ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerRefineStove.py
@@ -30,6 +30,7 @@
import EventShell
import PlayerActivity
import PlayerFairyCeremony
import PlayerVip
import copy
@@ -304,8 +305,9 @@
def CalcStoveAttr(curPlayer):
    # 果实加成
    allAttrYaoList = [{} for _ in range(4)]
    PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
    fightPowerEx = PlayerAttrFruit.CalcAttrFruitAddAtrr(curPlayer, allAttrYaoList, ShareDefine.Def_AttrFruitFunc_Stove)
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_StoveYao, allAttrYaoList)
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MFPEx % ShareDefine.Def_MFPType_StoveYao, fightPowerEx)
    
    allAttrList = [{} for _ in range(4)]
    alchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
@@ -350,8 +352,8 @@
def PlayerPrayElixir(index, clientPack, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    prayCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyPrayCnt)
    limitCnt = IpyGameDataPY.GetFuncCfg('GodAlchemy', 3)
    if limitCnt and prayCnt >= limitCnt:
    limitCnt = PlayerVip.GetPrivilegeValue(curPlayer, ChConfig.VIPPrivilege_PrayElixir)
    if prayCnt >= limitCnt:
        GameWorld.DebugLog('今日祈福丹药次数已满!prayCnt=%s'%prayCnt)
        return
    packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)