hxp
2024-05-29 9ce8bbbc2f6ec571d6e9b93261dfab8b068a33d6
ServerPython/CoreServerGroup/GameServer/Script/GameWorldLogic/CrossActionControl.py
@@ -25,6 +25,7 @@
import CrossRealmMsg
import PyGameData
import ChConfig
import CommFunc
import datetime
import time
@@ -275,6 +276,11 @@
                endDateStr = curDateStr
                GameWorld.Log("        结束日期为空,默认每天,今日为: endDateStr=%s" % endDateStr)
                
            actByWeek = (startDateStr.startswith("W") and endDateStr.startswith("W")) # 按周x开
            if actByWeek:
                startDateStr, endDateStr = GameWorld.GetOperationActionDateStr(ipyData)
                GameWorld.Log("        星期X转化为日期: %s ~ %s" % (startDateStr, endDateStr))
            if hasattr(ipyData, "GetStartTimeList") and hasattr(ipyData, "GetEndTimeList"):
                startHMStrList = ipyData.GetStartTimeList()
                endHMStrList = ipyData.GetEndTimeList()
@@ -399,10 +405,11 @@
            
            # ipyData 活动时间表信息由跨服服务器同步子服,活动内容取子服自己的
            ipyDataDict = {}
            for k, v in ipyData.__dict__.items():
                if k in ["NotifyInfoStart", "NotifyInfoEnd", "NotifyInfoLoop", "ServerIDRangeList"]:
            methods = CommFunc.get_class_method(ipyData, "Get") # 获取所有Get开头的方法
            for method_name in methods:
                if method_name in ["GetNotifyInfoStart", "GetNotifyInfoEnd", "GetNotifyInfoLoop", "GetServerIDRangeList"]:
                    continue
                ipyDataDict[k] = v
                ipyDataDict[method_name[3:]] = getattr(ipyData, method_name)()
            ipyDataDict.update({"StartDate":startDateStr, "EndDate":endDateStr})
            GameWorld.Log("        ipyDataDict=%s" % ipyDataDict)
            
@@ -446,7 +453,7 @@
                GameWorld.Log("        isDayReset=%s,actIDDateTime=%s,actID=%s" % (isDayReset, actIDDateTime, actID))
                
                # 模板ID
                if hasattr(ipyData, "TemplateIDList"):
                if hasattr(ipyData, "GetTemplateIDList"):
                    templateIDList = ipyData.GetTemplateIDList()
                    templateID = templateIDList[-1] if dayIndex >= len(templateIDList) else templateIDList[dayIndex]
                    
@@ -484,6 +491,7 @@
    curDateTime = datetime.datetime.strptime("%d-%d-%d %d:%d:00" % (curDateTime.year, curDateTime.month, curDateTime.day,
                                                                    curDateTime.hour, curDateTime.minute), ChConfig.TYPE_Time_Format)
    actChangeList = []
    actStateChangeList = []
    sysnCrossActInfoDict = {}
    for actName in ShareDefine.CrossActNameList:
        if actName not in actTimeInfoDict or actName not in crossActInfoDict or actName not in actCfgIDInfoDict:
@@ -498,6 +506,7 @@
                continue
            ipyData, startList, endList, notifyDict = timeInfoDict[cfgID]
            
            isEnd = True
            state = 0 # 默认关闭
            cfgID = ipyData.GetCfgID()
            groupName = ipyData.GetActGroupName()
@@ -514,7 +523,9 @@
                    if startDateTime <= curDateTime < endDateTime:
                        state = dIndex + 1 # 也是代表第几个时间段
                        break
                if endList:
                    isEnd = (curDateTime >= endList[-1])
            serverIDRangeList = actInfoDict.get(ShareDefine.ActKey_ServerIDRangeList)
            # 全服广播提示信息
            if curDateTime in notifyDict:
@@ -542,8 +553,8 @@
            if not isReload and dbState == state and dbActID == actID and not forceReset:
                #已经是这个状态了
                continue
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s, dbActID=%s -> actID=%s,forceReset=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, dbActID, actID, forceReset))
            GameWorld.Log("跨服运营活动状态: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,isEnd=%s, dbActID=%s -> actID=%s,forceReset=%s"
                          % (actName, cfgID, groupName, zoneID, dbState, state, isEnd, dbActID, actID, forceReset))
            
            # 更新状态
            actInfoDict[ShareDefine.ActKey_State] = state
@@ -565,16 +576,27 @@
                else:
                    actChangeList.append([actName, ipyData, state, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID])
                    
                # 活动ID变更强制视为状态变更,防止维护前后状态一样,但其实活动ID已经不同的情况会导致无法触发状态变更
                actIDChange = True
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
            elif dbState != state:
                actIDChange = False
                GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
                              % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
                actStateChangeList.append([actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID])
            # 非活动中的处理完关闭后,最后删除
            if not state:
            if not state and isEnd:
                del crossActInfoDict[actName][cfgID]
                if not crossActInfoDict[actName]:
                    del crossActInfoDict[actName]
                #GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                GameWorld.Log("    移除结束的活动: actName=%s,cfgID=%s,crossActInfoDict=%s" % (actName, cfgID, crossActInfoDict))
                
