员好友关系变更,离线也同步
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 |  |  |     teamID = curPlayer.GetTeamID()
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 |  |  |     if not teamID:
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 |  |  |         GameWorld.DebugLog("好友变更,无队伍不管!")
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 |  |  |         return
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 |  |  |     curMapData = GameWorld.GetMap(curPlayer.GetMapID())
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 |  |  |     if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
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 |  |  |         GameWorld.DebugLog("好友变更,不在组队副本不管!")
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 |  |  |         return
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 |  |  |      | 
 |  |  |     isSameTeam = False
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 |  |  |     playerID = curPlayer.GetPlayerID()
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 |  |  |     curTeam = curPlayer.GetTeam()
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 |  |  |     for index in xrange(curTeam.GetMemberCount()):
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 |  |  |         memberInfo = curTeam.GetMemberInfo(index)
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 |  |  |         if not memberInfo:
 | 
 |  |  |             continue
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 |  |  |         memPlayerID = memberInfo.GetPlayerID()
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 |  |  |         if tagPlayerID == memPlayerID:
 | 
 |  |  |             isSameTeam = True
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 |  |  |             break
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 |  |  |          | 
 |  |  |     if not isSameTeam:
 | 
 |  |  |         GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
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 |  |  |         return
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 |  |  |      | 
 |  |  |     relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
 | 
 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
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 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnTeamMemFamilyRefresh(curPlayer, familyID):
 | 
 |  |  |     ## 队员仙盟变更,仅在线同步,上线同步
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         return
 | 
 |  |  |     teamID = curPlayer.GetTeamID()
 | 
 |  |  |     if not teamID:
 | 
 |  |  |         GameWorld.DebugLog("家族变更,无队伍不管!")
 | 
 |  |  |         return
 | 
 |  |  |     curMapData = GameWorld.GetMap(curPlayer.GetMapID())
 | 
 |  |  |     if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
 | 
 |  |  |         GameWorld.DebugLog("家族变更,不在组队副本不管!")
 | 
 |  |  |         return
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     familyID = curPlayer.GetFamilyID()
 | 
 |  |  |     relationInfo = str(["FamilyChange", teamID, playerID, familyID])
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 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __CheckTeamFBPlayerExist(curTeam):
 |