| | |
| | | import PlayerLVAward
|
| | | import PlayerGoldGift
|
| | | import PlayerSignDay
|
| | | import MixServerCampaign
|
| | | import PlayerPet
|
| | | import PlayerPrestigeSys
|
| | | import PlayerFamily
|
| | |
| | | import PlayerAttrFruit
|
| | | import PlayerSuccess
|
| | | import PlayerDienstgrad
|
| | | import PlayerMixLoginDayAward
|
| | | import PlayerFreeGoods
|
| | | import PlayerRecover
|
| | | import GameLogic_IceLode
|
| | |
| | | import PlayerFairyCeremony
|
| | | import PlayerNewFairyCeremony
|
| | | import PlayerFeastRedPacket
|
| | | import PlayerLuckyTreasure
|
| | | import CrossRealmPlayer
|
| | | import ChNetSendPack
|
| | | import FamilyRobBoss
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks 玩家登陆游戏初始化
|
| | | def InitLoginPlayer(curPlayer, tick):
|
| | | #初始化职业阶数,默认1
|
| | | if PlayerControl.GetJobRank(curPlayer) == 0:
|
| | | PlayerControl.SetJobRank(curPlayer, 1)
|
| | | |
| | | ##初始化交易列表
|
| | | if curPlayer.GetTradeList().GetTradeItemCount() == 0:
|
| | | curPlayer.GetTradeList().SetTradeListCount(ChConfig.Def_PlayerTradeMaxItemCount)
|
| | |
| | | SyncGuideState(curPlayer)
|
| | |
|
| | | #上线检查一次装备属性
|
| | | ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr()
|
| | | #上线检查加点属性点
|
| | | PlayerControl.FixOldAddPoint(curPlayer)
|
| | | |
| | | ItemControler.PlayerItemControler(curPlayer).CheckRolePackEquipAttr() |
| | | #更新服务器组ID
|
| | | PlayerControl.UpdPlayerServerGroupID(curPlayer)
|
| | |
|
| | |
| | |
|
| | | #通知玩家技能信息
|
| | | __Sync_ClientSkill(curPlayer)
|
| | | #替换旧物品
|
| | | ItemControler.LoginCheckChangeOldItem(curPlayer)
|
| | | #清除生产采集Buff
|
| | | #PlayerControl.DelProduceBuff(curPlayer, tick)
|
| | | #清除国家答题Buff
|
| | | #PlayerExam.DoLogic_ExitExam(curPlayer, tick, needRefresh = False)
|
| | | #清除VIPbuff
|
| | |
| | | SyncPKModel(curPlayer)
|
| | |
|
| | | #通用强化星级信息
|
| | | ChEquip.NotifyEquipPartStarLV(curPlayer)
|
| | | ChEquip.NotifyEquipPartPlusLV(curPlayer)
|
| | | ChEquip.NotifyEquipPartStar(curPlayer)
|
| | | Operate_EquipWash.OnEquipWashLogin(curPlayer)
|
| | | #通知套装信息
|
| | | ChEquip.NotifyEquipPartSuiteLV(curPlayer)
|
| | | ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
|
| | | #ChEquip.SyncAllEquipAttrActiveInfo(curPlayer)
|
| | | #装备位宝石镶嵌通知
|
| | | Operate_EquipStone.OnLogin(curPlayer)
|
| | |
|
| | |
| | | # 首充/天天首充/充值豪礼
|
| | | PlayerGoldGift.OnLogin(curPlayer)
|
| | |
|
| | | #玩家回归通知
|
| | | #PlayerRecall.PlayerBack(curPlayer)
|
| | | |
| | | #通知购买功能中各购买类型的已购买和可购买次数
|
| | | Operate_PlayerBuyZhenQi.DoPlayerLogin(curPlayer)
|
| | | #
|
| | |
| | | #通知运行成功
|
| | | curPlayer.BalanceServer_PlayerLoginInitOK()
|
| | |
|
| | | # 新手指导员上线处理
|
| | | # #PlayerFreshmanGuide.FreshmanGuiderOnLogin(curPlayer)
|
| | | # |
| | | # 坐骑相关通知
|
| | | PlayerHorse.PlayerHorseLogin(curPlayer)
|
| | |
|
| | | PlayerTreasure.OnTreasureLogin(curPlayer)
|
| | |
|
| | | # # 通知累计登陆礼
|
| | | # 通知累计登陆礼
|
| | | PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
|
| | | # |
| | | |
| | | # 开服活动奖励信息
|
| | | OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
|
| | | # |
| | | # # 通知合服奖励领取状态
|
| | | # PlayerMixLoginDayAward.OnLoginNotifyMixLoginDayAward(curPlayer)
|
| | | # |
| | | # # 通知合服奖励
|
| | | # MixServerCampaign.OnMixServerCampaignLogin(curPlayer)
|
| | | # |
| | | # # 节日登陆奖励
|
| | | # PlayerFestivalLogin.OnLoginFestivalLogin(curPlayer)
|
| | |
|
| | | # 试炼之塔
|
| | | GameLogic_TrialTower.OnFBPlayerLogin(curPlayer)
|
| | | # 古神禁地
|
| | | GameLogic_GodArea.GodAreaOnLogin(curPlayer)
|
| | | # # 采集NPC次数通知
|
| | | # 采集NPC次数通知
|
| | | NPCCommon.SyncCollNPCTime(curPlayer)
|
| | | # |
| | | # # 特惠活动
|
| | | # PlayerTeHui.PlayerLogin_TeHui(curPlayer)
|
| | | # |
| | | # # 自定义商店
|
| | | # ShopItemManage.DoOnLogin(curPlayer)
|
| | | # |
| | | # # 每日活跃度
|
| | | |
| | | # 每日活跃度
|
| | | PlayerActivity.OnLogin(curPlayer)
|
| | | # |
| | | # # 副本进入时间
|
| | | |
| | | # 副本进入时间
|
| | | FBCommon.FBOnLogin(curPlayer)
|
| | | # |
| | | # #天梯竞技场
|
| | | # HighLadderTube.OnLogin(curPlayer)
|
| | | # |
| | | # #世界等级
|
| | | |
| | | #世界等级
|
| | | PlayerWorldAverageLv.OnLogin(curPlayer)
|
| | | # |
| | | |
| | | # 投资理财
|
| | | PlayerGoldInvest.OnLogin(curPlayer)
|
| | | # |
| | | # #节日活动
|
| | | # PlayerAction.ActionOnLogin(curPlayer)
|
| | | # |
| | | # #属性果实使用情况
|
| | | |
| | | #属性果实使用情况
|
| | | PlayerAttrFruit.AttrFruitOnLogin(curPlayer)
|
| | | # |
| | | # #成就
|
| | | |
| | | #成就
|
| | | PlayerSuccess.SuccOnLogin(curPlayer)
|
| | | # |
| | | # #同步自动战斗配置记录
|
| | | |
| | | #同步自动战斗配置记录
|
| | | # Sync_AutoFightSetting(curPlayer)
|
| | | # |
| | | |
| | | PlayerFamily.FamilyPlayerOnLogin(curPlayer, tick)
|
| | | #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
|
| | | #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
|
| | | # 称号
|
| | | PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
|
| | | # # 资源找回OnLogin
|
| | | # 资源找回OnLogin
|
| | | PlayerRecover.RecoverOnLogin(curPlayer)
|
| | | #
|
| | | # # ʱװ
|
| | | |
| | | # ʱװ
|
| | | PlayerCoat.OnLogin_Coat(curPlayer)
|
| | |
|
| | | # 跨服PK
|
| | |
| | | PlayerFlashGiftbag.OnPlayerLogin(curPlayer)
|
| | | #限时抢购
|
| | | PlayerFlashSale.OnPlayerLogin(curPlayer)
|
| | | # # 消费VIP
|
| | | # PlayerCostVIP.CostVIPOnLogin(curPlayer, tick)
|
| | | # |
| | | # # QQ相关奖励OnLogin
|
| | | # #PlayerQQ.Sync_QQAllAwardRecord(curPlayer)
|
| | | # |
| | | # # 世界boss
|
| | | # 世界boss
|
| | | BossHurtMng.OnLogin(curPlayer)
|
| | | ChItem.Sync_ItemDayUseCnt(curPlayer)
|
| | | # # 悬赏登录通知
|
| | | # PlayerArrestTask.OnLogin(curPlayer)
|
| | | # 悬赏登录通知
|
| | | #PlayerArrestTask.OnLogin(curPlayer)
|
| | | # 符印登录通知
|
| | | PlayerRune.PlayerRuneLogin(curPlayer)
|
| | | # 仙盟红包登录通知
|
| | |
| | | PlayerBindJadeWheel.OnLogin(curPlayer)
|
| | | # 许愿池
|
| | | PlayerWishingWell.OnLogin(curPlayer)
|
| | | #幸运鉴宝
|
| | | PlayerLuckyTreasure.OnLogin(curPlayer)