    # 同步子服务器
    serverGroupIDList = []
    CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    if sysnCrossActInfoDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossActInfo, sysnCrossActInfoDict, serverGroupIDList)
    
    # 需要等活动等同步到子服后才处理以下逻辑,不然可能导致子服没有活动时间明细引起活动异常
    for changeInfo in actChangeList:
@@ -582,9 +604,19 @@
        GameWorld.Log("    活动ID变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbActID=%s -> actID=%s,forceReset=%s,dbTemplateID=%s" 
                      % (actName, cfgID, groupName, zoneID, dbActID, actID, forceReset, dbTemplateID))
        
        if actName == ShareDefine.CrossActName_AllRecharge:
            import CrossActAllRecharge
            CrossActAllRecharge.OnActIDChange(ipyData, state)
    for changeInfo in actStateChangeList:
        actName, ipyData, dbState, state, cfgID, groupName, zoneID, actIDChange, dbTemplateID = changeInfo
        GameWorld.Log("    活动状态变更: actName=%s,cfgID=%s,groupName=%s,zoneID=%s,dbState=%s -> state=%s,actIDChange=%s,dbTemplateID=%s"
                      % (actName, cfgID, groupName, zoneID, dbState, state, actIDChange, dbTemplateID))
        if actName == ShareDefine.CrossActName_LuckyCloudBuy:
            import CrossLuckyCloudBuy
            CrossLuckyCloudBuy.OnLuckyCloudBuyReset(ipyData, state)
            CrossLuckyCloudBuy.OnLuckyCloudBuyStateChange(ipyData, actIDChange, state)
    return
def Sync_CrossActInfoToClientServer(serverGroupID=0):
@@ -633,6 +665,28 @@
                
    return
def GetPlayerCrossActInfo(curPlayer, actName):
    ## 获取跨服玩家对应的跨服活动信息
    if PyGameData.g_crossActInfoDict == None:
        return {}
    actInfoDict = PyGameData.g_crossActInfoDict.get(actName, {})
    if not actInfoDict:
        return {}
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    for actInfo in actInfoDict.values():
        if not actInfo.get(ShareDefine.ActKey_State, 0):
            continue
        if ShareDefine.ActKey_ServerIDRangeList not in actInfo:
            continue
        serverIDRangeList = actInfo[ShareDefine.ActKey_ServerIDRangeList]
        if not serverIDRangeList:
            # 全服开启
            return actInfo
        for serverIDA, serverIDB in serverIDRangeList:
            if serverIDA <= playerServerID <= serverIDB:
                return actInfo
    return {}
def SendMapServerCrossActionState():
    # 地图启动成功时通知跨服活动相关状态  - 本服地图,跨服地图不需要通知
    
