|  |  |  | 
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|  |  |  |  | 
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|  |  |  | if len(cmdList) != 3: | 
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|  |  |  | return | 
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|  |  |  | classlv, equipPlace, starLV = cmdList | 
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|  |  |  | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classlv, equipPlace) | 
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|  |  |  | classLV, equipPlace, starLV = cmdList | 
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|  |  |  | ipyData = IpyGameDataPY.GetIpyGameData('EquipPlaceIndexMap', classLV, equipPlace) | 
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|  |  |  | if not ipyData: | 
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|  |  |  | __GMHelpAnswer(curPlayer) | 
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|  |  |  | return | 
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|  |  |  | equipPackIndex = ipyData.GetGridIndex() | 
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|  |  |  | ChEquip.SetEquipPartStar(curPlayer, equipPackIndex, starLV) | 
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|  |  |  | ChEquip.NotifyEquipPartStar(curPlayer, equipPackIndex) | 
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|  |  |  | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classlv) | 
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|  |  |  | ChEquip.RefreshPlayerEquipAttribute(curPlayer, classLV) | 
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|  |  |  | playControl = PlayerControl.PlayerControl(curPlayer) | 
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|  |  |  | playControl.RefreshPlayerAttrState() | 
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|  |  |  | GameWorld.DebugAnswer(curPlayer, "设置%s阶%s部位星数为: %s" % (classLV, equipPlace, starLV)) | 
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