| | |
| | | import IpyGameDataPY
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| | | import CrossActCTGBillboard
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| | | import PlayerActBossTrial
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| | | import PlayerActXianXiaMJ
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| | | import PlayerActGubao
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| | | import PlayerActHorsePetTrain
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| | | import CrossRealmMsg
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| | | import PyGameData
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| | | import PlayerFB
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| | |
| | | if actName == ShareDefine.CrossActName_CTGBillboard:
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| | | CrossActCTGBillboard.OnActIDChange(cfgID, dbTemplateID, state)
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| | |
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| | | if actName == ShareDefine.CrossActName_BossTrial:
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| | | elif actName == ShareDefine.CrossActName_BossTrial:
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| | | PlayerActBossTrial.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
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| | | |
| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
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| | | PlayerActXianXiaMJ.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
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| | | |
| | | elif actName == ShareDefine.CrossActName_Gubao:
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| | | PlayerActGubao.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
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| | | |
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
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| | | PlayerActHorsePetTrain.OnCrossActIDChange(cfgID, zoneID, ipyData, state)
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| | |
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| | | else:
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| | | actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
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| | |
| | | % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
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| | | actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
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| | |
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| | | # 活动中刷新,每次都需要刷新的逻辑,包含重读配置等
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| | | if state:
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| | | if actName == ShareDefine.CrossActName_BossTrial:
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| | | PlayerActBossTrial.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
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| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
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| | | PlayerActXianXiaMJ.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
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| | | elif actName == ShareDefine.CrossActName_Gubao:
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| | | PlayerActGubao.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
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| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
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| | | PlayerActHorsePetTrain.OnCrossActInStateRefresh(cfgID, zoneID, ipyData)
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| | | |
| | | # 仅活动有配置参与时间段的会触发
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| | | if actID and dbActID == actID and dbStateJoin != stateJoin:
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| | | GameWorld.Log(" 参与状态变更: dbStateJoin=%s,stateJoin=%s" % (dbStateJoin, stateJoin))
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| | |
| | | if actName == ShareDefine.CrossActName_BossTrial:
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| | | PlayerActBossTrial.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
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| | |
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| | | elif actName == ShareDefine.CrossActName_XianXiaMJ:
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| | | PlayerActXianXiaMJ.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
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| | | |
| | | elif actName == ShareDefine.CrossActName_Gubao:
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| | | PlayerActGubao.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
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| | | |
| | | elif actName == ShareDefine.CrossActName_HorsePetTrain:
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| | | PlayerActHorsePetTrain.OnCrossActJoinEnd(cfgID, zoneID, ipyData)
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| | | |
| | | GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_CrossActInfo % actName, crossActInfoDict[actName])
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| | | # 非活动中的处理完关闭后,最后删除
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| | | if not state and isEnd:
|