ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerGatherSoul.py
@@ -78,7 +78,7 @@
        
    soulGrade = ipyData.GetSoulGrade()
    exp *= float(IpyGameDataPY.GetFuncEvalCfg('GatherSoulLevelUp', 5, {}).get(soulGrade, 1))
    return exp
    return int(exp)
## 获取聚魂属性数值
@@ -493,6 +493,7 @@
        RefreshGatherSoulAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    #返还多余魂尘
    totalPoint = int(totalPoint)
    if totalPoint > 0:
        PlayerControl.GiveMoney(curPlayer, ShareDefine.TYPE_Price_SoulDust, totalPoint)
    #给新物品
@@ -520,8 +521,8 @@
        itemData = GameWorld.GetGameData().GetItemByTypeID(GatherSoulItemID)
        if not itemData:
            continue
        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
            continue
#        if itemData.GetType() == ChConfig.Def_ItemType_GatherSoulCore:
#            continue
        itemColor = itemData.GetItemColor()
        GatherSoulItemPlusLV = ItemControler.GetGatherSoulItemPlusLV(GatherSoulData) + 1 #客户端1开始
        totalLV += GatherSoulItemPlusLV