| | |
| | | #---------------------------------------------------------------------
|
| | | import GameWorld
|
| | | import PlayerDBOper
|
| | | import PyDataManager
|
| | | import IPY_GameServer
|
| | | import PlayerDBGSEvent
|
| | | import CrossChampionship
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| | | import GameWorldMineArea
|
| | | import IpyGameDataPY
|
| | | import CrossRealmMsg
|
| | | import ShareDefine
|
| | | import PyGameData
|
| | | import ChConfig
|
| | | import types
|
| | | import time
|
| | | #---------------------------------------------------------------------
|
| | | #系统提示参数列表
|
| | | NotifyCodeList = IPY_GameServer.IPY_NotifyCodeList()
|
| | |
| | | return
|
| | |
|
| | | def CrossNotifyCode(serverGroupID, playerID, msgMark, msgParamList=[]):
|
| | | NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList)
|
| | | return
|
| | |
|
| | | def NotifyCodeCross(serverGroupID, playerID, msgMark, msgParamList=[]):
|
| | | crossNotifyList = [{"Type":ShareDefine.CrossNotify_Player, "Params":[playerID, msgMark, msgParamList]}]
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| | | CrossNotify([serverGroupID], crossNotifyList)
|
| | | return
|
| | |
|
| | | def WorldNotifyCross(serverGroupIDList, country, msgMark, msgParamList=[]):
|
| | | crossNotifyList = [GetCrossWorldNotifyInfo(country, msgMark, msgParamList)]
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| | | CrossNotify(serverGroupIDList, crossNotifyList)
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| | | return
|
| | |
|
| | | def GetCrossWorldNotifyInfo(country, msgMark, msgParamList=[]):
|
| | |
| | |
|
| | | if notifyType == ShareDefine.CrossNotify_World:
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| | | country, msgMark, msgParamList = params
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| | | openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 1)
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| | | if msgMark.startswith("CrossBattlefield"):
|
| | | openServerDayLimit = IpyGameDataPY.GetFuncCfg("CrossRealmCfg", 2)
|
| | | openServerDay = PlayerDBGSEvent.GetDBGSTrig_ByKey(PlayerDBGSEvent.Def_ServerDay) + 1
|
| | | if openServerDay < openServerDayLimit:
|
| | | GameWorld.DebugLog("开服天不足,不处理该跨服广播! openServerDay=%s < %s" % (openServerDay, openServerDayLimit))
|
| | | continue
|
| | | WorldNotify(country, msgMark, msgParamList)
|
| | | elif notifyType == ShareDefine.CrossNotify_CrossAct:
|
| | | country, msgMark, msgParamList = params
|
| | |
| | |
|
| | | return NotifyCodeList
|
| | |
|
| | |
|
| | | #------------------------------------------------------------------------------ |
| | | def GetDBPlayerAccIDByID(playerID):
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| | | ## 获取玩家表账号ID - 根据玩家ID, 可用于判断是否本服玩家
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| | | return PyGameData.g_dbPlayerIDMap.get(playerID, "")
|
| | |
|
| | | #waring:以下使用的扩展属性字段记录的属性类型必须和MapServer一致
|
| | | #------------------------------------------------------------------------------
|
| | |
| | | def GetPrestige(curPlayer):
|
| | | return 0
|
| | |
|
| | | ##总战斗力
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| | | def GetFightPower(curPlayer): return curPlayer.GetFightPowerEx() * ChConfig.Def_PerPointValue + curPlayer.GetFightPower()
|
| | | def SetFightPower(curPlayer, value):
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| | | curPlayer.SetFightPower(value % ChConfig.Def_PerPointValue, value / ChConfig.Def_PerPointValue)
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| | | return
|
| | |
|
| | | #------------------------------------------------------------------------------
|
| | | ## 协助目标玩家ID
|
| | |
| | |
|
| | | ## 副本功能线路ID
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| | | def SetFBFuncLineID(curPlayer, funcLineID): return curPlayer.SetExAttr3(funcLineID)
|
| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3()
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| | | def GetFBFuncMapID(curPlayer): return curPlayer.GetExAttr3() / 1000
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| | | def GetFBFuncLineID(curPlayer): return curPlayer.GetExAttr3() % 1000
|
| | |
|
| | | ##VIP到期时间
