hxp
2019-03-15 9d83acea1ff47d5b04e3ce700cdd4148e58d386a
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -68,7 +68,7 @@
Def_BuffValue_Count = 3     # buff记录的value个数
#游戏对象属性--------------------------------------------
Def_Calc_AllAttrType_MAX = 133
Def_Calc_AllAttrType_MAX = 127
#基本属性BUFF计算,顺序与 ObjProperty_AttrByIndex 对应,同时也为buff效果ID同步通知策划
TYPE_Calc_AttrList = (
#基础属性
@@ -188,12 +188,6 @@
TYPE_Calc_BaseDefAddPer,                # 基础防御百分比
TYPE_Calc_BaseHitAddPer,                # 基础命中百分比
TYPE_Calc_BaseMissAddPer,               # 基础闪避百分比
TYPE_Calc_HorcruxBasePer,               # 魂器基础百分比
TYPE_Calc_EquipBaseAddPer,              # 装备基础百分比 105
TYPE_Calc_WeaponAtkAddPer,              # 武器基础攻击百分比
TYPE_Calc_RelicsAtkAddPer,              # 圣器基础攻击百分比
TYPE_Calc_ArmorMaxHPAddPer,             # 防具基础生命百分比
TYPE_Calc_ArmorDefAddPer,               # 防具基础防御百分比
TYPE_Calc_GodWeaponMaxHPPer,            # 神兵生命百分比 110
TYPE_Calc_GodWeaponAtkPer,              # 神兵攻击百分比
TYPE_Calc_StoneMaxHPPer,                # 宝石生命百分比
@@ -403,9 +397,11 @@
                      ShareDefine.retBelt:[Def_ItemType_retBelt],
                      ShareDefine.retTrousers:[Def_ItemType_retTrousers],
                      ShareDefine.retShoes:[Def_ItemType_retShoes],
                      ShareDefine.retGlove:[Def_ItemType_retGlove],
                      ShareDefine.retNeck:[Def_ItemType_retNeck],
                      ShareDefine.retFairyCan:[Def_ItemType_retFairyCan],
                      ShareDefine.retFairyCan2:[Def_ItemType_retFairyCan2],
                      ShareDefine.retJade:[Def_ItemType_retJade],
                      ShareDefine.retWing:[Def_ItemType_retWing],
                      ShareDefine.retGuard1:[Def_ItemType_retGuard1],
                      ShareDefine.retGuard2:[Def_ItemType_retGuard2],
@@ -795,9 +791,6 @@
#装备类型
Def_EquipItemType = range(Def_ItemType_retWeapon, Def_ItemType_DogzEquipScute + 1) + range(Def_ItemType_ZXCloak, Def_ItemType_ZXWeapon4 + 1)
#武器类型
Def_WeaponItemType = [Def_ItemType_retWeapon, Def_ItemType_retWeapon2]
#神兽装备类型
Def_DogzEquiipType = xrange(Def_ItemType_DogzEquipHorn, Def_ItemType_DogzEquipScute + 1)
@@ -836,6 +829,8 @@
#大额度交易记录
Def_LargeTrade_Gold = 50 * 1000
Def_LargeTrade_Silver = 1000 * 1000
#初始化装备背包格子数
Def_PackCnt_Equip = 130
#主角交易栏最大格数
Def_PlayerTradeMaxItemCount = 20
#主角刚登陆游戏开启背包格子数
@@ -1814,7 +1809,8 @@
Def_FBMapID_CrossRealmPK = 32010
#跨服蓬莱仙境
Def_FBMapID_CrossPenglai = 32020
#多仙盟Boss
Def_FBMapID_AllFamilyBoss = 31260
#注册上传跨服服务器数据后直接进入跨服服务器的地图
RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai]
@@ -1841,7 +1837,7 @@
Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
                      
# 进入副本需要发送到GameServer的地图
Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss] + Def_MapID_LineIDToPropertyID
Def_MapID_SendToGameServer = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_SealDemon, Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + Def_MapID_LineIDToPropertyID
## 进入副本需要根据请求的功能线路处理的地图, hxp-改了进入模式,暂不需要了 180320
#Def_MapID_ReqFBFuncLine = [Def_FBMapID_KirinHome, Def_FBMapID_BZZD, Def_FBMapID_SealDemonEx,
@@ -1849,10 +1845,10 @@