|
| | | # 上线查询一次充值订单
|
| | | curPlayer.SendDBQueryRecharge()
|
| | | # 小助手
|
| | |
| | | if not isMixServer:
|
| | | return
|
| | |
|
| | | lastMixServerDayKey = ShareDefine.Def_Notify_WorldKey_LastMixServerDay
|
| | | lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(lastMixServerDayKey)
|
| | | GameWorld.DebugLog("合服首登处理lastMixServerDay=%s" % lastMixServerDay, curPlayer.GetPlayerID())
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | lastMixServerDay = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerDay)
|
| | |
|
| | | playerDay = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixLoginDay)
|
| | |
|
| | | if playerDay == lastMixServerDay:
|
| | | GameWorld.DebugLog("本次合服已经登录过.")
|
| | | GameWorld.DebugLog("本次合服已经登录过. lastMixServerDay=%s" % (lastMixServerDay), playerID)
|
| | | return
|
| | |
|
| | | mixServerWorldLV = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_LastMixServerWorldLV) # 合服时的世界等级
|
| | | GameWorld.Log("玩家合服首登处理! lastMixServerDay=%s,mixServerWorldLV=%s" % (lastMixServerDay, mixServerWorldLV), playerID) |
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDay, lastMixServerDay)
|
| | |
|
| | | # 重置首充双倍
|
| | | PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
|
| | | |
| | | # 重置商店购买次数,暂定只重置类型 7 的
|
| | | FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
|
| | | |
| | | # 合服邮件,盟主专属邮件在GameServer处理
|
| | | mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
|
| | | worldLVMailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 2)
|
| | | mailMoneyList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 3)
|
| | | worldLVDown = IpyGameDataPY.GetFuncCfg("MixServerMail", 5) # 等级丹相对合服世界等级差值
|
| | | itemWorldLV = max(150, mixServerWorldLV - worldLVDown)
|
| | | goldPaper, silver = mailMoneyList
|
| | | worldLVItemList = []
|
| | | for itemID, itemCount, isBind in worldLVMailItemList:
|
| | | itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
|
| | | if not itemData:
|
| | | continue
|
| | | curEff = itemData.GetEffectByIndex(0)
|
| | | curEffID = curEff.GetEffectID()
|
| | | if curEffID != ChConfig.Def_Effect_ItemAddLV:
|
| | | continue
|
| | | lvLimit = curEff.GetEffectValue(1)
|
| | | if not lvLimit:
|
| | | continue
|
| | | if lvLimit <= itemWorldLV:
|
| | | worldLVItemList = [[itemID, itemCount, isBind]]
|
| | | else:
|
| | | break
|
| | | detailDict = {"MixServerWorldLV":mixServerWorldLV, "LastMixServerDay":lastMixServerDay, "ItemWorldLV":itemWorldLV}
|
| | | addItemList = mailItemList + worldLVItemList
|
| | | PlayerControl.SendMailByKey("MixServer1", [playerID], addItemList, goldPaper=goldPaper, silver=silver, detail=detailDict)
|
| | | GameWorld.Log(" 发送合服补偿邮件: itemWorldLV=%s,addItemList=%s" % (itemWorldLV, addItemList), playerID)
|
| | | |
| | | # 同步排行榜
|
| | | PlayerBillboard.UpdBillboardOnMixServerFirstLogin(curPlayer, lastMixServerDay)
|
| | | |
| | | # 其他
|
| | | # ...
