ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBLogic.py
@@ -2424,7 +2424,7 @@
        return False
    return callFunc(curPlayer)
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagPlayerID, valueList):
def OnTurnFightRequest(curPlayer, mapID, funcLineID, tagType, tagID, valueList):
    ## 回合战斗请求 - 地图验证
    # @return: 是否允许
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2435,12 +2435,11 @@
        # 默认不限制
        return True
    
    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList)
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList)
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet):
def OnTurnFightOver(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet):
    ## 回合战斗结束
    # @return: 是否需要同步GameServer, 奖励列表, 发放方式(0-不发放, 1-TurnAttack模块统一发放, 2-功能自己决定发放逻辑)
    # @return: None - 无结算逻辑,可走TurnAttack模块通用逻辑
    # @return: 是否需要同步GameServer, 奖励列表
    
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
    
@@ -2449,9 +2448,9 @@
    if callFunc == None:
        return
    
    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet)
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet)
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret):
def OnTurnFightOver_GameServerRet(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret):
    ## 回合战斗结束 - GameServer处理完毕返回
    
    do_FBLogic_ID = __GetFBLogic_MapID(mapID)
@@ -2461,6 +2460,5 @@
    if callFunc == None:
        return
    
    return callFunc(curPlayer, mapID, funcLineID, tagPlayerID, valueList, fightRet, awardItemList, ret)
    return callFunc(curPlayer, mapID, funcLineID, tagType, tagID, valueList, fightRet, awardItemList, ret)