| | |
| | | # notifyCnt 代表广播周围玩家的数量,0为全部广播 -1为指定列表随机, 其他数字为指定指
|
| | | def PyNotifyAll(curPlayer, sendPack, notifySelf=True, notifyCnt=0):
|
| | | if notifyCnt == -1:
|
| | | notifyCnt = random.choice((10, 10, 15, 15, 20, 25, 30, 50))
|
| | | notifyCnt = random.choice((6, 6, 10, 10, 20))
|
| | | #GameWorld.DebugLog("PyNotifyAll %s"%notifyCnt)
|
| | |
|
| | | curPlayer.NotifyAll(sendPack.GetBuffer(), sendPack.GetLength(), notifySelf, notifyCnt)
|
| | |
| | |
|
| | | FBLogic.DoPlayerChangeMapLogic(curPlayer, tick)
|
| | | #summonList = list()
|
| | | |
| | | #召回宠物
|
| | | PetControl.ReCallFightPet(curPlayer)
|
| | | #1. 删除自己不需要的召唤兽(火焰之灵等)
|
| | | #必须用while, 因为在循环中要删除
|
| | | # 召唤兽切地图不带过去
|
| | |
| | |
|
| | | # 记录玩家升级
|
| | | DataRecordPack.DR_PlayerUpgrade(curPlayer, curPlayer.GetLV(), GetPlayerTotalExp(curPlayer), lvUpNeedExp)
|
| | | DataRecordPack.Cache_FightPowerChangeInfo(curPlayer, ChConfig.PowerDownType_LVUP, {'lv':curLV})
|
| | |
|
| | | self.__DoLVUPAddPoint() # 升级加点
|
| | | #self.__DoLvUpAddSkill() # 升级加技能
|
| | |
| | | mfpInfo.MFPCnt = len(mfpDataList)
|
| | | mfpInfo.MFPList = mfpDataList
|
| | | NetPackCommon.SendFakePack(curPlayer, mfpInfo)
|
| | | |
| | | beforeFightPower = curPlayer.GetFightPower()
|
| | | curPlayer.SetFightPower(totalFightPower, False)
|
| | | if totalFightPower < beforeFightPower:
|
| | | DataRecordPack.DR_FightPowerChangeInfo(curPlayer, beforeFightPower)
|
| | | highestFightPower = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FightPower_Highest, 0,
|
| | | ChConfig.Def_PDictType_FightPower)
|
| | | if totalFightPower > highestFightPower:
|
| | | NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FightPower_Highest, totalFightPower,
|
| | | ChConfig.Def_PDictType_FightPower)
|
| | | GameWorld.DebugLog("总战力: %s, 历史最高战力: %s" % (totalFightPower, highestFightPower))
|
| | | GameWorld.DebugLog("总战力: %s, 历史最高战力: %s, beforeFightPower=%s" % (totalFightPower, highestFightPower, beforeFightPower))
|
| | | PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer)
|
| | | # 记录开服活动数据
|
| | | OpenServerCampaign.UpdOpenServerCampaignRecordData(curPlayer, ShareDefine.Def_Campaign_Type_FightPower, totalFightPower)
|
| | |
| | |
|
| | | ## 玩家今日已获得仙缘币
|
| | | def GetTodayXianyuanCoin(curPlayer): return curPlayer.GetExAttr11()
|
| | | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value)
|
| | | def SetTodayXianyuanCoin(curPlayer, value): return curPlayer.SetExAttr11(value, False, True)
|
| | | def AddTodayXianyuanCoin(curPlayer, addValue): return curPlayer.SetExAttr11(curPlayer.GetExAttr11() + addValue, False, True)
|
| | |
|
| | | ##VIP到期时间, 需要同步GameServer
|