|
| | | # 重置登录奖励领取状态
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixLoginDayState, 0)
|
| | | PlayerMixLoginDayAward.NotifyPlayerAwardState(curPlayer)
|
| | | |
| | | # 重置各合服活动数据
|
| | | for campaignType in ShareDefine.Def_MixCampaign_Type_List:
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_MixServerCampaign_RecordData \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | |
|
| | | PlayerBillboard.UpdatePlayerBillboardOnLeaveServer(curPlayer, isAll=True)
|
| | |
|
| | | # 重置玩家改名次数
|
| | | UpdatePlayerName.ResetChangeNameCnt(curPlayer)
|
| | | #UpdatePlayerName.ResetChangeNameCnt(curPlayer)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | |
|
| | |
| | |
|
| | | #设置装备实际个数
|
| | | curPack = itemManager.GetPack(IPY_GameWorld.rptEquip)
|
| | | curPack.SetCount(ShareDefine.retMax)
|
| | | curPack.SetCount(ChConfig.Def_PackCnt_Equip)
|
| | |
|
| | | #初始化垃圾桶
|
| | | #curPack = itemManager.GetPack(IPY_GameWorld.rptRecycle)
|
| | |
| | | #防止玩家读取地图时未触发OnDay,读取地图后再次验证(2009.9.11)
|
| | | PlayerEventCounter.UpdatePlayerLoginTime(curPlayer)
|
| | |
|
| | | #特惠活动事件
|
| | | #PlayerTeHui.PlayerLoadMapOK(curPlayer)
|
| | | |
| | | #设置阵营
|
| | | if curPlayer.GetFaction() != ChConfig.CampType_Neutral \
|
| | | and FBCommon.GetRecordMapID(GameWorld.GetMap().GetMapID()) not in ChConfig.Def_MapID_NeedCamp:
|
| | |
| | | #@return 返回值无意义
|
| | | #@remarks //03 01 加属性点#tagCAddPoint
|
| | | def AddPoint(index, tick):
|
| | | GameWorld.GetPsycoFunc(__Func_AddPoint)(index, tick)
|
| | | return
|
| | |
|
| | | ##//03 01 加属性点#tagCAddPoint
|
| | | #@param index 玩家索引
|
| | | #@param tick 时间戳
|
| | | #@return 返回值无意义
|
| | | #@remarks //03 01 加属性点#tagCAddPoint
|
| | | def __Func_AddPoint(index, tick):
|
| | | #// B2 06 玩家加点 #tagCMAddPoint
|
| | | #
|
| | | #struct tagCMAddPoint
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE PointAttrIDCount; // 加点属性ID个数
|
| | | # BYTE PointAttrIDList[PointAttrIDCount]; // 加点属性ID列表
|
| | | # WORD PointValueList[PointAttrIDCount]; // 加点属性ID对应的点数列表
|
| | | #};
|
| | | def OnAddPoint(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | #JobQuotiety = PlayerControl.JobQuotiety
|
| | | pointAttrIDList = clientData.PointAttrIDList
|
| | | pointValueList = clientData.PointValueList
|
| | | if not pointAttrIDList or not pointValueList or len(pointAttrIDList) != len(pointValueList):
|
| | | return
|
| | | |
| | | needTotalPoint = 0
|
| | | for i, attrID in enumerate(pointAttrIDList):
|
| | | if not IpyGameDataPY.GetIpyGameData("RolePoint", attrID):
|
| | | return
|
| | | needTotalPoint += pointValueList[i]
|
| | | |
| | | curFreePoint = curPlayer.GetFreePoint()
|
| | | #job = curPlayer.GetJob()
|
| | | recvAddPoint = IPY_GameWorld.IPY_CAddPoint()
|
| | | addValue = recvAddPoint.GetPoint()
|
| | | |
| | | #检验是否能够加点
|
| | | if addValue < 1 or addValue > curFreePoint:
|
| | | #检验不通过, 返回
|
| | | #GameWorld.ErrLog("(%s,%s)检验是否能够加点,检验不通过, 返回"%(addValue,curFreePoint) , curPlayer.GetPlayerID())
|
| | | if needTotalPoint > curFreePoint:
|
| | | GameWorld.DebugLog("剩余点数不足! curFreePoint(%s) < needTotalPoint(%s)" % (curFreePoint, needTotalPoint))
|
| | | return
|
| | |
|
| | | #封包加点类型
|
| | | addPointType = recvAddPoint.GetType()
|
