ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamily.py
@@ -969,9 +969,9 @@
        if eatItemID != eatItemIDList[i]:
            GameWorld.Log('家族兑换活跃令 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s' % (index, eatItemID, eatItemIDList[i]), playerID)
            continue
        if eatItem.GetIsBind():
            GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
            continue
        #if eatItem.GetIsBind():
        #    GameWorld.DebugLog("装备已绑定,无法兑换!itemIndex=%s" % index)
        #    continue
        if eatItem.GetEndureReduceType():
            GameWorld.DebugLog("有时效耐久物品,无法兑换!itemIndex=%s" % index)
            continue
@@ -986,8 +986,9 @@
                continue
            isSuite = eatItem.GetSuiteID()
            addPoint = familyDonateDict[str(itemColor)][1 if isSuite else 0]
        givePoint += addPoint
        ItemCommon.DelItem(curPlayer, eatItem, 1, True, ChConfig.ItemDel_ZhuXianDecompose, {'addPoint':addPoint}, True)
        itemCnt = eatItem.GetCount()
        givePoint += addPoint * itemCnt
        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_FamilyStore, {'addPoint':addPoint}, True)
    
    if not givePoint:
        GameWorld.DebugLog("家族兑换活跃令,没有装备可兑换!")