|  |  | 
 |  |  | import PyGameData
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 |  |  | import CrossRealmPK
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 |  |  | import AuctionHouse
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 |  |  | import PlayerAssist
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 |  |  | import PyGameDataStruct
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 |  |  | import CommFunc
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 |  |  | 
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 |  |  | 
 |  |  |     GameWorld.Log("LoadPyGameData!!id = %s %s"%(id(pyGameDataMgr), len(gameBuffer)))
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 |  |  |     return pyGameDataMgr.LoadGameData(gameBuffer, pos)
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 |  |  | 
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 |  |  | #协助感谢表
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 |  |  | class PlayerAssistThanksPyManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.allAssistThanksList = [] # 所有感谢 [tagDBAssistThanks, ...]
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 |  |  |         self.playerThanksDict = {} # 玩家未感谢的 {playerID:[tagDBAssistThanks, ...], ...}
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 |  |  |         self.assistPlayerThanksDict = {} # 协助玩家未接受感谢的协助 {assistPlayerID:[tagDBAssistThanks, ...], ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
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 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.allAssistThanksList:
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 |  |  |             cnt += 1
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 |  |  |             PlayerAssist.OnSaveAssistThanksData(dbData)
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 |  |  |             savaData += dbData.getBuffer()
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 |  |  |              | 
 |  |  |         GameWorld.Log("Save DBAssistThanks count :%s" % cnt)
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load DBAssistThanks count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAssistThanks()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |             PlayerAssist.OnInitAssistThanksData(self, dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #协助表
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 |  |  | class PlayerAssistPyManager(object):
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 |  |  |      | 
 |  |  |     def __init__(self):
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 |  |  |         self.allAssistDict = {} # 所有协助 {GUID:tagDBAssist, ...}
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 |  |  |         self.familyAssistDict = {} # 仙盟协助缓存 {familyID:[tagDBAssist, ...], ...}
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 |  |  |          | 
 |  |  |         self.playerNoSaveDBAssistDict = {} # 玩家发布的不存库协助 {playerID:[tagDBAssist, ...], ...}
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 |  |  |         self.playerAssistingDict = {} # 玩家正在协助中的协助,只能存在一条 {playerID:tagDBAssist, ...}
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 |  |  |         return
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 |  |  |      | 
 |  |  |     # 保存数据 存数据库和realtimebackup
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 |  |  |     def GetSaveData(self):
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 |  |  |         savaData = ""
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 |  |  |         cntData = ""
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 |  |  |         cnt = 0
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 |  |  |          | 
 |  |  |         for dbData in self.allAssistDict.values():
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 |  |  |             if not dbData.IsSaveDB:
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 |  |  |                 continue
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 |  |  |             cnt += 1
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 |  |  |             savaData += dbData.getBuffer()
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 |  |  |              | 
 |  |  |         GameWorld.Log("Save DBAssist count :%s" % cnt)
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 |  |  |         return CommFunc.WriteDWORD(cntData, cnt) + savaData
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 |  |  |      | 
 |  |  |     # 从数据库载入数据
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 |  |  |     def LoadPyGameData(self, datas, pos, dataslen):
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 |  |  |         cnt, pos = CommFunc.ReadDWORD(datas, pos)
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 |  |  |         GameWorld.Log("Load DBAssist count :%s" % cnt)
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 |  |  |          | 
 |  |  |         for _ in xrange(cnt):
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 |  |  |             dbData = PyGameDataStruct.tagDBAssist()
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 |  |  |             dbData.clear()
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 |  |  |             pos += dbData.readData(datas, pos, dataslen)
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 |  |  |              | 
 |  |  |             PlayerAssist.OnInitAssistData(dbData, 1)
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 |  |  |              | 
 |  |  |             self.allAssistDict[dbData.GUID] = dbData
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 |  |  |             familyID = dbData.FamilyID
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 |  |  |             if familyID not in self.familyAssistDict:
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 |  |  |                 self.familyAssistDict[familyID] = []
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 |  |  |             familyAssistList = self.familyAssistDict[familyID]
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 |  |  |             familyAssistList.append(dbData)
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 |  |  |              | 
 |  |  |         return pos
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 |  |  |      | 
 |  |  | #玩家缓存管理,该类只做数据缓存存取,不写功能逻辑,防止重读脚本时功能逻辑脚本不生效
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 |  |  | class PlayerViewCachePyManager(object):
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 |  |  |     
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 |  |  | 
 |  |  | 
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 |  |  | class PyGameDataManager(object):
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 |  |  |     def __init__(self):
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 |  |  |         self.PlayerAssistThanksPyManager = PlayerAssistThanksPyManager()
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 |  |  |         self.PlayerAssistPyManager = PlayerAssistPyManager()
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 |  |  |         self.PlayerViewCachePyManager = PlayerViewCachePyManager()
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 |  |  |         self.AuctionAttentionManager = AuctionAttentionManager()
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 |  |  |         self.AuctionRecordManager = AuctionRecordManager()
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 |  |  | 
 |  |  | 
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 |  |  |     def GetSaveData(self):
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 |  |  |         buff = ""
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 |  |  |         buff += self.PlayerAssistThanksPyManager.GetSaveData()
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 |  |  |         buff += self.PlayerAssistPyManager.GetSaveData()
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 |  |  |         buff += self.PlayerViewCachePyManager.GetSaveData()
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 |  |  |         buff += self.AuctionAttentionManager.GetSaveData()
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 |  |  |         buff += self.AuctionRecordManager.GetSaveData()
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 |  |  | 
 |  |  |         return buff
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 |  |  |     
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 |  |  |     def LoadGameData(self, gameBuffer, pos):
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 |  |  |         pos = self.PlayerAssistThanksPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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 |  |  |         pos = self.PlayerAssistPyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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 |  |  |         pos = self.PlayerViewCachePyManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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 |  |  |         pos = self.AuctionAttentionManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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 |  |  |         pos = self.AuctionRecordManager.LoadPyGameData(gameBuffer, pos, len(gameBuffer))
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 |  |  | 
 |  |  |         PyGameData.g_pyGameDataManager = pyGameDataMgr
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 |  |  |     return pyGameDataMgr
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 |  |  | 
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 |  |  | def GetPlayerAssistThanksPyManager():
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 |  |  |     # 协助感谢表
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 |  |  |     pyGameDataMgr = GetPyGameDataManager()
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 |  |  |     return pyGameDataMgr.PlayerAssistThanksPyManager
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 |  |  | 
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 |  |  | def GetPlayerAssistPyManager():
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 |  |  |     # 协助表
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 |  |  |     pyGameDataMgr = GetPyGameDataManager()
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 |  |  |     return pyGameDataMgr.PlayerAssistPyManager
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 |  |  | 
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 |  |  | def GetPlayerViewCachePyManager():
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 |  |  |     # 拍卖记录表
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 |  |  |     pyGameDataMgr = GetPyGameDataManager()
 |