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| | | import random
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| | | import GameObj
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| | |
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| | | # 可吞噬的装备位
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| | | Def_EatItem_EquipPlace = [
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| | | ShareDefine.retWeapon, #1 主手
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| | | ShareDefine.retWeapon2, #2 副手
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| | | ShareDefine.retHat, #3 帽子
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| | | ShareDefine.retClothes, #4 衣服
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| | | ShareDefine.retBelt, #5 腰带
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| | | ShareDefine.retTrousers, #6 裤子
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| | | ShareDefine.retShoes, #7 鞋子
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| | | ShareDefine.retNeck, #8 项链
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| | |
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| | | ]
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| | |
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| | | Def_EatSpace = 5 # 低于X格自动吞噬
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| | |
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| | |
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| | |
| | |
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| | | equipScores = {}
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| | | equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
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| | | for i in Def_EatItem_EquipPlace:
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| | | for i in ChConfig.EquipPlace_Base:
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| | | equipItem = equipPack.GetAt(i)
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| | | if not equipItem or equipItem.IsEmpty():
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| | | continue
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