ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerState.py
@@ -614,7 +614,7 @@ curPlayer.SetDict(ChConfig.Def_PlayerKey_CollectLostHPTick, tick) lostValue = int(GameObj.GetMaxHP(curPlayer) * lostHPPer / 100.0) * lostTime skillTypeID, buffOwner = 0, None SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick) SkillCommon.SkillLostHP(curPlayer, skillTypeID, buffOwner, lostValue, tick, skillAffect=False) GameWorld.DebugLog("采集掉血: npcID=%s,lostHPPer=%s,lostTime=%s,lostValue=%s" % (collectNPCIpyData.GetNPCID(), lostHPPer, lostTime, lostValue)) return