xdh
2019-04-03 9a0b8ae566dcfbbbc7acfbba5aab161b9fcbc051
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/GameWorldProcess.py
@@ -83,9 +83,7 @@
import GameWorldAverageLv
import PlayerDBOper
import PlayerGeTui
#import PlayerManorWar
import GameWorldBoss
#import HighLadder
import PlayerCompensation
import ReadChConfig
import EventReport
@@ -118,8 +116,6 @@
    GameWorld.Log("GameServer -> OnHour!")
    PlayerEventCounter.DoLogic_GameServer_OnHour(tick)
    GameWorld.GetGameWorld().OnHour(curTimeStr)
    #每小时更新天梯
    #HighLadder.OnHour()
    #设置存取数据库Key
    __SetWorldKey_SavePlayer(curTimeStr)
    #每小时清空宝物掉落
@@ -137,8 +133,6 @@
#  @remarks 函数详细说明.
def OnDay(curTimeStr, tick):
    GameWorld.Log("GameServer -> OnDay!")
    #天梯竞技场,放在排行榜更新之前处理
    #HighLadder.OnDay()
    #排行榜拷贝昨日榜单
    PlayerBillboard.CopyBillboardOnDay()
    #开服活动,放在排行榜拷贝昨日榜更新后处理
@@ -307,7 +301,7 @@
    PlayerDBOper.PyDBProccess(tick)
    
    #拍卖行
    AuctionHouse.OnAuctionItemTimeProcess(curTime)
    AuctionHouse.OnAuctionItemTimeProcess(curTime, tick)
    
    #每整分钟处理一次
    curDateTime = datetime.datetime.today()
@@ -1405,8 +1399,6 @@
    
    # 仙盟联赛
    GameWorldFamilyWar.OnMapServerInitOK()
    # 领地争夺战
    #PlayerManorWar.OnMapServerInitOK()
    
    # 跨服服务器状态
    isCrossServerOpen = GameWorld.GetGameWorld().GetDictByKey(ShareDefine.Def_Notify_WorldKey_CrossServerOpen)