| | |
| | | struct tagRealm
|
| | | {
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| | | WORD _Lv; //境界等级
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| | | BYTE LvLarge; //大境界
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| | | DWORD NeedLV; //需要等级
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| | | DWORD NeedItemID; //需要道具ID
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| | | WORD NeedItemCnt; //消耗的道具数量
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| | |
| | | DWORD BuffID; //给全服在线玩家增加buff
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| | | DWORD ExpRate; //修为池经验速率
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| | | DWORD ExpLimit; //修为池经验上限
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| | | dict LearnSkillIDInfo; //学习技能ID信息 {"职业":[技能ID, ...], ...}
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| | | BYTE AddFreePoint; //增加自由属性点
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| | | };
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| | |
|
| | | //神兵表 #tagGodWeapon
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| | |
| | | DWORD TotalExp; //升级所需熟练度总值
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| | | };
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| | |
|
| | | //装备总表
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| | |
|
| | | struct tagEquipControl
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| | | {
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| | | BYTE ClassLV; //阶
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| | | BYTE NeedRealmLV; //需要的境界
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| | | };
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| | |
|
| | | //装备强化大师表
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| | |
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| | | struct tagItemPlusMaster
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| | |
| | | WORD MasterPlusLV; //大师强化等级
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| | | list MasterPlusAttrIDList; //激活属性类型列表
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| | | list MasterPlusAttrValueList; //激活属性值列表
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| | | };
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| | |
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| | | //装备强化等级上限
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| | |
|
| | | struct tagItemPlusMax
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| | | {
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| | | BYTE _Type; //强化类型
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| | | BYTE _ClassLV; //阶
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| | | WORD PlusLVMax; //最大强化等级
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| | | };
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| | |
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| | | //装备全身星数属性
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| | |
| | | DWORD FamilyStoreItemScore; //仙盟宝库积分
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| | | };
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| | |
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| | |
|
| | | //坐骑表
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| | |
|
| | | struct tagHorse
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| | | {
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| | | DWORD _HorseID; //坐骑编号ID
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| | | DWORD ItemID; //坐骑物品ID
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| | | DWORD UnlockItemID; //解锁坐骑物品编号
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| | | BYTE UnlockItemCnt; //解锁所需物品数量
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| | | BYTE InitLV; //坐骑初始等级
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| | | BYTE MaxLV; //坐骑最高等级
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| | | BYTE UseNeedRank; //多少阶可切换外观
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| | | BYTE Quality; //坐骑品质
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| | | DWORD InitFightPower; //初始战力
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| | | char UnlockSys; //解锁广播提示
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| | | };
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| | |
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| | |
|
| | | //坐骑升级表
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| | |
|
| | | struct tagHorseUp
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| | | struct tagHorseLVUp
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| | | {
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| | | DWORD _HorseID; //坐骑编号ID
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| | | BYTE _LV; //坐骑等级