#                            + Def_FBMapID_ClearDevil
# 刷新标识点在无玩家的情况下也需要刷新的地图
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss]
Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
# 可重复进的副本
Def_NoLimitEnterCntMap = [Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_ZhuXianBoss]
# 无玩家时不自动关闭的自伸缩副本
Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_FamilyBossMap, Def_FBMapID_GatherSoul]
@@ -1914,6 +1910,7 @@
                'GatherSoul':[Def_FBMapID_GatherSoul],#聚魂副本
                'ZhuXianBoss':[Def_FBMapID_ZhuXianBoss],#诛仙BOSS
                'ZhuXianTower':[Def_FBMapID_ZhuXianTower],#诛仙塔
                'AllFamilyBoss':[Def_FBMapID_AllFamilyBoss],#多仙盟BOSS
                }
#特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
@@ -2380,18 +2377,6 @@
#数据中的装备位置和程序中的装备位置对照表
#参考 ShareDefine.RoleEquipType
#武器装备栏位置列表
Def_WeaponRetList = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
#仙器, 装备栏位置列表
Def_FairyCanList = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
#攻击类装备, 装备栏位置列表
Def_AttackEquipRetList = [ShareDefine.retWeapon]
#防御类装备, 装备栏位置列表
Def_DefenceEquipRetList = [ShareDefine.retClothes]
# 可操作强化洗练等功能的公共装备部位索引
Pack_EquipPart_CanPlusStar = {
                              IPY_GameWorld.rptEquip:[
@@ -2408,19 +2393,18 @@
                                            ShareDefine.retFairyCan2,   #11 仙器2
                                            ShareDefine.retJade,        #12 玉佩
                                                      ],
                              }
## 基础装备位 - 武器
BaseEquipPlace_Weapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2]
## 基础装备位 - 防具
BaseEquipPlace_Armor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retBelt, ShareDefine.retTrousers, ShareDefine.retShoes]
## 基础装备位 - 圣器
BaseEquipPlace_Relics = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
BaseEquipPlaceList = BaseEquipPlace_Weapon + BaseEquipPlace_Armor + BaseEquipPlace_Relics
#玩家当前可装备的装备类型
Type_Equip_CanTake = ShareDefine.RoleEquipType
## 装备位 - 基础攻击类
EquipPlace_BaseWeapon = [ShareDefine.retWeapon, ShareDefine.retWeapon2, ShareDefine.retBelt, ShareDefine.retGlove]
## 装备位 - 基础防具类
EquipPlace_BaseArmor = [ShareDefine.retHat, ShareDefine.retClothes, ShareDefine.retTrousers, ShareDefine.retShoes]
## 装备位 - 仙器
EquipPlace_Relics = [ShareDefine.retFairyCan, ShareDefine.retFairyCan2]
## 装备位 - 特殊
EquipPlace_Special = [ShareDefine.retNeck, ShareDefine.retFairyCan, ShareDefine.retFairyCan2, ShareDefine.retJade]
## 装备位 - 所有基础
EquipPlace_Base = EquipPlace_BaseWeapon + EquipPlace_BaseArmor
#装备物品位置,不需要重刷属性
EquipItemNoRefreshState = [
@@ -2436,17 +2420,7 @@
    ShareDefine.retGuard1,    #14 守护1
    ShareDefine.retHorse,        #19 坐骑
                             ]
#套装装备部位列表
Def_SuitEquipPlaceList = [
    ShareDefine.retWeapon,      #1 主手
    ShareDefine.retWeapon2,     #2 副手
    ShareDefine.retHat,         #3 帽子
    ShareDefine.retClothes,     #4 衣服
    ShareDefine.retBelt,        #5 腰带
    ShareDefine.retTrousers,    #6 裤子
    ShareDefine.retShoes,       #7 鞋子
    ShareDefine.retGlove,       #8 手套
    ]
#---------------------------------------------------------------------
#特殊物品光环,永久存在
Def_SuperBuffList = [
@@ -3222,12 +3196,6 @@
