hxp
2019-03-29 9d5f1996ab520ab5ede2b153a15c3b8b74be662e
ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerFamilyParty.py
@@ -31,9 +31,10 @@
import random
FamilyPartyFB_QuestionID = 'FamilyPartyFB_QuestionID%s' #当前题ID
FamilyPartyFB_QuestionTick = 'FamilyPartyFB_QuestionTick%s' #当前题出题时间
FamilyPartyFB_AnswerTick = 'FamilyPartyFB_AnswerTick%s' #答对时间
AnswerState = 2 #开始答题活动状态
## 玩家登录
#  @param None
#  @return None
@@ -54,7 +55,7 @@
    #刚登录的或刚进仙盟的补发最近的题目
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    curFamilyid = curPlayer.GetFamilyID()
    if not curFamilyid:
@@ -80,8 +81,8 @@
            familyID = family.GetID()
            gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, 0)
            gameWorld.SetDict(FamilyPartyFB_AnswerTick % familyID, 0)
        GameWorld.SendMapServerMsgEx(ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo, [])
    if state == 0:
        #活动结算 前3名仙盟、答题王
        GameWorld.Log(" 仙盟宴会结算 g_familyAnswerDict=%s, g_familyPartyTopInfo=%s"%(PyGameData.g_familyAnswerDict, PyGameData.g_familyPartyTopInfo))
@@ -148,33 +149,55 @@
    #开始出题
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    allQuestionIDList = IpyGameDataPY.GetConfigEx('AllQuestionID')
    ipyMgr = IpyGameDataPY.IPY_Data()
    if not allQuestionIDList:
        allQuestionIDList = []
        for i in xrange(ipyMgr.GetQuestionBankCount()):
            ipyData = ipyMgr.GetQuestionBankByIndex(i)
            questionID = ipyData.GetID()
            allQuestionIDList.append(questionID)
        IpyGameDataPY.SetConfigEx('AllQuestionID', allQuestionIDList)
    if not allQuestionIDList:
        GameWorld.ErrLog('仙盟宴会题库没有题目!')
        return
    familyManager = GameWorld.GetFamilyManager()
    for i in range(0, familyManager.GetCount()):
        family = familyManager.GetAt(i)
        familyID = family.GetID()
        if gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID):
        lastQuestionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % familyID)
        if lastQuestionID:
            #还有题未答
            continue
            maxSecond = IpyGameDataPY.GetFuncCfg('FairyCorrectAnswer')
            if tick - gameWorld.GetDictByKey(FamilyPartyFB_QuestionTick % familyID) > maxSecond*1000:
                ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', lastQuestionID)
                if ipyData:
                    answer = ipyData.GetAnswer()
                    answer = answer.replace('[', '')
                    answer = answer.replace(']', '')
                    PlayerControl.FamilyNotify(familyID, 'Party_Correct', [maxSecond, GameWorld.GbkToCode(answer)])
            else:
                continue
        answerTick = gameWorld.GetDictByKey(FamilyPartyFB_AnswerTick % familyID)
        if tick - answerTick < 5000:
        if not lastQuestionID and tick - answerTick < 5000:
            continue
        
        #随机题目
        historyQuestionIDList = PyGameData.g_questionIDHistory.get(familyID, [])
        questionCnt = IpyGameDataPY.IPY_Data().GetQuestionBankCount()
        for i in xrange(50):
            questionID = random.randint(1, questionCnt)
            questionID = random.choice(allQuestionIDList)
            # 随机到不重复的即可
            if questionID not in historyQuestionIDList or i == 49:
                historyQuestionIDList.append(questionID)
                PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
                if questionID not in historyQuestionIDList:
                    historyQuestionIDList.append(questionID)
                    PyGameData.g_questionIDHistory[familyID] = historyQuestionIDList
                break
        
        gameWorld.SetDict(FamilyPartyFB_QuestionID % familyID, questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % familyID, tick)
        PlayerControl.FamilyNotify(familyID, 'Party_Topic', [questionID])
    return
@@ -183,7 +206,7 @@
    gameWorld = GameWorld.GetGameWorld()
    state = gameWorld.GetDictByKey(ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyParty)
    if state != 1:
    if state != AnswerState:
        return
    
    curFamilyid = curPlayer.GetFamilyID()
@@ -192,18 +215,23 @@
    questionID = gameWorld.GetDictByKey(FamilyPartyFB_QuestionID % curFamilyid)
    if not questionID:
        return
    ipyData = IpyGameDataPY.GetIpyGameData('QuestionBank', questionID)
    if not ipyData:
        GameWorld.ErrLog('仙盟宴会答题 该题不存在,异常 questionID=%s, 重新出题'%questionID)
        gameWorld.SetDict(FamilyPartyFB_QuestionID % curFamilyid, 0)
        gameWorld.SetDict(FamilyPartyFB_QuestionTick % curFamilyid, 0)
        return
    
    ipyData = IpyGameDataPY.IPY_Data().GetQuestionBankByIndex(questionID-1)
    answerList = eval(ipyData.GetAnswer())
    ChContent = PlayerTalk.ChangeVoiceChat(content)
    ChContent = ChContent.decode(GameWorld.GetCharacterEncoding()).encode(ShareDefine.Def_Game_Character_Encoding)
    ChContent = GameWorld.CodeToGBK(ChContent)
    ChContent = ChContent.strip()
    isRight = ChContent in answerList
#    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
#        if isRight:
#            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
#            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
#        return
    if curPlayer.GetMapID() != ChConfig.Def_FBMapID_FamilyParty:
        if isRight:
            PlayerControl.FamilyNotify(curFamilyid, 'FamilyPleaseIntoParty')
            PlayerControl.NotifyCode(curPlayer, 'FamilyNoIntoParty')
        return
    
    playerID = curPlayer.GetID()
    GameWorld.DebugLog("    answer=%s  ChContent=%s"%(answerList, ChContent), playerID)