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| | | DWORD NeedExp; //升级所需经验
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| | | BYTE _HorseLV; //坐骑等级
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| | | DWORD HorseSkinID; //外观物品ID
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| | | WORD NeedEatCount; //升级所需个数(非累计)
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| | | list LVAttrType; //每级额外属性类型(非累积)
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| | | list LVAttrValue; //每级额外属性值(非累积)
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| | | };
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| | |
|
| | | //坐骑幻化表
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| | |
|
| | | struct tagHorseSkinPlus
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| | | {
|
| | | BYTE _ID; //幻化编号ID
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| | | DWORD HorseSkinPlusID; //外观物品ID
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| | | DWORD UnlockItemID; //解锁坐骑物品编号
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| | | BYTE UnlockItemCnt; //解锁所需物品数量
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| | | list AttrType; //激活加成属性类型
|
| | | list AttrValue; //激活加成属性值
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| | | list SkillID; //可获得的技能ID
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| | | char SysMark; //广播提示
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| | | DWORD InitFightPower; //皮肤额外战力
|
| | | };
|
| | |
|
| | | //玩家等级表
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| | |
| | | DWORD Duration; //持续时间, 0为不限制
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| | | DWORD DayTimes; //每日次数, 0为不限制
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| | | DWORD DayBuyTimes; //每日可购买次数
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| | | BYTE BuyTimesPrivilegeID; //购买次数VIP权限ID
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| | | DWORD BuyNeedMoney; //购买次数需要仙玉
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| | | DWORD DayItemAddTimes; //每日可用物品增加次数
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| | | DWORD DayItemID; //增加次数的物品ID
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| | |
| | | list Condition; //辅助条件
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| | | list PreSuccess; //需要达成前置成就
|
| | | dict AwardItem; //奖励物品列表
|
| | | dict AwardItem2; //通行证奖励物品列表
|
| | | dict Money; //金钱
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| | | DWORD Exp; //经验
|
| | | dict AwardAttr; //奖励属性
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| | |
| | | list ItemBind; //是否绑定
|
| | | };
|
| | |
|
| | | //日常活跃放置表
|
| | |
|
| | | struct tagActivityPlaceReward
|
| | | {
|
| | | BYTE _ID; //ID
|
| | | BYTE PlaceCount; //放置定制次数
|
| | | WORD PlaceMaxLV; //最大等级
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| | | list FixedItemRewardList; //固定奖励 [[物品ID, 个数], ...]
|
| | | BYTE RandItemCountA; //饼图奖励次数A
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| | | list RandItemRewardListA; //饼图奖励库A [[饼图概率,物品ID], ...] 物品ID支持0
|
| | | BYTE RandItemCountB; //饼图奖励次数B
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| | | list RandItemRewardListB; //饼图奖励库B [[饼图概率,物品ID], ...] 物品ID支持0
|
| | | };
|
| | |
|
| | | //炼丹炉等级表
|
| | |
|
| | |
| | | {
|
| | | DWORD _NPCID; //ID
|
| | | DWORD MapID; //地图ID
|
| | | BYTE RefreshLine; //刷新线路
|
| | | BYTE RefreshMark; //刷新标识点
|
| | | BYTE IsNeedShunt; //是否需要分流
|
| | | BYTE RelatedType; //刷怪关联类型
|
| | | WORD RelatedID; //关联ID
|
| | | char RelatedID; //关联ID 日常活动ID 或 运营活动名
|
| | | DWORD StoneNPCID; //墓碑NPCID
|
| | | BYTE CanAssist; //是否可协助
|
| | | BYTE SkillResist; //是否技能抵抗
|
| | | };
|
| | |
|
| | | //Boss首杀
|
| | |
| | | BYTE ShowType; //前端表现类型0-无表现, >0有表现需同步结果,具体类型前端自定义
|
| | | BYTE IsBind; //开出物品是否绑定
|
| | | BYTE AucionItemCanSell; //开出拍品可否上架集市
|
| | | list AucionItemDiffSellIDList; //可否上架差异拍品ID列表,即可上架代表不可上架的拍品ID列表,不可上架代表可上架的拍品ID列表
|
| | | };
|
| | |
|
| | | //宝箱表产出表
|
| | |
| | | char NotifyMark; //广播提示
|
| | | };
|
| | |
|
| | | //首充表
|
| | |
|
| | | struct tagFirstGold
|
| | | {
|
| | | BYTE _Day; //首充第几天
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| | | dict JobItemInfo; //职业物品奖励 {"职业":[[物品ID,个数], ...], ...}
|
| | | list CommItemList; //通用物品奖励 [[物品ID,个数], ...]
|
| | | };
|
| | |
|
| | | //等级奖励表
|
| | |
|
| | | struct tagLVAward
|
| | |
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //每日礼包活动表
|
| | |
|
| | | struct tagActDailyGiftbag
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD GiftbagType; //礼包模板类型
|
| | | };
|
| | |
|
| | | //每日礼包模板表
|
| | |
|
| | | struct tagDailyGiftbag
|
| | | {
|
| | | WORD _GiftbagType; //礼包模板类型
|
| | | DWORD _GiftbagID; //礼包编号
|
| | | WORD BuyCountLimit; //限购次数,0不限购
|
| | | list GiftItemList; //礼包物品信息列表 [(物品ID,个数,是否绑定),...]
