| | |
| | | def OnExec(curPlayer, msgList):
|
| | | if not msgList:
|
| | | GameWorld.DebugAnswer(curPlayer, "以下是GameServer命令")
|
| | | GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引]")
|
| | | GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引]")
|
| | | GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引]")
|
| | | GameWorld.DebugAnswer(curPlayer, "随机重新刷新: MineArea item [是否超级 坐标 索引 福地玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "刷新指定等级: MineArea lv 等级 [坐标 索引 福地玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "刷新指定物品: MineArea id 矿物ID [坐标 索引 福地玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "派工人拉物品: MineArea pull 索引 人数 状态")
|
| | | GameWorld.DebugAnswer(curPlayer, "[工人玩家ID 福地玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出在拉物品: MineArea pulling [玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出福地物品: MineArea area [福地玩家ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "清除福地物品: MineArea clear [福地玩家ID,isPop]")
|
| | | GameWorld.DebugAnswer(curPlayer, "输出功能数据: MineArea info")
|
| | | GameWorld.DebugAnswer(curPlayer, "坐标: 0~100; []内为可选参数")
|
| | | GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s" % GameWorldMineArea.Def_FakeAreaCount)
|
| | | GameWorld.DebugAnswer(curPlayer, "[]内为可选参数; ")
|
| | | GameWorld.DebugAnswer(curPlayer, "坐标: 0~100;-1时随机坐标 ")
|
| | | GameWorld.DebugAnswer(curPlayer, "索引: 0~5; -1时为全部索引")
|
| | | GameWorld.DebugAnswer(curPlayer, "玩家ID可以是假人ID: 1~%s, 没填则默认自己" % GameWorldMineArea.Def_FakeAreaCount)
|
| | | return
|
| | |
|
| | | playerID = curPlayer.GetPlayerID()
|
| | |
| | | if value1 == "item":
|
| | | isSuper = msgList[1] if len(msgList) > 1 else 0
|
| | | position = msgList[2] if len(msgList) > 2 else None
|
| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
|
| | | if position == -1:
|
| | | position = None
|
| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
|
| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
|
| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
|
| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, isSuper=isSuper, refreshIndexList=refreshIndexList, setPosition=position)
|
| | | __PrintRefreshDict(curPlayer, refreshDict, "超级" if isSuper else "普通")
|
| | |
|
| | | # 刷新指定等级
|
| | | elif value1 == "lv":
|
| | | itemLV = msgList[1] if len(msgList) > 1 else 1
|
| | | position = msgList[2] if len(msgList) > 2 else None
|
| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
|
| | | if position == -1:
|
| | | position = None
|
| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
|
| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
|
| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
|
| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setItemLV=itemLV)
|
| | | __PrintRefreshDict(curPlayer, refreshDict, "指定等级:%s" % itemLV)
|
| | |
|
| | | # 刷新指定物品
|
| | | elif value1 == "id":
|
| | | mineID = msgList[1] if len(msgList) > 1 else 1
|
| | | position = msgList[2] if len(msgList) > 2 else None
|
| | | refreshIndexList = [msgList[3]] if len(msgList) > 3 else None
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(playerID, curPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
|
| | | if position == -1:
|
| | | position = None
|
| | | refreshIndex = msgList[3] if len(msgList) > 3 else -1
|
| | | refreshIndexList = [refreshIndex] if refreshIndex >=0 else None
|
| | | areaPlayerID = msgList[4] if len(msgList) > 4 else playerID
|
| | | areaPlayer = curPlayer if areaPlayerID == playerID else GameWorld.GetPlayerManager().FindPlayerByID(areaPlayerID)
|
| | | refreshDict = GameWorldMineArea.__DoMineItemRefresh(areaPlayerID, areaPlayer, refreshIndexList=refreshIndexList, setPosition=position, setMineID=mineID)
|
| | | __PrintRefreshDict(curPlayer, refreshDict, "指定ID:%s" % mineID)
|
| | |
|
| | | # 派工人拉物品
|
| | |
| | | GameWorld.DebugLog(" MoveSpeed=%s,remainSeconds=%s(%s),EndTime=%s"
|
| | | % (MoveSpeed, remainSeconds, remainHms, endTimeStr), areaPlayerID)
|
| | |
|
| | | GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s),拉(%s-%s-%s),抢(%s-%s-%s),%s" |
| | | % (index, MineID, MineType, WorkerCount, WorkerState, areaPlayerID, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
|
| | | Position = int(float(Position)) if Position else 0
|
| | | GameWorld.DebugAnswer(curPlayer, "%s,ID(%s-%s-%s),拉(%s-%s),抢(%s-%s-%s),%s" |
| | | % (index, MineID, Position, MineType, WorkerCount, WorkerState, RobWorkerCount, RobWorkerState, RobPlayerID, remainHms))
|
| | | return
|
| | |
|
| | | def __ClearAreaData(curPlayer, areaPlayerID, isPop):
|