| | | |
| | | #加点 |
| | | if addPointType == ShareDefine.Def_Effect_STR:
|
| | | curPlayer.SetBaseSTR(addValue + curPlayer.GetBaseSTR())
|
| | | curPlayer.SetFreePoint(curFreePoint - needTotalPoint)
|
| | | for i, attrID in enumerate(pointAttrIDList):
|
| | | addPoint = pointValueList[i]
|
| | | curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
|
| | | updPoint = curPoint + addPoint
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_AddPointValue % attrID, updPoint)
|
| | | GameWorld.DebugLog("玩家加点: attrID=%s,curPoint=%s,addPoint=%s,updPoint=%s" % (attrID, curPoint, addPoint, updPoint))
|
| | |
|
| | | elif addPointType == ShareDefine.Def_Effect_PNE:
|
| | | curPlayer.SetBasePNE(addValue + curPlayer.GetBasePNE())
|
| | | |
| | | elif addPointType == ShareDefine.Def_Effect_PHY:
|
| | | curPlayer.SetBasePHY(addValue + curPlayer.GetBasePHY())
|
| | | |
| | | elif addPointType == ShareDefine.Def_Effect_CON:
|
| | | curPlayer.SetBaseCON(addValue + curPlayer.GetBaseCON())
|
| | | |
| | | else:
|
| | | #异常超出边界
|
| | | GameWorld.ErrLog("AddPoint GetTypeErr = %s" % (addPointType) , curPlayer.GetID())
|
| | | return
|
| | | |
| | | curPlayer.SetFreePoint(curFreePoint - addValue)
|
| | | |
| | | DataRecordPack.DR_Freepoint(curPlayer, "AddPoint", curFreePoint, {"AddPointType":addPointType})
|
| | | playerControl.RefreshPlayerAttrState() |
| | | |
| | | NotifyPlayerBasePoint(curPlayer, pointAttrIDList)
|
| | | playerControl = PlayerControl.PlayerControl(curPlayer)
|
| | | playerControl.RefreshPlayerAttrState()
|
| | | return
|
| | |
|
| | | def NotifyPlayerBasePoint(curPlayer):
|
| | | #上线通知基础属性点
|
| | | notifyList = []
|
| | | notifyBasePointDict = {
|
| | | IPY_GameWorld.CDBPlayerRefresh_BaseSTR:'BaseSTR',
|
| | | IPY_GameWorld.CDBPlayerRefresh_BasePHY:'BasePHY',
|
| | | IPY_GameWorld.CDBPlayerRefresh_BaseCON:'BaseCON',
|
| | | IPY_GameWorld.CDBPlayerRefresh_BasePNE:'BasePNE',
|
| | | }
|
| | | for refreshType, keyStr in notifyBasePointDict.items():
|
| | | notifyStruct = ChPyNetSendPack.tagRefreshType()
|
| | | notifyStruct.RefreshType = refreshType
|
| | | notifyStruct.Value = getattr(curPlayer, 'Get%s'%keyStr)()
|
| | | notifyList.append(notifyStruct)
|
| | | def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
|
| | | # 通知基础属性点,已分配的自由点数
|
| | | |
| | | if not syncAttrIDList:
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | syncAttrIDList = [ipyDataMgr.GetRolePointByIndex(index).GetAttrID() for index in xrange(ipyDataMgr.GetRolePointCount())]
|
| | |
|
| | | #属性组合包 通知自己
|
| | | sendPack = ChPyNetSendPack.tagObjInfoListRefresh()
|
| | | pointAttrIDList = []
|
| | | pointValueList = []
|
| | | for attrID in syncAttrIDList:
|
| | | curPoint = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AddPointValue % attrID)
|
| | | pointAttrIDList.append(attrID)
|
| | | pointValueList.append(curPoint)
|
| | | |
| | | pointInfo = ChPyNetSendPack.tagMCRolePointInfo()
|
| | | pointInfo.PointAttrIDList = pointAttrIDList
|
| | | pointInfo.PointValueList = pointValueList
|
| | | pointInfo.PointAttrIDCount = len(pointAttrIDList)
|
| | | NetPackCommon.SendFakePack(curPlayer, pointInfo)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | | # //B4 14 根据类型来决定移动的方式 #tagMCMoveByType
