ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerControl.py
@@ -1160,8 +1160,12 @@ # 3. 如果没有玩家存在, 副本回收 if GameWorld.GetMap().GetMapFBType() != 0: #离开副本 fbIndex = GameWorld.GetGameWorld().GetCurGameWorldIndex() exitFBType = 1 if isDisconnect else 2 PyGameData.g_lastExitFBType[fbIndex] = [exitFBType, tick] #GameWorld.DebugLog("玩家离开副本:fbIndex=%s,exitFBType=%s, %s" % (fbIndex, exitFBType, PyGameData.g_lastExitFBType), curPlayer.GetPlayerID()) FBLogic.DoExitFBLogic(curPlayer, tick) GameLogic_ManorWar.DoExitFB(curPlayer, tick) #清空所有不属于自己的光环