Def_PlayerKey_BaseDefAddPer = "BaseDefAddPer" # 基础防御百分比
Def_PlayerKey_BaseHitAddPer = "BaseHitAddPer" # 基础命中百分比
Def_PlayerKey_BaseMissAddPer = "BaseMissAddPer" # 基础闪避百分比
Def_PlayerKey_HorcruxBasePer = "HorcruxBasePer" # 魂器基础百分比
Def_PlayerKey_EquipBaseAddPer = "EquipBaseAddPer" # 装备基础百分比
Def_PlayerKey_WeaponAtkAddPer = "WeaponAtkAddPer" # 武器基础攻击百分比
Def_PlayerKey_RelicsAtkAddPer = "RelicsAtkAddPer" # 圣器基础攻击百分比
Def_PlayerKey_ArmorMaxHPAddPer = "ArmorMaxHPAddPer" # 防具基础生命百分比
Def_PlayerKey_ArmorDefAddPer = "ArmorDefAddPer" # 防具基础防御百分比
Def_PlayerKey_GodWeaponMaxHPPer = "GodWeaponMaxHPPer" # 神兵生命百分比
Def_PlayerKey_GodWeaponAtkPer = "GodWeaponAtkPer" # 神兵攻击百分比
Def_PlayerKey_StoneMaxHPPer = "StoneMaxHPPer" # 宝石生命百分比
@@ -3252,9 +3220,6 @@
Def_PlayerKey_FruitAttr = "FruitAttr_%s_%s" # 属性果实增加的属性,参数为(功能索引, 物品效果id)
Def_PlayerKey_FruitFightPowerEx = "FruitFightPowerEx_%s" # 属性果实增加的附加战力,参数为(功能索引)
Def_PlayerKey_FamilyLVLeave = "FamilyLVLeave" # 离开的最后一个家族的等级
Def_PlayerKey_CalcAddAttrType = "CalcAType_%s_%s_%s"   # 刷属性类型, 参数[funcIndex, attrIndex, 缓存编号]
Def_PlayerKey_CalcAddAttrValue = "CalcAValue_%s_%s_%s"   # 刷属性值, 参数[funcIndex, attrIndex, 缓存编号]
Def_PDict_QueryTechLVUPState = "QueryTechLVUPState"  # 查询科技等级提升状态
@@ -3605,12 +3570,13 @@
Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
Def_PDict_RunTaskAwardRecord = "RunTaskAwardRecord_%s" # 跑环本轮结束奖励记录 参数任务类型
Def_PDict_RunTaskNextMissionID = "RunTaskNextMissionID_%s" # 跑环本轮结束下个任务ID 参数任务类型
# 宝石
#强化
Def_PDict_EquipPartPlusLV = "EPPlusLV_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStarLV = "EquipActiveStarLV" #装备已激活总强化等级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化星级,参数为(packType, index)
Def_PDict_EquipActiveStars = "EquipActiveStars" #装备已激活总强化星级
Def_PDict_EquipPartProficiency = "EPProf_%s_%s" # 装备部位对应公共强化熟练度,参数为(packType, index)
Def_PDict_EquipPartPlusEvolveLV = "EPPlusEvolveLV_%s_%s" # 装备部位对应公共强化进化等级,参数为(packType, index)
# 宝石
Def_PDict_EquipPartStoneID = "StoneID_%s_%s" # 装备位_孔位存储宝石ID*10+是(1)否(0)绑定
# 装备洗练, 暂不区分背包类型,如果有不同背包,策划设定不同的装备位
@@ -4310,13 +4276,6 @@
    ShareDefine.Def_Effect_BaseDefAddPer:[[TYPE_Calc_BaseDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseHitAddPer:[[TYPE_Calc_BaseHitAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_BaseMissAddPer:[[TYPE_Calc_BaseMissAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_HorcruxBasePer:[[TYPE_Calc_HorcruxBasePer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_EquipBaseAddPer:[[TYPE_Calc_WeaponAtkAddPer, TYPE_Calc_RelicsAtkAddPer,
                                             TYPE_Calc_ArmorMaxHPAddPer, TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_WeaponAtkAddPer:[[TYPE_Calc_WeaponAtkAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_RelicsAtkAddPer:[[TYPE_Calc_RelicsAtkAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_ArmorMaxHPAddPer:[[TYPE_Calc_ArmorMaxHPAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_ArmorDefAddPer:[[TYPE_Calc_ArmorDefAddPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponMaxHPPer:[[TYPE_Calc_GodWeaponMaxHPPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_GodWeaponAtkPer:[[TYPE_Calc_GodWeaponAtkPer], False, TYPE_NoLinear],
