| | |
| | | struct tagRealm
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| | | {
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| | | WORD _Lv; //境界等级
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| | | BYTE LvLarge; //大境界
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| | | DWORD NeedLV; //需要等级
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| | | DWORD NeedItemID; //需要道具ID
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| | | WORD NeedItemCnt; //消耗的道具数量
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| | |
| | | list CostItemInfo; //消耗物品材料及个数 [itemID, itemCount]
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| | | DWORD AddExp; //提升熟练度值
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| | | DWORD TotalExp; //升级所需熟练度总值
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| | | };
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| | |
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| | | //装备总表
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| | |
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| | | struct tagEquipControl
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| | | {
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| | | BYTE ClassLV; //阶
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| | | BYTE NeedRealmLV; //需要的境界
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| | | };
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| | |
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| | | //装备强化大师表
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| | |
| | | list Condition; //辅助条件
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| | | list PreSuccess; //需要达成前置成就
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| | | dict AwardItem; //奖励物品列表
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| | | dict AwardItem2; //通行证奖励物品列表
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| | | dict Money; //金钱
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| | | DWORD Exp; //经验
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| | | dict AwardAttr; //奖励属性
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| | |
| | | BYTE RefreshMark; //刷新标识点
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| | | BYTE IsNeedShunt; //是否需要分流
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| | | BYTE RelatedType; //刷怪关联类型
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| | | WORD RelatedID; //关联ID
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| | | char RelatedID; //关联ID 日常活动ID 或 运营活动名
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| | | DWORD StoneNPCID; //墓碑NPCID
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| | | BYTE CanAssist; //是否可协助
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| | | BYTE SkillResist; //是否技能抵抗
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| | | };
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| | |
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| | | //Boss首杀
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| | |
| | | BYTE ShowType; //前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
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| | | BYTE IsBind; //开出物品是否绑定
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| | | BYTE AucionItemCanSell; //开出拍品可否上架集市
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| | | list AucionItemDiffSellIDList; //可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表
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| | | };
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| | |
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| | | //宝箱表产出表
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| | |
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
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| | | };
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| | |
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| | | //每日礼包活动表
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| | |
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| | | struct tagActDailyGiftbag
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| | | {
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| | | DWORD _CfgID; //配置ID
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| | | char StartDate; //开启日期
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| | | char EndDate; //结束日期
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| | | WORD GiftbagType; //礼包模板类型
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| | | };
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| | |
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| | | //每日礼包模板表
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| | |
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| | | struct tagDailyGiftbag
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| | | {
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| | | WORD _GiftbagType; //礼包模板类型
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| | | DWORD _GiftbagID; //礼包编号
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| | | WORD BuyCountLimit; //限购次数,0不限购
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| | | list GiftItemList; //礼包物品信息列表 [(物品ID,个数,是否绑定),...]
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| | | };
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| | |
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| | | //双倍经验活动表
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| | |
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| | | struct tagActExpRate
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| | |
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
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| | | dict AwardItemList; //返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
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| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
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| | | };
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| | |
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| | | //集字活动时间表
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| | |
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| | | struct tagActCollectWords
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| | | {
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| | | DWORD _CfgID; //配置ID
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| | | char StartDate; //开启日期
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| | | char EndDate; //结束日期
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| | | WORD LVLimit; //限制等级
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| | | BYTE LastDayOnlyExchange; //最后一天是否仅兑换
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| | | WORD TemplateID; //兑换模板编号
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| | | WORD DropDiffLVLimit; //掉落等级差值限制
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| | | list DropItemRateList; //小怪掉落饼图概率
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| | | list DropItemRateListBoss; //Boss掉落饼图概率
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| | | };
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| | |
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| | | //集字活动时间表2
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| | |
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| | | struct tagActCollectWords2
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| | | {
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| | | DWORD _CfgID; //配置ID
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| | | char StartDate; //开启日期
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| | | char EndDate; //结束日期
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| | | WORD LVLimit; //限制等级
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| | | BYTE LastDayOnlyExchange; //最后一天是否仅兑换
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| | | WORD TemplateID; //兑换模板编号
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| | | WORD DropDiffLVLimit; //掉落等级差值限制
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| | | list DropItemRateList; //小怪掉落饼图概率
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| | | list DropItemRateListBoss; //Boss掉落饼图概率
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| | | };
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| | |
|
| | | //集字活动兑换模板表
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| | |
|
| | | struct tagCollectWordsExchange
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| | | {
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| | | DWORD _TemplateID; //模板ID
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| | | BYTE ExchangeNum; //兑换编号(同个模板中需唯一不可变)
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| | | list ExchangeItemInfo; //兑换目标物品[物品ID,个数,是否绑定]
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| | | BYTE ExchangeCountMax; //最大兑换次数(0不限制)
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| | | list NeedItemList; //所需物品信息列表 [[物品ID,个数,是否绑定], ...]
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| | | BYTE NeedNotify; //是否需要广播
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| | | };
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| | |
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| | | //BOSS复活活动时间表
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| | |
| | | BYTE NeedVIPLVGift; //所需购买VIP等级礼包
|
| | | };
|
| | |
|
| | | //充值返利活动表
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| | |
|
| | | struct tagActRechargePrize
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| | | {
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| | | DWORD _CfgID; //配置ID
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| | | char StartDate; //开启日期
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| | | char EndDate; //结束日期
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| | | BYTE IsDayReset; //是否每天重置
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| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //充值返利模板表
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| | |
|
| | | struct tagRechargePrizeTemplate
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| | | {
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| | | DWORD _TemplateID; //模板ID
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| | | WORD CTGID; //充值表充值ID
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| | | DWORD GoldPrize; //返利仙玉数
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| | | BYTE PrizeCountLimit; //最大赠送次数
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| | | };
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| | |
|
| | | //累计充值活动表
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| | |
|
| | |
| | | struct tagSkillElement
|
| | | {
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| | | DWORD _ElementSkillID; //专精技能ID
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| | | BYTE ElementSkillNum; //专精技能编号
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| | | DWORD MainSkillID; //主技能ID
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| | | DWORD NeedLV; //选择需要等级
|
| | | };
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| | |
| | | BYTE IsNotify; //是否广播
|
| | | };
|
| | |
|
| | | //天星塔全服挑战表
|
| | |
|
| | | struct tagSkyTowerServerChallenge
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | BYTE RewardRecordIndex; //奖励记录位索引
|
| | | dict Reward; //奖励
|
| | | };
|
| | |
|
| | | //灵根特效表
|
| | |
|
| | | struct tagLingGenEffect
|