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 |  |  | import random
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 |  |  | 
 | 
 |  |  | FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
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 |  |  | FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
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 |  |  | FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
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 |  |  | FamilyPartyFB_HisQuestionID = 'FamParty_HisQuestionID%s' #当前题ID - 不重置, 参数 familyID
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 |  |  | FamilyPartyFB_QuestionID = 'FamParty_QuestionID%s' #当前题ID - 答对会重置, 参数 familyID
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 |  |  | FamilyPartyFB_QuestionTick = 'FamParty_QuestionTick%s' #当前题出题时间, 参数 familyID
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 |  |  | FamilyPartyFB_AnswerTick = 'FamParty_AnswerTick%s' #答对时间, 参数 familyID
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 |  |  | 
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 |  |  | AnswerState = 2 #开始答题活动状态
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 |  |  | AnswerState = 1 #开始答题活动状态
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 |  |  | ## 玩家登录
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 |  |  | #  @param None
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 |  |  | #  @return None
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 |  |  | 
 |  |  | def NotifyFamilyPartyQuestion(curPlayer):
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 |  |  |     #刚登录的或刚进仙盟的补发最近的题目
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 |  |  |     gameWorld = GameWorld.GetGameWorld()
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
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 |  |  |     if state != AnswerState:
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 |  |  |         return
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 |  |  |     curFamilyid = curPlayer.GetFamilyID()
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 |  |  | 
 |  |  |     PlayerControl.NotifyCode(curPlayer, 'Party_Topic', [questionID])
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 |  |  |     return
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 |  |  | 
 | 
 |  |  | def FamilyPartyStateChange(state):
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 |  |  | def FamilyPartyStateChange(state, beforeState=0):
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 |  |  |     #活动状态变更
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 |  |  | 
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 |  |  |     if state == 1:
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 |  |  |     if state == beforeState:
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 |  |  |         return
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 |  |  |      | 
 |  |  |     if state == AnswerState:
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 |  |  |         PyGameData.g_questionIDHistory = {}
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 |  |  |         PyGameData.g_familyAnswerDict = {}
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 |  |  |         PyGameData.g_familyPartyTopInfo = []
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 |  |  |         PyGameData.g_partyheroAnswerDict = {}
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 |  |  |         PyGameData.g_familyAnswerPlayerIDDict = {}
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 |  |  |         gameWorld = GameWorld.GetGameWorld()
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 |  |  |         familyManager = GameWorld.GetFamilyManager()
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 |  |  |         for i in range(0, familyManager.GetCount()):
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 |  |  |             family = familyManager.GetAt(i)
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 |  |  |             familyID = family.GetID()
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 |  |  |             gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
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 |  |  |             gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, 0)
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 |  |  |             gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
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 |  |  |              | 
 |  |  |      | 
 |  |  |         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
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 |  |  |          | 
 |  |  |     if state == 0:
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 |  |  |         #活动结算 前3名仙盟、答题王
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 |  |  |         GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
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 |  |  |         GameWorld.Log("仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s" % (PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
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 |  |  |         
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 |  |  |         noneStr = 'null'
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 |  |  |         topfamilyNameList = [noneStr,noneStr,noneStr]
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 |  |  |         topfamilyNameList = [noneStr, noneStr, noneStr]
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 |  |  |         if PyGameData.g_familyAnswerDict:
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 |  |  |             sortFamilyList = __GetFamilyAnswerRankList()
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 |  |  |             GameWorld.DebugLog("    宴会结束 sortFamilyList=%s"%sortFamilyList)
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 |  |  |             GameWorld.DebugLog("    宴会结束 sortFamilyList=%s" % sortFamilyList)
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 |  |  |             redPackID = IpyGameDataPY.GetFuncCfg('PartyReward', 4)
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 |  |  |             for i, familyInfo in enumerate(sortFamilyList):
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 |  |  |                 familyID, familyName = familyInfo[:2]
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 |  |  | 
 |  |  |                 if not family:
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 |  |  |                     continue
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 |  |  |                 PlayerFamilyRedPacket.CreatNewFamilyRedPacket(family, family.GetLeaderID(), redPackID)
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 |  |  |                  | 
 |  |  |         PlayerControl.WorldNotify(0, 'Party_TopThree', topfamilyNameList)
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 |  |  |         
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 |  |  | 
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 |  |  |         if PyGameData.g_familyPartyTopInfo:
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 |  |  |             topHeroID, topHeroName = PyGameData.g_familyPartyTopInfo[:2]
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 |  |  |             rewardInfo = IpyGameDataPY.GetFuncEvalCfg('PartyReward', 3)
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 |  |  | 
 |  |  |             PlayerCompensation.SendPersonalItemMailEx('', content, day, [topHeroID], itemList)
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 |  |  |                 