    ShareDefine.Def_Effect_StoneMaxHPPer:[[TYPE_Calc_StoneMaxHPPer], False, TYPE_NoLinear],
@@ -4337,14 +4296,6 @@
                        TYPE_Calc_BaseDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_BaseHitAddPer:[TYPE_Calc_AttrHit],
                        TYPE_Calc_BaseMissAddPer:[TYPE_Calc_AttrMiss],
                        TYPE_Calc_HorcruxBasePer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_EquipBaseAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax,
                                                   TYPE_Calc_AttrMaxHP, TYPE_Calc_AttrDEF],
                        TYPE_Calc_WeaponAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_RelicsAtkAddPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_ArmorMaxHPAddPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_ArmorDefAddPer:[TYPE_Calc_AttrDEF],
                        TYPE_Calc_GodWeaponMaxHPPer:[TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_GodWeaponAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        TYPE_Calc_StoneMaxHPPer:[TYPE_Calc_AttrMaxHP],
@@ -4359,6 +4310,27 @@
                                                TYPE_Calc_AttrMaxHP],
                        TYPE_Calc_PlusBaseAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
                        }
# 对装备基础属性加成配置 {属性ID:[影响部位信息, [影响的计算属性列表]], ...}
# 影响部位信息: 大于0-指定部位; -1-所有部位; -2-基础部位
EquipBassAttrAddInfoSet = {
   ShareDefine.Def_Effect_EquipBaseAddPer:      [-1, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAddPer:      [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_BaseEquipAtkAddPer:   [-2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BaseEquipMaxHPAddPer: [-2, [ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_WeaponAddPer:         [ShareDefine.retWeapon, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_Weapon2AddPer:        [ShareDefine.retWeapon2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_BeltAddPer:           [ShareDefine.retBelt, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_GloveAddPer:          [ShareDefine.retGlove, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk]],
   ShareDefine.Def_Effect_ClothesAddPer:        [ShareDefine.retClothes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_HatAddPer:            [ShareDefine.retHat, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_TrousersAddPer:       [ShareDefine.retTrousers, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_ShoesAddPer:          [ShareDefine.retShoes, [ShareDefine.Def_Effect_MaxHP, ShareDefine.Def_Effect_Def]],
   ShareDefine.Def_Effect_FairyCanAddPer:       [ShareDefine.retFairyCan, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_FairyCan2AddPer:      [ShareDefine.retFairyCan2, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_NeckAddPer:           [ShareDefine.retNeck, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
   ShareDefine.Def_Effect_JadeAddPer:           [ShareDefine.retJade, [ShareDefine.Def_Effect_Atk, ShareDefine.Def_Effect_MinAtk, ShareDefine.Def_Effect_MaxAtk, ShareDefine.Def_Effect_MaxHP]],
                           }
#属性线性索引
CalcAttrIndexList = (
