| | |
| | | elif msgType == ShareDefine.ClientServerMsg_QueryNPCInfo:
|
| | | PlayerQuery.ClientServerMsg_QueryNPCInfo(serverGroupID, msgData)
|
| | |
|
| | | elif msgType == ShareDefine.ClientServerMsg_SetPlayerAttrValue:
|
| | | MapServer_CrossSetPlayerAttrValue(msgData)
|
| | | |
| | | # 需要发送到地图服务器处理的
|
| | | elif msgType in [ShareDefine.ClientServerMsg_Reborn]:
|
| | | MapServer_CrossServerReceiveMsg(msgType, msgData, serverGroupID)
|
| | |
| | | tagPlayer.MapServer_QueryPlayerResult(0, 0, "CrossServerReceiveMsg", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | def MapServer_CrossSetPlayerAttrValue(msgData):
|
| | | for playerID, setAttrInfoList in msgData.items():
|
| | | player = GameWorld.GetPlayerManager().FindPlayerByID(playerID)
|
| | | if not player:
|
| | | return
|
| | | msgInfo = str(setAttrInfoList)
|
| | | player.MapServer_QueryPlayerResult(0, 0, "CrossSetPlayerAttrValue", msgInfo, len(msgInfo))
|
| | | return
|
| | |
|
| | | ## ================================================================================================
|
| | |
|
| | | def SendMsgToClientServer(msgType, dataMsg, serverGroupIDList=[]):
|