|
| | | # |
| | | # struct tagMCMoveByType
|
| | | # {
|
| | | # tagHead Head;
|
| | | # DWORD ID; //玩家ID
|
| | | # WORD PosX; // 目标X
|
| | | # WORD PosY; // 目标Y
|
| | | # BYTE MoveType; //移动方式
|
| | | # };
|
| | | #===============================================================================
|
| | | def OnMoveByType(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | #玩家移动通用检查
|
| | | if not __CheckPlayerCanMove(curPlayer):
|
| | | return
|
| | | |
| | | #先验证目标点是否合法
|
| | | if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
|
| | | return
|
| | | |
| | | curPlayer.StopMove()
|
| | | curPlayer.ChangePos(clientData.PosX, clientData.PosY)
|
| | | sendPack = ChPyNetSendPack.tagMCMoveByType()
|
| | | sendPack.Clear()
|
| | | sendPack.ObjID = curPlayer.GetID()
|
| | | sendPack.ID = curPlayer.GetID()
|
| | | sendPack.ObjType = curPlayer.GetGameObjType()
|
| | | sendPack.Count = len(notifyList)
|
| | | sendPack.RefreshType = notifyList
|
| | | NetPackCommon.SendFakePack(curPlayer, sendPack)
|
| | | sendPack.PosX = clientData.PosX
|
| | | sendPack.PosY = clientData.PosY
|
| | | sendPack.MoveType = clientData.MoveType
|
| | | |
| | | PlayerControl.PyNotifyAll(curPlayer, sendPack, False, -1)
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | |
| | | #===========================================================================
|
| | |
|
| | | #超出视野
|
| | | if GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
|
| | | if curPlayer.GetSight() and GameWorld.GetDist(curPlayer.GetPosX(), curPlayer.GetPosY(), clientData.PosX, clientData.PosY) > curPlayer.GetSight():
|
| | | return
|
| | | |
| | | #玩家移动通用检查
|
| | | if not __CheckPlayerCanMove(curPlayer):
|
| | | return
|
| | | |
| | | #先验证目标点是否合法
|
| | | if not GameWorld.GetMap().CanMove(clientData.PosX, clientData.PosY):
|
| | | return
|
| | |
|
| | | curPlayer.StopMove()
|
| | |
| | | 'RequestIsFamily', sendMsg, len(sendMsg))
|
| | | return
|
| | |
|
| | |
|
| | | #===============================================================================
|
| | | #// AF 02 合服活动奖励 #tagCMMixCampaignAward
|
| | | #
|
| | | #struct tagCMMixCampaignAward
|
| | | #
|
| | | #{
|
| | | # tagHead Head;
|
| | | # BYTE Type; //0-查询;1-领取
|
| | | # DWORD CampaignType; //奖励类型
|
| | | # BYTE Index; //奖励位,领取时用
|
| | | #};
|
| | | #===============================================================================
|
| | | ## 合服活动奖励
|
| | | # @param index: 玩家索引
|
| | | # @param clientData: 封包结构体
|
| | | # @param tick: 时间戳
|
| | | # @return: |
| | | def GiveMixServerCampaignAward(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | |
| | | campaignType = clientData.CampaignType
|
| | | queryType = clientData.Type
|
| | | awardIndex = clientData.Index # 奖励位
|
| | |
|
| | | GameWorld.DebugLog("GiveMixServerCampaignAward campaignType=%s,queryType=%s,awardIndex=%s" |
| | | % (campaignType, queryType, awardIndex))
|
| | | if queryType == ShareDefine.Def_MSCGameServerQuery_MailAward:
|
| | | GameWorld.DebugLog(" 客户端不可发领取合服邮件奖励类型")
|
| | | return
|
| | | |
| | | isMix = GameWorld.GetGameWorld().GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
|
| | | if not isMix:
|
| | | GameWorld.ErrLog(" 当前非合服状态!")