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| | | def GetVIPExpireTime(curPlayer): return curPlayer.GetExAttr9()
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| | | def SetVIPExpireTime(curPlayer, expireTime): return curPlayer.SetExAttr9(expireTime)
|
| | | def GetVIPExpireTime(curPlayer): return 0
|
| | | def SetVIPExpireTime(curPlayer, expireTime): return
|
| | | def GetValidVIPLV(curPlayer):
|
| | | # @return: 返回当前有效的VIP等级
|
| | | # vipTime = GetVIPExpireTime(curPlayer)
|
| | |
| | |
|
| | | ## 根据特权ID 和 VIP等级获得特权值
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| | | def GetPrivilegeValue(vipLV, privilegeID):
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| | | if privilegeID not in ChConfig.VIPPrivilegeList:
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| | | #if privilegeID not in ChConfig.VIPPrivilegeList:
|
| | | # return 0
|
| | | if not privilegeID:
|
| | | return 0
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| | | vipMsg = IpyGameDataPY.GetIpyGameData('VipPrivilege', privilegeID)
|
| | | if not vipMsg:
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| | |
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "SetLeaveFamilyTime", sysMsg, len(sysMsg))
|
| | | return
|
| | | def GetLeaveFamilyTime(curPlayer):return curPlayer.GetExAttr12()
|
| | | ##玩家离开仙盟时间(主动或被踢都算)
|
| | | def GetLeaveFamilyTimeEx(curPlayer):return curPlayer.GetExAttr19()
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| | | def SetLeaveFamilyTimeEx(curPlayer, value):return curPlayer.SetExAttr19(value)
|
| | |
|
| | | ## 玩家所属服务器组ID
|
| | | def GetPlayerServerGroupID(curPlayer): return curPlayer.GetExAttr13()
|
| | |
| | |
|
| | | #------------------------------------------------------------------------------
|
| | |
|
| | | def MapServer_QueryPlayer_DoLogic(tagPlayer, callName, cmdInfo, srcPlayerID=0, queryType=0):
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| | | ## 通知目标玩家地图执行 DoLogic
|
| | | tagPlayerID = tagPlayer.GetPlayerID()
|
| | | tagMapID = tagPlayer.GetRealMapID()
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| | | if tagMapID:
|
| | | cmdStr = str(cmdInfo)
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| | | GameWorld.Log("MapServer_QueryPlayer_DoLogic: %s, cmdInfo=%s,tagPlayerID=%s,tagMapID=%s" |
| | | % (callName, cmdInfo, tagPlayerID, tagMapID), srcPlayerID)
|
| | | #MapServer_QueryPlayer(int srcPlayerID, int queryType, int queryID, int mapID, char *callName, char *cmd,WORD cmdLen, int RouteServerIndex)
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| | | GameWorld.GetPlayerManager().MapServer_QueryPlayer(srcPlayerID, 0, tagPlayerID, tagMapID, callName,
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| | | cmdStr, len(cmdStr), tagPlayer.GetRouteServerIndex())
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| | | return
|
| | |
|
| | | ## 增加成就完成进度
|
| | | # @param curPlayer
|
| | |
| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "DelItem", result, len(result))
|
| | | return
|
| | |
|
| | | def MapServerGiveAward(curPlayer, eventName, moneyInfo={}, itemList=[], drDict={}):
|
| | | ## 地图给奖励
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| | | result = str([eventName, moneyInfo, itemList, drDict])
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| | | curPlayer.MapServer_QueryPlayerResult(0, 0, "GiveAward", result, len(result))
|
| | | return
|
| | |
|
| | | ## 增加仙盟活跃
|
| | | # @param curPlayer
|
| | | # @param successType: 成就类型
|
| | |
| | |
|
| | | return ipyData.GetLimitLV()
|
| | |
|
| | | # 因为MapServer玩家属性变更通知GameServer与功能开启通知触发时机有先后顺序,可能导致判断功能开启不准确,所以暂时记录该信息,临时用
|
| | | g_playerOpenFuncInfo = {} # 玩家触发功能开启功能ID信息,{playerID:[funcID, ...], ...}
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| | | ## 功能是否可用,该函数并不能确保百分百正确,只能大致判断,仅判断部分条件,如包含未判断的条件则不能确保百分百正确
|
| | | def GetFuncCanUse(curPlayer, funcID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if playerID in g_playerOpenFuncInfo:
|
| | | if funcID in g_playerOpenFuncInfo[playerID]:
|
| | | return True
|
| | | |
| | | ipyData = IpyGameDataPY.GetIpyGameData("FuncOpenLV", funcID)
|
| | | if not ipyData:
|
| | | return False
|
| | | |
| | | if ipyData.GetLimitLV() and ipyData.GetLimitLV() > curPlayer.GetLV():
|
| | | return False
|
| | | |
