ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -110,7 +110,7 @@
            continue
        eatItemID = eatItem.GetItemTypeID()
        if eatItemID != ItemIDList[i]:
            GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]))
            GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]), playerID)
            continue
        itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
        if not itemData:
@@ -127,7 +127,7 @@
        addExp += itemCnt * curEff.GetEffectValue(1)
        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose)
    if not addExp:
        GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList)
        GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList, playerID)
        return
    totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp
    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
@@ -190,7 +190,7 @@
# @param destIndex 目标索引
# @return 
def SwitchCoat(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
    clothesPlaceList = [ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
    clothesPlaceList = [6,7,8]#[ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
    if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex in clothesPlaceList) \
    or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex in clothesPlaceList)):
        return False