| | |
| | | curPlayerPropDict["OnlyFinalHurt"] = PlayerControl.GetOnlyFinalHurt(curPlayer) # 额外输出伤害
|
| | | curPlayerPropDict["DamChanceDef"] = PlayerControl.GetDamChanceDef(curPlayer) # 20%的概率抵御伤害比率
|
| | | curPlayerPropDict["NPCHurtAddPer"] = PlayerControl.GetNPCHurtAddPer(curPlayer) # 对怪物伤害加成
|
| | | curPlayerPropDict["AtkBackHPPer"] = PlayerControl.GetAtkBackHPPer(curPlayer) # 攻击回复血量固定值
|
| | | curPlayerPropDict["PVPAtkBackHP"] = PlayerControl.GetPVPAtkBackHP(curPlayer) # PVP攻击回血
|
| | |
|
| | | #推送提醒
|
| | | curPlayerPropDict[ChConfig.Def_PDict_GeTuiSet] = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GeTuiSet)
|