xdh
2018-08-16 99cc9156388d474f9923e4ee6308ce1886c9595b
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_DuJie.py
@@ -172,12 +172,18 @@
# @return 无意义
# @remarks 玩家进入副本
def DoEnterFB(curPlayer, tick):
    gameFB = GameWorld.GetGameFB()
    fbStep = gameFB.GetFBStep()
    if fbStep == FB_Step_LeaveTime:
        PlayerControl.PlayerLeaveFB(curPlayer)
        return
    lineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_ReqFBFuncLine)
    if not FBCommon.GetHadSetFBPropertyMark():
        FBCommon.SetFBPropertyMark(lineID)
        FBCommon.SetFBStep(FB_Step_MapPrepare, tick)
    
    gameFB = GameWorld.GetGameFB()
    
    DuJieFBCfg = GetRealmFBTimeCfg()
    if not gameFB.GetGameFBDictByKey(DuJieFB_LeaderPlayerID):
@@ -311,7 +317,7 @@
    if tick - GameWorld.GetGameFB().GetFBStepTick() < invadeCfg[Def_Time_Leave] * 1000:
        return
    # 时间到,踢出还在副本的玩家等...
    FBCommon.DoLogic_FBKickAllPlayer()
    #FBCommon.DoLogic_FBKickAllPlayer()
    return
def __OnDuJieFBStart(tick):