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 |  |  |             PlayerControl.WorldNotify(0, 'Party_TopPlayer', [topHeroName])
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 |  |  |          | 
 |  |  |              | 
 |  |  |         #给参与奖励
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 |  |  |         joinPlayerIDList = PyGameData.g_partyheroAnswerDict.keys()
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 |  |  |         if joinPlayerIDList:
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 |  |  |             joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
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 |  |  |             if joinReward:
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 |  |  |                 PlayerCompensation.SendMailByKey('FamilyParty', joinPlayerIDList, joinReward)
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 |  |  |              | 
 |  |  |          | 
 |  |  |         #修改为答完题直接给每题奖励
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 |  |  | #        joinReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward')
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 |  |  | #        answerRWItemReward = IpyGameDataPY.GetFuncEvalCfg('PartyReward2', 1)
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 |  |  | #        for playerID, ansRightCount in PyGameData.g_partyheroAnswerDict.items():
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 |  |  | #            if answerRWItemReward and len(answerRWItemReward) == 2:
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 |  |  | #                ansTotalCount = len(PyGameData.g_familyAnswerPlayerIDDict.get(playerID, []))
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 |  |  | #                ansWrongCount = max(0, ansTotalCount - ansRightCount)
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 |  |  | #                isAuctionItem = False
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 |  |  | #                rightRewardEx, wrongRewardEx = [], []
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 |  |  | #                rightItemID, wrongItemID = answerRWItemReward
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 |  |  | #                if rightItemID and ansRightCount:
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 |  |  | #                    rightRewardEx = [(rightItemID, ansRightCount, isAuctionItem)]
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 |  |  | #                if wrongItemID and ansWrongCount:
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 |  |  | #                    wrongRewardEx = [(wrongItemID, ansWrongCount, isAuctionItem)]
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 |  |  | #                curJoinReward = joinReward + rightRewardEx + wrongRewardEx
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 |  |  | #            else:
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 |  |  | #                curJoinReward = joinReward
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 |  |  | #            if joinReward:
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 |  |  | #                PlayerCompensation.SendMailByKey('FamilyParty', [playerID], curJoinReward)
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 |  |  |                  | 
 |  |  |     return
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 |  |  | 
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 |  |  | def __GetFamilyAnswerRankList():
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 |  |  | 
 |  |  | def FamilyParty_Process(tick):
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 |  |  |     #开始出题
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 |  |  |     gameWorld = GameWorld.GetGameWorld()
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
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 |  |  |     if state != AnswerState:
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 |  |  |         return
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 |  |  |     allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
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 |  |  | 
 |  |  |         if lastQuestionID:
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 |  |  |             #还有题未答
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 |  |  |             maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
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 |  |  |             if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
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 |  |  |             if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond * 1000:
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 |  |  |                 ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
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 |  |  |                 if ipyData:
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 |  |  |                     answer = ipyData.GetAnswer()
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 |  |  |                     answer = answer.replace('[', '')
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 |  |  |                     answer = answer.replace(']', '')
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 |  |  |                     PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
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 |  |  |                      | 
 |  |  |                 for index in xrange(family.GetCount()):
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 |  |  |                     member = family.GetAt(index)
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 |  |  |                     memPlayer = member.GetPlayer()
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 |  |  |                     if memPlayer and memPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
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 |  |  |                         rightPlayerID = 0
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 |  |  |                         answerInfo = str([rightPlayerID])
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 |  |  |                         memPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
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 |  |  |                         break
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 |  |  |             else:
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 |  |  |                 continue
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 |  |  |         answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
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 |  |  | 
 |  |  |                 break
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 |  |  |         
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_HisQuestionID % familyID, questionID)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
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 |  |  |         
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 |  |  |         PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
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 |  |  | 
 |  |  | def OnTalkFamily(curPlayer, content, tick):
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 |  |  | 
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 |  |  |     gameWorld = GameWorld.GetGameWorld()
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
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 |  |  |     state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty)