@@ -646,3 +700,190 @@
        
    return
## ================================================================================================
def __GetTodayCrossDailyActionInfo():
    # 获取本日待处理的日常活动信息
    key = "TodayCrossDailyActionInfo"
    curTime = int(time.time())
    curDateStr = GameWorld.ChangeTimeNumToStr(curTime, ChConfig.TYPE_Time_YmdFormat) # 当天日期
    loadSign = curDateStr
    TodayDailyActionInfo = IpyGameDataPY.GetConfigEx(key)
    if TodayDailyActionInfo and TodayDailyActionInfo[0] == loadSign:
        GameWorld.DebugLog("已经加载过本日跨服日常活动处理信息!loadSign=%s" % loadSign)
        return TodayDailyActionInfo[1]
    todayActionInfo = []
    dayTime = GameWorld.GetServerTime()
    weekDay = str(dayTime.weekday() + 1) # 格式为json, 当前星期几, 1代表星期1
    GameWorld.Log("===== 加载今天跨服日常活动信息 =====")
    GameWorld.Log("当前星期%s" % weekDay)
    dailyTimeInfoList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetCrossDailyActionCount()):
        dailyIpyData = ipyDataMgr.GetCrossDailyActionByIndex(i)
        dailyID = dailyIpyData.GetDailyID()
        openTimeDict = dailyIpyData.GetOpenTimeDict()
        # 没有时间控制的,代表永久开放
        if not openTimeDict:
            todayActionInfo.append([dailyID])
            GameWorld.Log("    增加本日常开跨服日常活动信息: dailyID=%s" % dailyID)
            continue
        #如果星期key中存在 "0" 代表每日都开启
        if "0" not in openTimeDict and weekDay not in openTimeDict:
            GameWorld.Log("    不是跨服日常活动开启星期: dailyID=%s,openWeekLimit=%s" % (dailyID, openTimeDict.keys()))
            continue
        openTimeList = openTimeDict["0"] if "0" in openTimeDict else openTimeDict[weekDay]
        dailyTimeInfoList.append([openTimeList, dailyIpyData])
    GameWorld.Log("    -----------------------")
    for openTimeList, ipyData in dailyTimeInfoList:
        dailyID = ipyData.GetDailyID()
        notifyInfoDict = ipyData.GetNotifyInfo()
        openList = [] # [(时,分), ...]
        overList = [] # [(时,分), ...]
        goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
        notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
        OpenState = 1 # 定义开启状态为1
        for hour, minute in openTimeList:
            openTimeStr = "%s %02d:%02d:%02d" % (curDateStr, hour, minute, 0)
            # 精确开启时间
            openDateTime = datetime.datetime.strptime(openTimeStr, ChConfig.TYPE_Time_Format)
            openList.append((openDateTime.hour, openDateTime.minute))
            # 精确关闭时间
            overDateTime = openDateTime + datetime.timedelta(minutes=ipyData.GetDuration())
            overList.append((overDateTime.hour, overDateTime.minute))
            # goon 开启状态
            openStateTimeList = goonStateDict.get(OpenState, [])
            openStateTimeList.append((openDateTime, overDateTime))
            goonStateDict[OpenState] = openStateTimeList
            # goon 其他状态,待扩展
            # ...
            # 广播
            for notifyMinute, notifyInfo in notifyInfoDict.items():
                notifyDateTime = openDateTime + datetime.timedelta(minutes=notifyMinute)
                notifyDict[(notifyDateTime.hour, notifyDateTime.minute)] = notifyInfo
        todayActionInfo.append([dailyID, openList, overList, goonStateDict, notifyDict])
        GameWorld.Log("    增加本日跨服日常活动信息: dailyID=%s,openList=%s,overList=%s,goonStateDict=%s,notifyDict=%s"
                      % (dailyID, openList, overList, goonStateDict, notifyDict))
    TodayDailyActionInfo = IpyGameDataPY.SetConfigEx(key, [loadSign, todayActionInfo])
    GameWorld.Log("本日跨服日常活动信息加载完毕! loadSign=%s" % loadSign)
    GameWorld.Log("=============================================================")
    return TodayDailyActionInfo[1]
def Dispose_CrossDailyActionState():
    # 跨服日常活动状态变更检查处理
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    dayTime = GameWorld.GetServerTime()
    curHourMinute = (dayTime.hour, dayTime.minute)
    sysnCrossDailyActionStateDict = {}
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        state = 0 # 默认关闭
        # 长度为1的代表常开的活动
        if len(actionInfo) == 1:
            state = 1
        else:
            #openList = [] # [(时,分), ...]
            #overList = [] # [(时,分), ...]
            #goonStateDict = {} # {״̬:[(aDateTime, bDateTime)], ...}
            #notifyDict = {} # {(时,分):[notifyKey, [参数]], ...}
            openList, overList, goonStateDict, notifyDict = actionInfo[1:]
            # 精确匹配开启
            if curHourMinute in openList:
                state = 1
            # 精确匹配关闭
            elif curHourMinute in overList:
                state = 0
            # goon ״̬
            else:
                for goonState, openStateTimeList in goonStateDict.items():
                    for dateTimeInfo in openStateTimeList:
                        if dateTimeInfo[0] < dayTime < dateTimeInfo[1]:
                            state = goonState
                            break
            # 全服广播提示信息
            if curHourMinute in notifyDict:
                notifyKey, paramList = notifyDict[curHourMinute]
                serverGroupIDList = []
                PlayerControl.WorldNotifyCross(serverGroupIDList, 0, notifyKey, paramList)
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        beforeState = gameWorld.GetDictByKey(dictName)
        if beforeState == state:
            #已经是这个状态了
            continue
        if state:
            if dailyActionID == ShareDefine.CrossDailyActionID_YaomoBoss:
                GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_ActionBossRebornSign % dailyActionID, int(time.time()))
        sysnCrossDailyActionStateDict[dailyActionID] = state
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    # 同步子服务器
    if sysnCrossDailyActionStateDict:
        serverGroupIDList = []
        CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_CrossDailyActionState, sysnCrossDailyActionStateDict, serverGroupIDList)
    return
def SendMapServerCrossDailyActionState():
    # 地图启动成功时通知本日进行中的日常活动状态
    todayDailyActionInfo = __GetTodayCrossDailyActionInfo()
    if not todayDailyActionInfo:
        return
    gameWorld = GameWorld.GetGameWorld()
    for actionInfo in todayDailyActionInfo:
        dailyActionID = actionInfo[0]
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        state = gameWorld.GetDictByKey(dictName)
        if state:
            GameWorld.SendMapServerMsgEx(dictName, state)
    return
def CrossServerMsg_CrossDailyActionState(msgData):
    gameWorld = GameWorld.GetGameWorld()
    for dailyActionID, state in msgData.items():
        dictName = ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % dailyActionID
        #通知Mapserver,设置字典
        GameWorld.SendMapServerMsgEx(dictName, state)
        #更新字典值
        gameWorld.SetDict(dictName, state)
        GameWorld.Log("收到跨服日常活动状态变更: dailyActionID=%s,state=%s,dictName=%s" % (dailyActionID, state, dictName))
    return