| | | if ipyData.GetLimiRealmLV() and ipyData.GetLimiRealmLV() > curPlayer.GetOfficialRank():
|
| | | return False
|
| | | |
| | | if ipyData.GetLimitVIPLV() and ipyData.GetLimitVIPLV() > curPlayer.GetVIPLv():
|
| | | return False
|
| | | |
| | | return True
|
| | |
|
| | | def DoFuncOpenLogic(curPlayer, funcIDList):
|
| | | global g_playerOpenFuncInfo
|
| | | if GameWorld.IsCrossServer():
|
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | FuncOpenLogicDict = {
|
| | | ShareDefine.GameFuncID_Championship:lambda curObj:CrossChampionship.DoChampionshipOpen(curObj),
|
| | | ShareDefine.GameFuncID_MineArea:lambda curObj:GameWorldMineArea.DoMineAreaFuncOpen(curObj),
|
| | | }
|
| | | for funcID in funcIDList:
|
| | | if funcID in FuncOpenLogicDict:
|
| | | if playerID not in g_playerOpenFuncInfo:
|
| | | g_playerOpenFuncInfo[playerID] = []
|
| | | openFuncIDList = g_playerOpenFuncInfo[playerID]
|
| | | if funcID not in openFuncIDList:
|
| | | openFuncIDList.append(funcID)
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| | | GameWorld.DebugLog("触发功能开启逻辑! funcID=%s" % funcID, playerID)
|
| | | FuncOpenLogicDict[funcID](curPlayer)
|
| | | return
|
| | |
|
| | | def AddOfflineUnprocessed(playerID, eventName, eventData, outtimeDays=30):
|
| | | '''添加玩家离线未处理的事件
|
| | | @param eventName: 事件名
|
| | | @param eventData: 事件数据,由功能自定定义,任意格式
|
| | | @param outtimeDays: 过期天数,0-永久, >0-指定天数, 默认30天
|
| | | '''
|
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
|
| | | recData = playerRecMgr.AddPlayerRecData(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
|
| | | recData.SetValue1(outtimeDays)
|
| | | recData.SetUserDataByKey("eventName", eventName)
|
| | | recData.SetUserDataByKey("eventData", eventData)
|
| | | GameWorld.Log("添加玩家离线未处理的事件: %s, %s, %s" % (eventName, outtimeDays, eventData), playerID)
|
| | | return
|
| | |
|
| | | def DoOfflineUnprocessed(curPlayer, eventName, dofunc):
|
| | | '''执行处理玩家离线未处理的事件
|
| | | @param dofunc: 执行函数,参数[curPlayer, recData, eventName, eventData]
|
| | | '''
|
| | | if not dofunc:
|
| | | return
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager()
|
| | | recDataList = playerRecMgr.GetPlayerRecDataList(ShareDefine.Def_PlayerRecType_OfflineUnprocessed, playerID)
|
| | | delRecDataList = []
|
| | | # 需按添加顺序执行逻辑
|
| | | for recData in recDataList:
|
| | | if recData.GetUserDataByKey("eventName") != eventName:
|
| | | continue
|
| | | eventData = recData.GetUserDataByKey("eventData")
|
| | | GameWorld.Log("执行玩家上次离线前未处理事件: %s, %s" % (eventName, eventData), playerID)
|
| | | dofunc(curPlayer, recData, eventName, eventData)
|
| | | delRecDataList.append(recData)
|
| | | |
| | | # 执行完后再统一删除
|
| | | for recData in delRecDataList:
|
| | | playerRecMgr.DelRecData(recData)
|
| | | return
|
| | |
|
| | | def DelOfflineUnprocessed(eventName):
|
| | | ## 删除玩家离线未处理的事件
|
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() |
| | | recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
|
| | | if not recDict:
|
| | | return
|
| | | |
| | | delCnt = 0
|
| | | for recDataList in recDict.values():
|
| | | for recData in recDataList[::-1]: # 倒序处理删除到期
|
| | | if recData.GetUserDataByKey("eventName") != eventName:
|
| | | continue
|
| | | playerRecMgr.DelRecData(recData)
|
| | | delCnt += 1
|
| | | |
| | | GameWorld.DebugLog("删除玩家离线未处理的事件: %s, delCnt=%s" % (eventName, delCnt))
|
| | | return
|
| | |
|
| | | def DelOuttimeOfflineUnprocessed():
|
| | | ## 删除过期玩家离线未处理的事件
|
| | | playerRecMgr = PyDataManager.GetDBPlayerRecDataManager() |
| | | recDict = playerRecMgr.GetPlayerRecDataDict(ShareDefine.Def_PlayerRecType_OfflineUnprocessed)
|
| | | if not recDict:
|
| | | return
|
| | | |
| | | curTime = int(time.time())
|
| | | for recDataList in recDict.values():
|
| | | for recData in recDataList[::-1]: # 倒序处理删除到期
|
| | | recTime = recData.GetTime()
|
| | | outtimeDays = recData.GetValue1()
|
| | | if not outtimeDays:
|
| | | continue
|
| | | diffDays = GameWorld.GetDiff_Day(curTime, recTime) + 1
|
| | | if diffDays <= outtimeDays:
|
| | | continue
|
| | | playerRecMgr.DelRecData(recData)
|
| | | |
| | | GameWorld.DebugLog("删除玩家离线未处理的过期事件: %s, %s" % (outtimeDays, recData.GetUserData()), recData.GetPlayerID())
|
| | | return
|
| | |
|
| | | def DoOnDay():
|
| | | DelOuttimeOfflineUnprocessed()
|
| | | return
|