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| | | #!/usr/bin/python
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| | | # -*- coding: GBK -*-
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| | | #
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| | | ##@package
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| | | #
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| | | # @todo: 自身每存在1个增益buff,增加XX%技能伤害,上限增加200%
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| | | #
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| | | # @author: Alee
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| | | # @date 2019-5-17 下午05:25:38
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| | | # @version 1.0
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| | | #
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| | | # @note: |
| | | #
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| | | #---------------------------------------------------------------------
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| | |
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| | | import ChConfig
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| | | import IPY_GameWorld
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| | | import AttackCommon
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| | | def CheckCanHappen(attacker, defender, effect, curSkill):
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| | | if effect.GetEffectValue(2):
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| | | # 只针对第一目标
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| | | if AttackCommon.GetFirstDefenderID(attacker) != defender.GetID():
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| | | return False
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| | | return True
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| | |
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| | | def GetValue(attacker, defender, effect):
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| | | |
| | | return min(effect.GetEffectValue(0)*attacker.GetBuffState().GetBuffCount(), effect.GetEffectValue(1))
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