|
| | | };
|
| | |
|
| | | //双倍经验活动表
|
| | |
|
| | | struct tagActExpRate
|
| | |
| | | BYTE AwardIndex; //返利奖励索引0~31,同个模板中不重复
|
| | | dict AwardItemList; //返利物品信息列表 {世界等级范围:[({职业:物品ID,..},个数,是否绑定), ...]}
|
| | | char NotifyKey; //全服广播key,默认两个参数(玩家名, 档位额度)
|
| | | };
|
| | |
|
| | | //集字活动时间表
|
| | |
|
| | | struct tagActCollectWords
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE LastDayOnlyExchange; //最后一天是否仅兑换
|
| | | WORD TemplateID; //兑换模板编号
|
| | | WORD DropDiffLVLimit; //掉落等级差值限制
|
| | | list DropItemRateList; //小怪掉落饼图概率
|
| | | list DropItemRateListBoss; //Boss掉落饼图概率
|
| | | };
|
| | |
|
| | | //集字活动时间表2
|
| | |
|
| | | struct tagActCollectWords2
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | WORD LVLimit; //限制等级
|
| | | BYTE LastDayOnlyExchange; //最后一天是否仅兑换
|
| | | WORD TemplateID; //兑换模板编号
|
| | | WORD DropDiffLVLimit; //掉落等级差值限制
|
| | | list DropItemRateList; //小怪掉落饼图概率
|
| | | list DropItemRateListBoss; //Boss掉落饼图概率
|
| | | };
|
| | |
|
| | | //集字活动兑换模板表
|
| | |
|
| | | struct tagCollectWordsExchange
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | BYTE ExchangeNum; //兑换编号(同个模板中需唯一不可变)
|
| | | list ExchangeItemInfo; //兑换目标物品[物品ID,个数,是否绑定]
|
| | | BYTE ExchangeCountMax; //最大兑换次数(0不限制)
|
| | | list NeedItemList; //所需物品信息列表 [[物品ID,个数,是否绑定], ...]
|
| | | BYTE NeedNotify; //是否需要广播
|
| | | };
|
| | |
|
| | | //BOSS复活活动时间表
|
| | |
| | | BYTE NeedVIPLVGift; //所需购买VIP等级礼包
|
| | | };
|
| | |
|
| | | //充值返利活动表
|
| | |
|
| | | struct tagActRechargePrize
|
| | | {
|
| | | DWORD _CfgID; //配置ID
|
| | | char StartDate; //开启日期
|
| | | char EndDate; //结束日期
|
| | | BYTE IsDayReset; //是否每天重置
|
| | | list TemplateIDList; //模板ID列表
|
| | | };
|
| | |
|
| | | //充值返利模板表
|
| | |
|
| | | struct tagRechargePrizeTemplate
|
| | | {
|
| | | DWORD _TemplateID; //模板ID
|
| | | WORD CTGID; //充值表充值ID
|
| | | DWORD GoldPrize; //返利仙玉数
|
| | | BYTE PrizeCountLimit; //最大赠送次数
|
| | | };
|
| | |
|
| | | //累计充值活动表
|
| | |
|
| | |
| | | struct tagSkillElement
|
| | | {
|
| | | DWORD _ElementSkillID; //专精技能ID
|
| | | BYTE ElementSkillNum; //专精技能编号
|
| | | DWORD MainSkillID; //主技能ID
|
| | | DWORD NeedLV; //选择需要等级
|
| | | };
|
| | |
| | | BYTE IsNotify; //是否广播
|
| | | };
|
| | |
|
| | | //天星塔全服挑战表
|
| | |
|
| | | struct tagSkyTowerServerChallenge
|
| | | {
|
| | | DWORD _FloorID; //层
|
| | | BYTE RewardRecordIndex; //奖励记录位索引
|
| | | dict Reward; //奖励
|
| | | };
|
| | |
|
| | | //灵根特效表
|
| | |
|
| | | struct tagLingGenEffect
|