ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/AttackLogic/AttackCommon.py
@@ -2496,7 +2496,7 @@ bounceHP = hurtValue * defObj_DamageBackRate / float(ChConfig.Def_MaxRateValue) bounceHP = int(bounceHP + PassiveBuffEffMng.GetPassiveSkillValueByTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHP)) bounceHP = int(bounceHP + PassiveBuffEffMng.GetValueByPassiveBuffTriggerType(defObj, None, None, ChConfig.TriggerType_BounceHP)) if bounceHP == 0: if bounceHP <= 0: return bounceHP = bounceHP if bounceHP < GameObj.GetHP(atkObj) else GameObj.GetHP(atkObj) - 1