@@ -4379,14 +4351,14 @@
#刷属性功能分类索引
CalcAttrFuncList = (
Def_CalcAttrFunc_RoleBase, # 角色基础 0
Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1
Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2
Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3
Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4
Def_CalcAttrFunc_PlusBase, # 装备位强化基础 5
Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6
Def_CalcAttrFunc_EquipBaseWeapon, # 武器物品表基础属性 1    -    废弃
Def_CalcAttrFunc_EquipBaseArmor, # 防具物品表基础属性 2    -    废弃
Def_CalcAttrFunc_EquipBaseRelics, # 圣器物品表基础属性 3    -    废弃
Def_CalcAttrFunc_Equip, # 装备其他(传奇属性 + ) 4    -    废弃
Def_CalcAttrFunc_Plus, # 装备位强化 5
Def_CalcAttrFunc_PlusEx, # 装备位强化累加 6        -    废弃
Def_CalcAttrFunc_Stone, # 装备宝石 7
Def_CalcAttrFunc_Suit, # 套装 8
Def_CalcAttrFunc_Suit, # 套装 8    -    废弃
Def_CalcAttrFunc_Wing, # 翅膀 9
Def_CalcAttrFunc_Wash, # 洗练 10
Def_CalcAttrFunc_Pet, # 灵宠 11
@@ -4395,10 +4367,10 @@
Def_CalcAttrFunc_GodWeapon, # 神兵 14
Def_CalcAttrFunc_Dienstgrad, # 称号 15
Def_CalcAttrFunc_Rune, # 符印 16
Def_CalcAttrFunc_Horcrux, # 魂器 17
Def_CalcAttrFunc_17, #
Def_CalcAttrFunc_MagicWeapon1, # 人族法宝属性 18
Def_CalcAttrFunc_EquipOutOfPrint, # 绝版属性随等级变化 19
Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20
Def_CalcAttrFunc_EquipAllStars, # 装备全身星级属性 20    -     废弃
Def_CalcAttrFunc_Success, # 成就属性 21
Def_CalcAttrFunc_VIP, # VIP属性 22
Def_CalcAttrFunc_Stove, # 炼丹炉 23
@@ -4421,10 +4393,25 @@
Def_CalcAttrFunc_MagicWeapon4, # 王者法宝40
Def_CalcAttrFunc_Coat, # ʱװ41
Def_CalcAttrFunc_ZXEquip, # 诛仙装备42
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44
) = range(45)
Def_CalcAttrFunc_ZXEquipSuit, # 诛仙装备套装43    -     废弃
Def_CalcAttrFunc_ZXEquipStone, # 诛仙宝石属性44    -     废弃
Def_CalcAttrFunc_45,
Def_CalcAttrFunc_Equip1, # 境界装备1阶 46
Def_CalcAttrFunc_Equip2, # 境界装备2阶 47
Def_CalcAttrFunc_Equip3, # 境界装备3阶 48
Def_CalcAttrFunc_Equip4, # 境界装备4阶 49
Def_CalcAttrFunc_Equip5, # 境界装备5阶 50
Def_CalcAttrFunc_Equip6, # 境界装备6阶 51
Def_CalcAttrFunc_Equip7, # 境界装备7阶 52
Def_CalcAttrFunc_Equip8, # 境界装备8阶 53
Def_CalcAttrFunc_Equip9, # 境界装备9阶 54
Def_CalcAttrFunc_Equip10, # 境界装备10阶 55
Def_CalcAttrFunc_Equip11, # 境界装备11阶 56
Def_CalcAttrFunc_Equip12, # 境界装备12阶 57
Def_CalcAttrFunc_Equip13, # 境界装备13阶 58
Def_CalcAttrFunc_Equip14, # 境界装备14阶 59
Def_CalcAttrFunc_Equip15, # 境界装备15阶 60
) = range(61)
# 在此列表中的功能属性,不享受百分比加成,--属性参与战力计算
CalcAttrExFuncList = [Def_CalcAttrFunc_MagicWeapon1, Def_CalcAttrFunc_MagicWeapon2, Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_MagicWeapon4,
@@ -4439,13 +4426,9 @@
#战斗力分组类型对应功能点属性分类索引列表,并不是一一对应的,有些战斗力类型可由多个功能点组成
MFPTypeAttrFuncIndexDict = {ShareDefine.Def_MFPType_Role:[Def_CalcAttrFunc_RoleBase],
# 因为装备评分和实际战力一直出现不匹配的情况,所以装备战力修改为直接由装备评分做为参数计算战力,所以装备评分计算的所有属性不列入战力计算,祥见评分计算函数 ItemCommom.CalcEquipGS
#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipBaseWeapon, Def_CalcAttrFunc_EquipBaseRelics,
#                                                           Def_CalcAttrFunc_EquipBaseArmor, Def_CalcAttrFunc_Equip,
#                                                           Def_CalcAttrFunc_EquipOutOfPrint, Def_CalcAttrFunc_EquipAllStars],
                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipAllStars],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_PlusBase, Def_CalcAttrFunc_PlusEx],