|
| | | return |
| | | |
| | | if campaignType not in ShareDefine.Def_MixCampaign_Type_List:
|
| | | GameWorld.ErrLog(" 合服活动类型错误campaignType=%s error! not define" % campaignType)
|
| | | return
|
| | | |
| | | # 如果直接在MapServer中处理,则返回
|
| | | if MixServerCampaign.DoMixServerCampaignOnMapServer(curPlayer, campaignType, queryType, awardIndex):
|
| | | return
|
| | | |
| | | awardRecord = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_AwardRecord \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | awardState = GameWorld.GetDataByDigitPlace(awardRecord, awardIndex)
|
| | | |
| | | if awardState == MixServerCampaign.Def_AwardState_Got:
|
| | | if queryType == ShareDefine.Def_MSCGameServerQuery_QueryAward:
|
| | | recordData = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_MixServerCampaign_RecordData \
|
| | | % campaignType, 0, ChConfig.Def_PDictType_OpenServerCampaign)
|
| | | MixServerCampaign.Sync_MixServerCampaignAward(curPlayer, campaignType, awardState, recordData)
|
| | | GameWorld.DebugLog(" 已经领取过该奖励...")
|
| | | return
|
| | |
|
| | | #领奖的需要等待GameServer回包以后才处理下一个封包
|
| | | if queryType != ShareDefine.Def_MSCGameServerQuery_QueryAward:
|
| | | if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_QueryMixServerAwardState) == 1:
|
| | | GameWorld.DebugLog(" 已经在查询中...")
|
| | | return
|
| | | |
| | | curPlayer.SetDict(ChConfig.Def_PlayerKey_QueryMixServerAwardState, 1)
|
| | | |
| | | familyID = curPlayer.GetFamilyID()
|
| | | |
| | | #[请求类型, 活动类型, 领取索引, 家族ID]
|
| | | msgList = [queryType, campaignType, awardIndex, familyID]
|
| | | |
| | | GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(curPlayer.GetID(), 0, 0, 'MixServerCampaignAward', \
|
| | | '%s' % (msgList), len(str(msgList)))
|
| | |
|
| | | GameWorld.DebugLog(" msgList=%s" % str(msgList))
|
| | | return
|
| | |
|
| | | #===============================================================================
|
| | |
|
| | | ## 领取奖励表奖励
|
| | |
| | | # 首充礼包奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_GoldGiftFirst:
|
| | | PlayerGoldGift.GetPlayerGoldGiftFirst(curPlayer)
|
| | | # 领取法宝之魂奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_MWSoulAward:
|
| | | PlayerMagicWeapon.GetMWSoulAward(curPlayer, dataEx)
|
| | | # 领取极品白拿
|
| | | elif rewardType == ChConfig.Def_RewardType_FreeGoods:
|
| | | PlayerFreeGoods.OnGetFreeGoods(curPlayer, dataEx)
|
| | |
| | | PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
|
| | | else:
|
| | | for itemID, itemCnt, isBind in awardItemList:
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [IPY_GameWorld.rptItem])
|
| | | ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
|
| | | SyncPackDownloadAward(curPlayer)
|
| | | return
|
| | |
|