ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_TrialTower.py
@@ -34,6 +34,8 @@
import PlayerSuccess
import PlayerActivity
import PlayerBillboard
import PlayerWeekParty
import PlayerActLogin
import EventReport
import random
@@ -103,6 +105,7 @@
    #通关符印塔成就
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_PassRuneTower, 1, [passlv])
    PlayerBillboard.UpdateRuneTowerBillboard(curPlayer)
    PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_Tower, passlv, False, True)
    GameWorld.DebugLog(' 更新符印塔已通关数 %s' % passlv)
    return
@@ -396,7 +399,7 @@
        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(prizeItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in prizeItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptRune],
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTower", False, {}])
                
    moneyDict = {ShareDefine.TYPE_Price_Rune:addJH, ShareDefine.TYPE_Price_Ysog:RuneMagicEssence}
@@ -409,7 +412,7 @@
def __GetEndAward(curPlayer, fbLevel):
    #结算奖励
    giveItemCountRateList = IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate')
    giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 1, {}), fbLevel, [])
    giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
    if not giveItemCount:
        return []
@@ -420,7 +423,7 @@
    InitRuneTypeColorInfo(curPlayer)
    
    giveItemList = []
    runeColorRateDict = IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor')
    runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 1, {}), fbLevel, {})
    for _ in xrange(giveItemCount):
        giveRuneType = random.choice(runeTypeList)
        
@@ -569,8 +572,8 @@
    giveRuneYsogDict = {}
    giveRunePoint = 0
    giveRuneYsog = 0
    giveItemCountRateList = IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2)
    runeColorRateDict = IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor')
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyDataMgr.GetRuneTowerCount()):
        ipyData = ipyDataMgr.GetRuneTowerByIndex(i)
@@ -583,14 +586,14 @@
        giveRunePoint += ipyData.GetSweepRunePoint()
        giveRuneYsogDict[floor] = giveRuneYsogDict.get(floor, 0) + ipyData.GetSweepYsog()
        giveRuneYsog += ipyData.GetSweepYsog()
        giveItemCountRateList = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardCntRate', 2, {}), towerLV, [])
        giveItemCount = GameWorld.GetResultByRandomList(giveItemCountRateList)
        if not giveItemCount:
            continue
        runeTypeList = GetRuneTypeByTowerLV(towerLV)
        if not runeTypeList:
            continue
        runeColorRateDict = GameWorld.GetDictValueByRangeKey(IpyGameDataPY.GetFuncEvalCfg('RuneAwardColor', 2, {}), towerLV, {})
        for _ in xrange(giveItemCount):
            giveRuneType = random.choice(runeTypeList)
            
@@ -644,7 +647,7 @@
        GameWorld.DebugLog("背包空间不够,发送邮件: mailItemList=%s" % str(giveItemList), curPlayer.GetPlayerID())
    else:
        for itemID, itemCnt, isBind in giveItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, isBind, [ShareDefine.rptRune],
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [ShareDefine.rptRune],
                                            event=["RuneTowerSD", False, {}])
    overDict = {FBCommon.Over_isSweep:1, FBCommon.Over_dataMapID:ChConfig.Def_FBMapID_TrialTower,
                "SDTowerItem":jsonItemDict, "SDTowerPoint":giveRunePointDict, "SDTowerYsog":giveRuneYsogDict}
@@ -654,4 +657,5 @@
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_TowerSD, 1)
    #BOSS复活活动
    PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_TowerSweep, 1)
    PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_TowerSweep, 1)
    return True