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 |  |  |     if state != AnswerState:
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 |  |  |         return
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 |  |  |     
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 |  |  |     playerID = curPlayer.GetID()
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 |  |  |     curFamilyid = curPlayer.GetFamilyID()
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 |  |  |     if not curFamilyid:
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 |  |  |         return
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 |  |  |      | 
 |  |  |     ## 添加玩家参与答题的题目ID,只要在本地图答题期间仙盟发送聊天信息就算
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 |  |  |     ## 在每题中间有5秒缓冲,在此期间可能速度慢的玩家还在回答上一题,在缓冲期间题目ID为0,所以添加题目ID需用不重置的历史题目ID
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 |  |  |     if curPlayer.GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
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 |  |  |         if playerID not in PyGameData.g_familyAnswerPlayerIDDict:
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 |  |  |             PyGameData.g_familyAnswerPlayerIDDict[playerID] = []
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 |  |  |         answerQuestionIDList = PyGameData.g_familyAnswerPlayerIDDict[playerID]
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 |  |  |         hisQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_HisQuestionID % curFamilyid)
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 |  |  |         if hisQuestionID and hisQuestionID not in answerQuestionIDList:
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 |  |  |             answerQuestionIDList.append(hisQuestionID)
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 |  |  |              | 
 |  |  |     questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
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 |  |  |     if not questionID:
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 |  |  |         return
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 |  |  |     ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
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 |  |  |     if not ipyData:
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 |  |  |         GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
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 |  |  |         GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题' % questionID)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
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 |  |  |         return
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 |  |  | 
 |  |  |             PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
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 |  |  |         return
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 |  |  |     
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 |  |  |     playerID = curPlayer.GetID()
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 |  |  |     GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)
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 |  |  |      | 
 |  |  |     GameWorld.DebugLog("    answer=%s  ChContent=%s" % (answerList, ChContent), playerID)
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 |  |  |     if isRight:
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 |  |  |         GameWorld.DebugLog("    答对了! %s"%playerID)
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 |  |  |         GameWorld.DebugLog("    答对了! %s" % playerID)
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 |  |  |         playerName = curPlayer.GetName()
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionID%curFamilyid, 0)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_AnswerTick%curFamilyid, tick)
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 |  |  |         PlayerControl.FamilyNotify(curFamilyid, 'Party_Answer', [playerName])
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
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 |  |  |         gameWorld.SetDict(FamilyPartyFB_AnswerTick % curFamilyid, tick)
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 |  |  | 
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 |  |  |         if curFamilyid in PyGameData.g_familyAnswerDict:
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 |  |  |             PyGameData.g_familyAnswerDict[curFamilyid][0] +=1
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 |  |  |             PyGameData.g_familyAnswerDict[curFamilyid][0] += 1
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 |  |  |             PyGameData.g_familyAnswerDict[curFamilyid][1] = tick
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 |  |  |         else:
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 |  |  |             familyName = PlayerFamily.GetFamilyName_ByID(curFamilyid)
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 |  |  |             PyGameData.g_familyAnswerDict[curFamilyid] = [1, tick, familyName]
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 |  |  |          | 
 |  |  |              | 
 |  |  |         rightCountAward = IpyGameDataPY.GetFuncEvalCfg("PartyReward", 5)
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 |  |  |         if rightCountAward and len(rightCountAward) == 2:
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 |  |  |             perRightCount, addFamilyActivity = rightCountAward
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 |  |  |             if PyGameData.g_familyAnswerDict[curFamilyid][0] % perRightCount == 0:
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 |  |  |                 PlayerControl.FamilyNotify(curFamilyid, "Contribution1", [perRightCount, addFamilyActivity])
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 |  |  |                 GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity, [ChConfig.Def_FBMapID_FamilyParty, curFamilyid, addFamilyActivity])
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 |  |  |                  | 
 |  |  |         PyGameData.g_partyheroAnswerDict[playerID] = PyGameData.g_partyheroAnswerDict.get(playerID, 0) + 1
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 |  |  |         
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 |  |  |         if PyGameData.g_familyPartyTopInfo:
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 |  |  | 
 |  |  |             PyGameData.g_familyPartyTopInfo = [playerID, playerName]
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 |  |  |         msgList = [__GetFamilyAnswerRankList(), PyGameData.g_familyPartyTopInfo[1], PyGameData.g_partyheroAnswerDict[PyGameData.g_familyPartyTopInfo[0]]]
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 |  |  |         GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, msgList)
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 |  |  |         #通知玩家可获得贡献
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 |  |  |         curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", '', 0)
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 |  |  |         #通知答题结果
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 |  |  |         answerInfo = str([playerID])
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 |  |  |         curPlayer.MapServer_QueryPlayerResult(0, 0, "FamilyPartyAnswer", answerInfo, len(answerInfo))
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 |  |  |         
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 |  |  |     return
 |