| | |
| | | AddScore = "" #(String AddScore)//本次对战增加的积分,有正负
|
| | | IsWin = 0 #(BYTE IsWin)//是否获胜
|
| | | Time = 0 #(DWORD Time)//时间戳
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.AddScore,_pos = CommFunc.ReadString(_lpData, _pos,self.AddScoreLen)
|
| | | self.IsWin,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Time,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.AddScore = ""
|
| | | self.IsWin = 0
|
| | | self.Time = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | length += len(self.AddScore)
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteString(data, self.AddScoreLen, self.AddScore)
|
| | | data = CommFunc.WriteBYTE(data, self.IsWin)
|
| | | data = CommFunc.WriteDWORD(data, self.Time)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | AddScoreLen:%d,
|
| | | AddScore:%s,
|
| | | IsWin:%d,
|
| | | Time:%d
|
| | | Time:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | |
| | | self.AddScoreLen,
|
| | | self.AddScore,
|
| | | self.IsWin,
|
| | | self.Time
|
| | | self.Time,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | FightPower = 0 #(DWORD FightPower)//战力求余亿部分,机器人读等级表取等级对应战力
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)//战力整除亿部分,机器人读等级表取等级对应战力
|
| | | Score = 0 #(DWORD Score)//积分
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Score,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Score = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 1
|
| | | length += 2
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Score)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RealmLV:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Score:%d
|
| | | Score:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | |
| | | self.RealmLV,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Score
|
| | | self.Score,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | EquipShowSwitch = 0 #(DWORD EquipShowSwitch)
|
| | | EquipShowIDCount = 0 #(BYTE EquipShowIDCount)
|
| | | EquipShowID = list() #(vector<DWORD> EquipShowID)
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.EquipShowSwitch,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.EquipShowIDCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.EquipShowIDCount):
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.EquipShowSwitch = 0
|
| | | self.EquipShowIDCount = 0
|
| | | self.EquipShowID = list()
|
| | |
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | length += 4 * self.EquipShowIDCount
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.EquipShowSwitch)
|
| | | data = CommFunc.WriteBYTE(data, self.EquipShowIDCount)
|
| | | for i in range(self.EquipShowIDCount):
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | EquipShowSwitch:%d,
|
| | | EquipShowIDCount:%d,
|
| | | EquipShowID:%s
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.EquipShowSwitch,
|
| | | self.EquipShowIDCount,
|
| | | "..."
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 2
|
| | | length += 1
|
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | Name:%s,
|
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.AddTime,
|
| | |
| | | self.Name,
|
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | RobPlayerID = 0 #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
|
| | | RobWorkerCount = 0 #(BYTE RobWorkerCount)// 抢夺工人个数
|
| | | RobPlayerName = "" #(char RobPlayerName[33])
|
| | | RobJob = 0 #(BYTE RobJob)
|
| | | RobFace = 0 #(DWORD RobFace)
|
| | | RobFacePic = 0 #(DWORD RobFacePic)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.RobPlayerID = 0
|
| | | self.RobWorkerCount = 0
|
| | | self.RobPlayerName = ""
|
| | | self.RobJob = 0
|
| | | self.RobFace = 0
|
| | | self.RobFacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 4
|
| | | length += 1
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.RobPlayerID)
|
| | | data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
|
| | | data = CommFunc.WriteString(data, 33, self.RobPlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.RobJob)
|
| | | data = CommFunc.WriteDWORD(data, self.RobFace)
|
| | | data = CommFunc.WriteDWORD(data, self.RobFacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RobPlayerID:%d,
|
| | | RobWorkerCount:%d,
|
| | | RobPlayerName:%s,
|
| | | RobFace:%d
|
| | | RobJob:%d,
|
| | | RobFace:%d,
|
| | | RobFacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.Index,
|
| | |
| | | self.RobPlayerID,
|
| | | self.RobWorkerCount,
|
| | | self.RobPlayerName,
|
| | | self.RobFace
|
| | | self.RobJob,
|
| | | self.RobFace,
|
| | | self.RobFacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | class tagGCMineArea(Structure):
|
| | | PlayerID = 0 #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
|
| | | PlayerName = "" #(char PlayerName[33])// 可能为空,如自己或假人
|
| | | Job = 0 #(BYTE Job)
|
| | | Face = 0 #(DWORD Face)
|
| | | FacePic = 0 #(DWORD FacePic)
|
| | | MineCount = 0 #(BYTE MineCount)
|
| | | MineItemList = list() #(vector<tagGCMineItem> MineItemList)// 矿物列表
|
| | | data = None
|
| | |
| | | self.Clear()
|
| | | self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | for i in range(self.MineCount):
|
| | | temMineItemList = tagGCMineItem()
|
| | |
| | | def Clear(self):
|
| | | self.PlayerID = 0
|
| | | self.PlayerName = ""
|
| | | self.Job = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.MineCount = 0
|
| | | self.MineItemList = list()
|
| | | return
|
| | |
| | | length = 0
|
| | | length += 4
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | | length += 1
|
| | | for i in range(self.MineCount):
|
| | |
| | | data = ''
|
| | | data = CommFunc.WriteDWORD(data, self.PlayerID)
|
| | | data = CommFunc.WriteString(data, 33, self.PlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteBYTE(data, self.MineCount)
|
| | | for i in range(self.MineCount):
|
| | | data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
|
| | |
| | | DumpString = '''
|
| | | PlayerID:%d,
|
| | | PlayerName:%s,
|
| | | Job:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | MineCount:%d,
|
| | | MineItemList:%s
|
| | | '''\
|
| | | %(
|
| | | self.PlayerID,
|
| | | self.PlayerName,
|
| | | self.Job,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.MineCount,
|
| | | "..."