#                            ShareDefine.Def_MFPType_Equip:[Def_CalcAttrFunc_EquipOutOfPrint],
                            ShareDefine.Def_MFPType_Plus:[Def_CalcAttrFunc_Plus],
                            ShareDefine.Def_MFPType_Stone:[Def_CalcAttrFunc_Stone],
                            ShareDefine.Def_MFPType_Suit:[Def_CalcAttrFunc_Suit],
                            ShareDefine.Def_MFPType_Wing:[Def_CalcAttrFunc_Wing],
                            ShareDefine.Def_MFPType_Wash:[Def_CalcAttrFunc_Wash],
                            ShareDefine.Def_MFPType_Pet:[Def_CalcAttrFunc_Pet, Def_CalcAttrFunc_PetSign],
@@ -4456,7 +4439,6 @@
                            ShareDefine.Def_MFPType_GodWeapon:[Def_CalcAttrFunc_GodWeapon],
                            ShareDefine.Def_MFPType_Dienstgrad:[Def_CalcAttrFunc_Dienstgrad],
                            ShareDefine.Def_MFPType_Rune:[Def_CalcAttrFunc_Rune],
                            ShareDefine.Def_MFPType_Horcrux:[Def_CalcAttrFunc_Horcrux],
                            ShareDefine.Def_MFPType_MagicWeapon1:[Def_CalcAttrFunc_MagicWeapon1],
                            ShareDefine.Def_MFPType_MagicWeapon2:[Def_CalcAttrFunc_MagicWeapon2],
                            ShareDefine.Def_MFPType_MagicWeapon3:[Def_CalcAttrFunc_MagicWeapon3, Def_CalcAttrFunc_Stove, Def_CalcAttrFunc_VIP],
@@ -4467,7 +4449,22 @@
                            ShareDefine.Def_MFPType_Coat:[Def_CalcAttrFunc_Coat],
                            # 诛仙装备战力、神兽战力同装备模块战力一致,受评分影响,装备评分相关的战力另外算
                            ShareDefine.Def_MFPType_Dogz:[Def_CalcAttrFunc_Dogz, Def_CalcAttrFunc_DogzEquipPlus],
                            ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            #ShareDefine.Def_MFPType_ZhuXian:[Def_CalcAttrFunc_ZXEquipSuit, Def_CalcAttrFunc_ZXEquipStone],
                            ShareDefine.Def_MFPType_Equip1:[Def_CalcAttrFunc_Equip1],
                            ShareDefine.Def_MFPType_Equip2:[Def_CalcAttrFunc_Equip2],
                            ShareDefine.Def_MFPType_Equip3:[Def_CalcAttrFunc_Equip3],
                            ShareDefine.Def_MFPType_Equip4:[Def_CalcAttrFunc_Equip4],
                            ShareDefine.Def_MFPType_Equip5:[Def_CalcAttrFunc_Equip5],
                            ShareDefine.Def_MFPType_Equip6:[Def_CalcAttrFunc_Equip6],
                            ShareDefine.Def_MFPType_Equip7:[Def_CalcAttrFunc_Equip7],
                            ShareDefine.Def_MFPType_Equip8:[Def_CalcAttrFunc_Equip8],
                            ShareDefine.Def_MFPType_Equip9:[Def_CalcAttrFunc_Equip9],
                            ShareDefine.Def_MFPType_Equip10:[Def_CalcAttrFunc_Equip10],
                            ShareDefine.Def_MFPType_Equip11:[Def_CalcAttrFunc_Equip11],
                            ShareDefine.Def_MFPType_Equip12:[Def_CalcAttrFunc_Equip12],
                            ShareDefine.Def_MFPType_Equip13:[Def_CalcAttrFunc_Equip13],
                            ShareDefine.Def_MFPType_Equip14:[Def_CalcAttrFunc_Equip14],
