ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerHorse.py
@@ -576,7 +576,7 @@
#struct    tagCMHorseUp
#{
#    tagHead        Head;
#    BYTE        UseItemCnt;        //消耗材料个数
#    WORD        UseItemCnt;        //消耗材料个数
#    BYTE        IsAutoBuy;        //是否自动购买
#};
def OnHorseClassLVUP(index, curPackData, tick):
@@ -643,7 +643,10 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HorserEatItemCount, updEatItemCount)
    
    # 升阶
    EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
    upItemPerCount = horseIpyData.GetUpEatItemPerCount()
    upCnt = costItemCount / upItemPerCount
    for _ in range(upCnt):
        EventShell.EventRespons_HorseUp(curPlayer) # 改为使用就算
    if updClassLV > horseLV:
        EventShell.EventRespons_HorseLV(curPlayer, updClassLV)
        # 玩家马匹进阶