|
| | | )
|
| | |
| | | RecordTime = 0 #(DWORD RecordTime)// 记录时间戳
|
| | | MineID = 0 #(WORD MineID)// 矿物ID,对应福地采集表中ID
|
| | | TagPlayerName = "" #(char TagPlayerName[33])
|
| | | TagJob = 0 #(BYTE TagJob)
|
| | | TagFace = 0 #(DWORD TagFace)
|
| | | TagFacePic = 0 #(DWORD TagFacePic)
|
| | | data = None
|
| | |
|
| | | def __init__(self):
|
| | |
| | | self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
|
| | | self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
|
| | | def Clear(self):
|
| | |
| | | self.RecordTime = 0
|
| | | self.MineID = 0
|
| | | self.TagPlayerName = ""
|
| | | self.TagJob = 0
|
| | | self.TagFace = 0
|
| | | self.TagFacePic = 0
|
| | | return
|
| | |
|
| | | def GetLength(self):
|
| | |
| | | length += 4
|
| | | length += 2
|
| | | length += 33
|
| | | length += 1
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
| | | data = CommFunc.WriteDWORD(data, self.RecordTime)
|
| | | data = CommFunc.WriteWORD(data, self.MineID)
|
| | | data = CommFunc.WriteString(data, 33, self.TagPlayerName)
|
| | | data = CommFunc.WriteBYTE(data, self.TagJob)
|
| | | data = CommFunc.WriteDWORD(data, self.TagFace)
|
| | | data = CommFunc.WriteDWORD(data, self.TagFacePic)
|
| | | return data
|
| | |
|
| | | def OutputString(self):
|
| | |
| | | RecordTime:%d,
|
| | | MineID:%d,
|
| | | TagPlayerName:%s,
|
| | | TagFace:%d
|
| | | TagJob:%d,
|
| | | TagFace:%d,
|
| | | TagFacePic:%d
|
| | | '''\
|
| | | %(
|
| | | self.RecordType,
|
| | |
| | | self.RecordTime,
|
| | | self.MineID,
|
| | | self.TagPlayerName,
|
| | | self.TagFace
|
| | | self.TagJob,
|
| | | self.TagFace,
|
| | | self.TagFacePic
|
| | | )
|
| | | return DumpString
|
| | |
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | Value1 = 0 #(DWORD Value1)//ֵ1
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.Value1,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.Value1 = 0
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.Value1)
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | Value1:%d,
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.Value1,
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | data = None
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | return _pos
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | return
|
| | |
| | | length += 2
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | return data
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d
|
| | | '''\
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx
|
| | | )
|
| | |
| | | LV = 0 #(WORD LV)// 玩家等级
|
| | | Job = 0 #(BYTE Job)// 玩家职业
|
| | | RealmLV = 0 #(WORD RealmLV)// 玩家境界
|
| | | Face = 0 #(DWORD Face)//基本脸型
|
| | | FacePic = 0 #(DWORD FacePic)//头像框
|
| | | FightPower = 0 #(DWORD FightPower)// 战力,求余亿
|
| | | FightPowerEx = 0 #(DWORD FightPowerEx)// 战力,整除亿
|
| | | OfflineValue = 0 #(DWORD OfflineValue)// 离线值:0-在线;1-离线;>1-上次离线时间戳,可用于计算离线多久了;当取不到玩家信息时用1代表已离线;
|
| | |
| | | self.LV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
|
| | | self.RealmLV,_pos = CommFunc.ReadWORD(_lpData, _pos)
|
| | | self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPower,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.FightPowerEx,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | | self.OfflineValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
|
| | |
| | | self.LV = 0
|
| | | self.Job = 0
|
| | | self.RealmLV = 0
|
| | | self.Face = 0
|
| | | self.FacePic = 0
|
| | | self.FightPower = 0
|
| | | self.FightPowerEx = 0
|
| | | self.OfflineValue = 0
|
| | |
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | | length += 4
|
| | |
|
| | | return length
|
| | |
|
| | |
| | | data = CommFunc.WriteWORD(data, self.LV)
|
| | | data = CommFunc.WriteBYTE(data, self.Job)
|
| | | data = CommFunc.WriteWORD(data, self.RealmLV)
|
| | | data = CommFunc.WriteDWORD(data, self.Face)
|
| | | data = CommFunc.WriteDWORD(data, self.FacePic)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPower)
|
| | | data = CommFunc.WriteDWORD(data, self.FightPowerEx)
|
| | | data = CommFunc.WriteDWORD(data, self.OfflineValue)
|
| | |
| | | LV:%d,
|
| | | Job:%d,
|
| | | RealmLV:%d,
|
| | | Face:%d,
|
| | | FacePic:%d,
|
| | | FightPower:%d,
|
| | | FightPowerEx:%d,
|
| | | OfflineValue:%d,
|
| | |
| | | self.LV,
|
| | | self.Job,
|
| | | self.RealmLV,
|
| | | self.Face,
|
| | | self.FacePic,
|
| | | self.FightPower,
|
| | | self.FightPowerEx,
|
| | | self.OfflineValue,
|