                            ShareDefine.Def_MFPType_Equip15:[Def_CalcAttrFunc_Equip15],
                            ShareDefine.Def_MFPType_Other:[Def_CalcAttrFunc_Success, Def_CalcAttrFunc_FamilyTech, Def_CalcAttrFunc_EquipDecompose],
                            }
@@ -4656,6 +4653,7 @@
Def_Cost_CrossRealmPK, # 跨服PK
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
#-----------以下为暂时没用的,先不删除,如有新增消费点则放在这些之前------------
Def_Cost_RefreshArrestTask, # 刷新悬赏任务
Def_Cost_OffLineExp, # 兑换离线经验
@@ -4672,24 +4670,24 @@
Def_Cost_Trade, # 交易
Def_Cost_Rename, # 改名
Def_Cost_SkillLvUp, # 技能升级
) = range(2000, 2000 + 59)
) = range(2000, 2000 + 60)
Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
# 消费返利不处理的消费类型列表
CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse"]
                          Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
CostProfit_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
                       "GMSetMoney", "Warehouse"]
                       "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 消费VIP不处理的消费类型列表
CostVIP_CostType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_Unknown,
                    "GMSetMoney", "Warehouse"]
                    "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
# 可在跨服中消费的类型列表
MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive, Def_Cost_FBEncourage]
#内部仙玉不能用的消费类型列表
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket]
UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
# 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
# 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
#     .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
@@ -4759,6 +4757,7 @@
Def_Cost_CrossRealmPK:"CrossRealmPK",
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
}
## -----------------------------------------------------
@@ -4791,7 +4790,9 @@
Def_GiveMoney_FreeGoods, # 极品白拿 
Def_GiveMoney_BindJadeWheel, # 绑玉转盘 25
Def_GiveMoney_GatherSoulDecompose, #聚魂分解 26
) = range(1000, 1000 + 27)
Def_GiveMoney_AuctionBidReturn, #拍卖竞价返还
Def_GiveMoney_AuctionGain, #拍卖获得利润
) = range(1000, 1000 + 29)
Def_Give_Reason_SonKey = "reason_name_son" # 原因子类说明key
@@ -4824,6 +4825,8 @@
Def_GiveMoney_FreeGoods:"FreeGoods",
Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
Def_GiveMoney_GatherSoulDecompose:"GatherSoulDecompose",
Def_GiveMoney_AuctionBidReturn:"AuctionBidReturn",
Def_GiveMoney_AuctionGain:"AuctionGain",
}
##==================================================================================================
@@ -4919,7 +4922,8 @@
ItemDel_CoatDecompose, # 时装分解
ItemDel_ZhuXianDecompose, # 诛仙装备分解
ItemDel_EquipStarUp, # 装备升星
) = range(2000, 2000 + 39)
ItemDel_EquipPlusEvolve, # 装备强化进化
) = range(2000, 2000 + 40)
# 物品扣除类型对应信息 {类型:eventName, ...}
ItemDelTypeDict = {
@@ -4962,6 +4966,7 @@
                   ItemDel_CoatDecompose:"CoatDecompose",
                   ItemDel_ZhuXianDecompose:"ZhuXianDecompose",
                   ItemDel_EquipStarUp:"EquipStarUp",
                   ItemDel_EquipPlusEvolve:"EquipPlusEvolve",
                   }
##==================================================================================================