|  |  | 
 |  |  | import ChPyNetSendPack
 | 
 |  |  | import DataRecordPack
 | 
 |  |  | import PlayerControl
 | 
 |  |  | import PlayerFriend
 | 
 |  |  | import ShareDefine
 | 
 |  |  | import PyGameData
 | 
 |  |  | import GameWorld
 | 
 |  |  | 
 |  |  |     #如果队伍正在匹配中,则通知状态
 | 
 |  |  |     if IsTeamMatchingPlayer(curTeamID):
 | 
 |  |  |         Sync_TeamMatchState(curPlayer, True)
 | 
 |  |  |     OnTeamMemFamilyRefresh(curPlayer, curPlayer.GetFamilyID())
 | 
 |  |  |     return True
 | 
 |  |  | 
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | 
 |  |  |     
 | 
 |  |  |     GameWorld.DebugLog("Team.OnPlayerReadMapOK", curPlayer.GetPlayerID())
 | 
 |  |  |     
 | 
 |  |  |     # 登录逻辑已处理,这里不重复处理
 | 
 |  |  |     #===============================================================================================
 | 
 |  |  |     # if curPlayer.GetTeamID() == 0:
 | 
 |  |  |     #    return
 | 
 |  |  |     #     | 
 |  |  |     # curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
 | 
 |  |  |     # if curTeam == None:
 | 
 |  |  |     #    #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
 | 
 |  |  |     #    curPlayer.MapServer_Sync_Team(0)
 | 
 |  |  |     #    return
 | 
 |  |  |     #  | 
 |  |  |     # SyncMapServerTeamInfo(curTeam)
 | 
 |  |  |     # #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
 | 
 |  |  |     # ##通知MapServerd队伍变更
 | 
 |  |  |     # #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
 | 
 |  |  |     #===============================================================================================
 | 
 |  |  |     if curPlayer.GetTeamID() == 0:
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     curTeam = GameWorld.GetTeamManager().FindTeam(curPlayer.GetTeamID())
 | 
 |  |  |     if curTeam == None:
 | 
 |  |  |         #通知MapServer, 玩家已经队伍了, 刷新玩家的TeamID
 | 
 |  |  |         #curPlayer.MapServer_Sync_Team(0)
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     mapID = curPlayer.GetMapID()
 | 
 |  |  |     loginMapID = curPlayer.GetDictByKey(ChConfig.Def_PDict_LoginMapID)
 | 
 |  |  |     if loginMapID and mapID != loginMapID:
 | 
 |  |  |         GameWorld.Log("Team.OnPlayerReadMapOK 地图与登录时地图不一致,重新同步一次!loginMapID=%s,mapID=%s"  | 
 |  |  |                       % (loginMapID, mapID), curPlayer.GetPlayerID())
 | 
 |  |  |         Sync_TeamMemberInfo(curTeam)
 | 
 |  |  |         SyncMapServerTeamInfo(curTeam, "ReadMapOK", {"playerID":curPlayer.GetPlayerID()})
 | 
 |  |  |          | 
 |  |  |     #curTeamMember = curTeam.GetMemberByID(curPlayer.GetPlayerID())
 | 
 |  |  |     ##通知MapServerd队伍变更
 | 
 |  |  |     #curPlayer.MapServer_Sync_Team(curTeamMember.GetTeamLV())
 | 
 |  |  |     return True
 | 
 |  |  | #---------------------------------------------------------------------
 | 
 |  |  | ##组队玩家切换地图
 | 
 |  |  | 
 |  |  |     askMapID, askMapEx, memStateDict = PyGameData.g_prepareTeamDict[teamID][:3]
 | 
 |  |  |     enterInfo = GetTeamFBEnterInfo(leader, curTeam, askMapID, askMapEx)
 | 
 |  |  |     
 | 
 |  |  |     leaderID = leader.GetPlayerID()
 | 
 |  |  |     friendList = []
 | 
 |  |  |     memFamilyIDDict = {}
 | 
 |  |  |     memNameDict = {}
 | 
 |  |  |     #队长与队员的关系
 | 
 |  |  |     for index in xrange(curTeam.GetMemberCount()):
 | 
 |  |  |         memPlayer = curTeam.GetMemberPlayer(index)
 | 
 |  |  |         if not memPlayer or not memPlayer.GetPlayerID():
 | 
 |  |  |             continue
 | 
 |  |  |         memPlayerID = memPlayer.GetPlayerID()
 | 
 |  |  |         if memPlayerID not in memStateDict:
 | 
 |  |  |             continue
 | 
 |  |  |         memFamilyIDDict[memPlayerID] = memPlayer.GetFamilyID() # 存储各队员的家族ID
 | 
 |  |  |         memNameDict[memPlayerID] = memPlayer.GetName()
