hxp
2018-09-29 9899bc2038b600b0943e97cac12f7d2722eb614f
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -32,12 +32,11 @@
import ReadChConfig
import DataRecordPack
import ChItem
import SkillDataBoost
import PlayerActivity
import ShareDefine
import PlayerGodWeapon
import PlayerSuccess
import PlayerMagicWeapon
import PlayerGreatMaster
import PlayerHorse
import GameObj
import random
@@ -48,6 +47,7 @@
import PassiveBuffEffMng
import SkillShell
import FBCommon
import IpyGameDataPY
#---------------------------------------------------------------------
GameWorld.ImportAll("Script\\Skill\\" , "GameSkills")
GameWorld.ImportAll("Script\\Skill\\" , "GameBuffs")
@@ -930,7 +930,8 @@
        return
    if not CheckClientAttackTick(curPlayer, clientTick, tick):
        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)
        AttackFailNotify(curPlayer, curSkill, ChConfig.SkillFail_AtkInterval)
        curPlayer.Sync_ClientTick()
        return
    #已经在攻击中
@@ -1849,7 +1850,10 @@
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_HorseSkill:
        if not PlayerHorse.CheckLearnHorseSkill(curPlayer, curSkillTypeID):
            return False
    #天赋技学习点数判断
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        if not PlayerGreatMaster.GetGreatMasterFreeSkillPoint(curPlayer):
            return False
    #经验检测
    skillLvUpNeedExp = upSkill.GetLVUpCostExp()
    
@@ -1913,6 +1917,8 @@
        #GeRen_jin_474794  <n color="255,255,0" BKCOLOR="0,0,0">您消耗了经验值:</n><n color="0,190,255" BKCOLOR="0,0,0">{%S1%}</n>
        PlayerControl.NotifyCode(curPlayer, "GeRen_jin_474794", [skillLvUpNeedExp])
    
    if upSkill.GetFuncType() == ChConfig.Def_SkillFuncType_GiftSkill:
        PlayerGreatMaster.AddGreatMasterSkillPointByLV(curPlayer, -1)
    return True
#---------------------------------------------------------------------
##检测学习技能需求条件
@@ -1944,7 +1950,11 @@
    #当前技能前置技能需求,前置技能等级需求
    curSkillLearnReq = curSkill.GetLearnSkillReq()
    lvCurSkillLearnReq = curSkill.GetLearnSkillLV()
    #需要对应天赋系别点数
    learnSkillPointReq = curSkill.GetLearnSkillPointReq()
    needSeries, needSeriesPoint= learnSkillPointReq/10000, learnSkillPointReq%10000
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', curSkill.GetSkillTypeID())
    curTalentType = ipyData.GetTalentType() if ipyData else 0
    #获取玩家目前所有技能
    for i in range(0, skillManager.GetSkillCount()):
        skill = skillManager.GetSkillByIndex(i)
@@ -1961,9 +1971,10 @@
        #满足前置技能需求
        if skillTypeID == curSkillLearnReq and lvSkill >= lvCurSkillLearnReq and not hasLearnSkillReq:
            hasLearnSkillReq = True
        #投入分支点总和
        numLearnSkillPoint += skill.GetSkillLV()
        ipyData = IpyGameDataPY.GetIpyGameDataNotLog('TalentSkill', skillTypeID)
        if ipyData and ipyData.GetTalentType() is curTalentType and ipyData.GetSeries() is needSeries:
            #投入分支点总和
            numLearnSkillPoint += skill.GetSkillLV()
    
    #有前置技能ID需要
    if curSkillLearnReq != 0 and not hasLearnSkillReq:
@@ -1975,10 +1986,10 @@
#        PlayerControl.NotifyCode(curPlayer, "UseMagicLost15", [ curSkillStateReq, lvCurSkillStateReq ])
#        return False
             
#    #有分支点总和要求
#    if curSkill.GetLearnSkillPointReq() != 0 and numLearnSkillPoint < curSkill.GetLearnSkillPointReq():
#        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ curSkill.GetLearnSkillPointReq() ] )
#        return False
    #有分支点总和要求
    if learnSkillPointReq != 0 and numLearnSkillPoint < needSeriesPoint:
        PlayerControl.NotifyCode( curPlayer, "UseMagicLost13",[ needSeriesPoint ] )
        return False
    
    return True
@@ -2982,7 +2993,7 @@
#    if attacker.GetGameObjType() == IPY_GameWorld.gotPlayer and useSkill.GetSkillTypeID() in ChConfig.Def_SkillID_Trig:
#        attacker.GetSkillManager().SetTrigBuffSkillTick(tick)
        
    GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
    #GameWorld.Log("当前技能 = %s,触发附加技能成功 = %s,触发几率 = %s"%(useSkill.GetSkillName(),exSkill.GetSkillName(),rate))
    #----------------------------处理附加技能
    return DoLogic_UseSkill(attacker, defender, exSkill, tick, destX, destY, True)
@@ -2993,14 +3004,6 @@
# @return 概率
def GetSkillOfSeriesHitRate(attacker, defender, exSkill):
    baseRate = exSkill.GetHappenRate()
    #===========================================================================
    # addRate = SkillDataBoost.GetSkillBoostValeByType(attacker, exSkill, ChConfig.BoostType_HappenRate)
    # weakRate = 0
    # if defender:
    #    weakRate = SkillDataBoost.GetSkillWeakenValeByType(defender, exSkill, ChConfig.WeakenType_HappenRate)
    # hitRate = max(0, baseRate + addRate - weakRate)
    #===========================================================================
    #GameWorld.DebugLog("触发几率: base=%s,add=%s,weak=%s, hitRate=%s" % (baseRate, addRate, weakRate, hitRate))
    return baseRate
##检查触发技能的使用条件
@@ -3124,7 +3127,6 @@
        tagRoundPosX = attacker.GetPosX()
        tagRoundPosY = attacker.GetPosY()
        
    #curSkill = SkillDataBoost.ChangeSkillData(attacker, defender, curSkill, isEnhanceSkill)
    
    #这个技能是Buff
    if SkillCommon.IsBuff(curSkill):
@@ -3241,7 +3243,7 @@
    
    moduleSuffix = GetBuffModuleSuffix(curEffect)
    
    changeBuffValueDict = {}#SkillDataBoost.GetBuffValueDict(curSkill, effectID)
    changeBuffValueDict = {}
    
    #是否是持续性技能
    if curSkill.GetSkillType() in ChConfig.Def_LstBuff_List: