xdh
2018-11-12 9884f7248cae1b51d22e59b61d1c2af21141101d
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerMagicWeapon.py
@@ -36,6 +36,8 @@
import ChEquip
import PlayerVip
import random
g_succInfoDict = {}
g_potentialsSkillDict = {}
##登录处理
@@ -387,8 +389,20 @@
    #infoDict = {"SkillID":skillTypeID, "SkillLV":upSkillLv, ChConfig.Def_Cost_Reason_SonKey:upSkill.GetSkillName()}
    if not PlayerControl.PlayerLostZhenQi(curPlayer, needSP):
        return
    if not GameWorld.CanHappen(initRate):
    playerID = curPlayer.GetPlayerID()
    maxRateValue = ShareDefine.Def_MaxRateValue
    randValue = random.randint(0, maxRateValue-1)
    canHappen = randValue < initRate
    GameWorld.DebugLog("canHappen=%s,randValue=%s,initRate=%s,maxRateValue=%s"
                       % (canHappen, randValue, initRate, maxRateValue), playerID)
    # 不是百分百成功的记录合成流向
    if initRate != maxRateValue:
        drDict = {"PlayerID":playerID, "AccID":curPlayer.GetAccID(), "skillTypeID":skillTypeID, "IsSuccess":canHappen,
                  "initRate":initRate, "randValue":randValue, "maxRateValue":maxRateValue}
        DataRecordPack.SendEventPack("MagicWeaponSkillUp", drDict, curPlayer)
    if not canHappen:
        GameWorld.DebugLog("法宝技能升级,curSkillID=%s, maxRate=%s 升级失败" % (curSkillID, initRate))
        curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 0)
        return
@@ -439,12 +453,21 @@
    
    curPlayer.Sync_MakeItemAnswer(ShareDefine.Def_mitMagicWeaponSkillUp, 1)
    
    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, 1, True)
    SetMWPrivilegeData(curPlayer, ChConfig.MWPrivilege_MWSkillUp, GetSPSkillTotalLV(curPlayer))
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_MWSkillUp, 1, [skillTypeID])
    EventShell.EventRespons_MWSkillUp(curPlayer)
    return
def GetSPSkillTotalLV(curPlayer):
    #潜力技能总等级
    totalLV = 0
    skillManager = curPlayer.GetSkillManager()
    for i in xrange(skillManager.GetSkillCount()):
        curSkill = skillManager.GetSkillByIndex(i)
        if curSkill.GetFuncType() != ChConfig.Def_SkillFuncType_FbSPSkill:
            continue
        totalLV += curSkill.GetSkillLV()
    return totalLV
def NotifyMagicWeapon(curPlayer, isLogin=False):
    #通知法宝信息
@@ -799,7 +822,7 @@
        succCnt = ipyDataMgr.GetXBXZCount()
        if not succCnt:
            return
        maxSuccid = ipyDataMgr.GetSuccessByIndex(succCnt-1).GetID()
        maxSuccid = ipyDataMgr.GetXBXZByIndex(succCnt-1).GetID()
        recordIndexList = range(maxSuccid / 31+1)
            
    succFARPack = ChPyNetSendPack.tagMCXBXZAwardRecordList()
@@ -916,6 +939,9 @@
        multiple = 1 #倍数
        if singleValue:
            gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
            maxValue = privilegeIpyData.GetMaxValue()
            if maxValue:
                gotValue = min(maxValue, gotValue)
            multiple = gotValue/singleValue
        for attid, attnum in attrInfo.items():
            addAttr[int(attid)] = attnum * multiple
@@ -947,14 +973,20 @@
        GameWorld.DebugLog('领取法宝之魂奖励,对应法宝之魂未激活,或未配置 privilege=%s'%privilege)
        return
    singleValue = ipyData.GetSingleValue()
    maxValue = ipyData.GetMaxValue()
    if singleValue:
        #达到进度则可领取属性
        curValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulCurValue % privilege)
        gotValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MWSoulGotValue % privilege)
        if gotValue >= curValue:
            return
        canGetCnt = (curValue - gotValue) / singleValue
        if canGetCnt <= 0 and maxValue and curValue >= maxValue:
            canGetCnt = 1 #已达到次数上限,最后一次不管是否满足都让领(一般是因为配置错误或者变更导致)
        if canGetCnt <= 0:
            return
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, gotValue+canGetCnt*singleValue)
        updGotCnt = min(maxValue, gotValue+canGetCnt*singleValue) if maxValue else gotValue+canGetCnt*singleValue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MWSoulGotValue % privilege, updGotCnt)
        CalcMagicWeaponSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()