 | 
 |  |  |         if leaderID != memPlayerID and PlayerFriend.IsFriend(leaderID, memPlayerID):
 | 
 |  |  |             friendList.append([leaderID, memPlayerID])
 | 
 |  |  |              | 
 |  |  |     #踢出所有在此类副本,但不同线路的玩家
 | 
 |  |  |     for index in xrange(curTeam.GetMemberCount()):
 | 
 |  |  |         memPlayer = curTeam.GetMemberPlayer(index)
 | 
 |  |  | 
 |  |  |             resultName = str([askMapID, askMapEx] + enterInfo)
 | 
 |  |  |             memPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamAsk", resultName, len(resultName))
 | 
 |  |  |             GameWorld.Log("队长成功进入组队副本, 队员开始进入副本: teamID=%s,memPlayerID=%s" % (teamID, memPlayerID), leader.GetPlayerID())
 | 
 |  |  |              | 
 |  |  |             for preMemPlayerID in memStateDict.keys():
 | 
 |  |  |                 if memPlayerID == preMemPlayerID:
 | 
 |  |  |                     continue
 | 
 |  |  |                 if PlayerFriend.IsFriend(memPlayerID, preMemPlayerID) and [memPlayerID, preMemPlayerID] not in friendList:
 | 
 |  |  |                     friendList.append([memPlayerID, preMemPlayerID])
 | 
 |  |  |                      | 
 |  |  |     PyGameData.g_prepareTeamDict.pop(teamID)
 | 
 |  |  |      | 
 |  |  |     # 同步进入组队副本的队员关系到目标地图
 | 
 |  |  |     relationInfo = str(["InitRelation", teamID, friendList, memFamilyIDDict, memNameDict])
 | 
 |  |  |     leader.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnTeamMemFriendChange(curPlayer, tagPlayerID, isFriend):
 | 
 |  |  |     ## 队员好友关系变更,离线也同步
 | 
 |  |  |     teamID = curPlayer.GetTeamID()
 | 
 |  |  |     if not teamID:
 | 
 |  |  |         GameWorld.DebugLog("好友变更,无队伍不管!")
 | 
 |  |  |         return
 | 
 |  |  |     curMapData = GameWorld.GetMap(curPlayer.GetMapID())
 | 
 |  |  |     if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
 | 
 |  |  |         GameWorld.DebugLog("好友变更,不在组队副本不管!")
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     isSameTeam = False
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     curTeam = curPlayer.GetTeam()
 | 
 |  |  |     for index in xrange(curTeam.GetMemberCount()):
 | 
 |  |  |         memberInfo = curTeam.GetMemberInfo(index)
 | 
 |  |  |         if not memberInfo:
 | 
 |  |  |             continue
 | 
 |  |  |         memPlayerID = memberInfo.GetPlayerID()
 | 
 |  |  |         if tagPlayerID == memPlayerID:
 | 
 |  |  |             isSameTeam = True
 | 
 |  |  |             break
 | 
 |  |  |          | 
 |  |  |     if not isSameTeam:
 | 
 |  |  |         GameWorld.DebugLog("好友关系变更,不是同队伍不管!")
 | 
 |  |  |         return
 | 
 |  |  |      | 
 |  |  |     relationInfo = str(["FriendChange", teamID, playerID, tagPlayerID, isFriend])
 | 
 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def OnTeamMemFamilyRefresh(curPlayer, familyID):
 | 
 |  |  |     ## 队员仙盟变更,仅在线同步,上线同步
 | 
 |  |  |     if not curPlayer:
 | 
 |  |  |         return
 | 
 |  |  |     teamID = curPlayer.GetTeamID()
 | 
 |  |  |     if not teamID:
 | 
 |  |  |         GameWorld.DebugLog("家族变更,无队伍不管!")
 | 
 |  |  |         return
 | 
 |  |  |     curMapData = GameWorld.GetMap(curPlayer.GetMapID())
 | 
 |  |  |     if not curMapData or curMapData.GetMapFBType() != ChConfig.fbtTeam:
 | 
 |  |  |         GameWorld.DebugLog("家族变更,不在组队副本不管!")
 | 
 |  |  |         return
 | 
 |  |  |     playerID = curPlayer.GetPlayerID()
 | 
 |  |  |     familyID = curPlayer.GetFamilyID()
 | 
 |  |  |     relationInfo = str(["FamilyChange", teamID, playerID, familyID])
 | 
 |  |  |     curPlayer.MapServer_QueryPlayerResult(0, 0, "EnterFBTeamRelation", relationInfo, len(relationInfo))
 | 
 |  |  |     return
 | 
 |  |  | 
 | 
 |  |  | def __CheckTeamFBPlayerExist(curTeam):
 |