| | |
| | | import GameWorld
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| | | import SkillCommon
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| | | import GameObj
|
| | | import ChConfig
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| | |
|
| | | def CheckCanHappen(attacker, defender, passiveEffect, skillID, **skillkwargs):
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| | | curSkill = GameWorld.GetGameData().GetSkillBySkillID(skillID)
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| | |
| | | if hurtValue == 0:
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| | | return False
|
| | |
|
| | | buff.SetValue(max(buffValue - hurtValue, 0))
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| | | GameObj.SetBloodShiledHurt(attacker, max(hurtValue - buffValue, 0))
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| | | buff.SetValue(min(ChConfig.Def_UpperLimit_DWord, max(buffValue - hurtValue, 0)))
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| | | GameObj.SetBloodShiledHurt(attacker, min(ChConfig.Def_UpperLimit_DWord, max(hurtValue - buffValue, 0)))
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| | |
|
| | | if buff.GetValue() == 0:
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| | | buff.SetRemainTime(0)
|