ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFB.py
@@ -543,6 +543,11 @@ if mapID and FBCommon.GetCustomMapStep(curPlayer, mapID, lineID) != ChConfig.CustomMapStep_Over: FBCommon.SetCustomMapStep(curPlayer, mapID, lineID, ChConfig.CustomMapStep_Over) NPCCommon.ClearPriWoodPile(curPlayer) #默认回满血 if curPlayer.GetHP() > 0 and curPlayer.GetPlayerAction() != IPY_GameWorld.paDie and curPlayer.GetHP() < curPlayer.GetMaxHP(): curPlayer.SetHP(curPlayer.GetMaxHP()) GameWorld.Log("玩家退出自定义场景!", curPlayer.GetPlayerID()) return