ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerCoat.py
@@ -7,18 +7,16 @@
##@package Player.PlayerCoat
#
# @todo:玩家时装外套
# @author hxp
# @date 2015-6-15
# @version 1.1
# @author xdh
# @date 2019-01-07
# @version 1.0
#
# @change: "2015-08-10 10:00" ljd 下发周围玩家时装穿戴状态
# 详细描述: 玩家时装外套
#
#---------------------------------------------------------------------
"""Version = 2015-08-10 10:00"""
"""Version = 2019-01-07 10:00"""
#---------------------------------------------------------------------
import ReadChConfig
import NetPackCommon
import IPY_GameWorld
import PlayerControl
@@ -26,10 +24,10 @@
import ChPyNetSendPack
import ShareDefine
import ItemCommon
import EventReport
import DataRecordPack
import IpyGameDataPY
import GameWorld
import ChConfig
import ChEquip
import math
@@ -39,83 +37,6 @@
def OnLogin_Coat(curPlayer):
    Sync_ClothesCoatSkinInfo(curPlayer)
    return
## 激活时装衣服皮肤
#  @param curPlayer
#  @return None
def ActivateClothesCoatSkinItem(curPlayer, clothesCoatSkinID):
    playerID = curPlayer.GetPlayerID()
    clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
    if clothesCoatSkinID not in clothesCoatSkinDict:
        GameWorld.ErrLog("激活时装皮肤异常,无该时装皮肤物品信息!ClothesCoatSkin.txt! ID=%s" % clothesCoatSkinID, playerID)
        return False
    clotherSkinInfo = clothesCoatSkinDict[clothesCoatSkinID]
    if not clotherSkinInfo:
        return False
    curSkinIndex = clotherSkinInfo[0]
    skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
    curSkinState = skinOpenState & pow(2, curSkinIndex)
    if curSkinState:
#        GameWorld.Log("该时装皮肤已经激活过!clothesCoatSkinID=%s,index=%s,skinOpenState=%s"
#                      % (clothesCoatSkinID, curSkinIndex, skinOpenState), playerID)
#        PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_850801")
        #当使用已激活过的时装激活道具时,将获得一定数量的物品 返回Ture扣除物品
        clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
        if curSkinIndex not in clothesCoatUpDict:
            PlayerControl.NotifyCode(curPlayer, "GeRen_hgg_850801")
            return False
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, 1)
        if packSpace < 1:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
            return False
        itemId, getItemCntList = clothesCoatUpDict[curSkinIndex]
        if not getItemCntList:
            return False
        getItemCnt = getItemCntList[0]
        packIndexList = [IPY_GameWorld.rptItem]
        ItemControler.GivePlayerItem(curPlayer, itemId, getItemCnt, True, packIndexList, True, showSysInfo=True)
        return True
    isOK = ItemControler.PutItemInTempSwap(curPlayer, clothesCoatSkinID)
    if not isOK:
        GameWorld.Log("时装放入临时交换背包失败!", playerID)
        return False
    #===========================================================================
    # # 获得放入的时装
    # clothesItem = ItemCommon.FindItemInPackByItemID(curPlayer, clothesCoatSkinID,
    #                                                ShareDefine.rptTempSwap)
    # if not clothesItem:
    #    return False
    #
    # tick = GameWorld.GetGameWorld().GetTick()
    # ChEquip.DoPlayerEquipItem(curPlayer, clothesItem, IPY_GameWorld.retClothesCoat, tick)
    #===========================================================================
    # 更新幻化状态
    updSkinOpenState = skinOpenState | pow(2, curSkinIndex)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinOpenState, updSkinOpenState)
    Sync_ClothesCoatSkinInfo(curPlayer, curSkinIndex)
    GameWorld.Log("时装激活成功!clothesCoatSkinID=%s,index=%s,skinOpenState=%s,updSkinOpenState=%s"
                  % (clothesCoatSkinID, curSkinIndex, skinOpenState, updSkinOpenState), playerID)
    # 刷属性
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    ClothesCoaSkinNotifyDict = ReadChConfig.GetEvalChConfig("ClothesCoaSkinNotify")
    if clothesCoatSkinID in ClothesCoaSkinNotifyDict:
        notifyMark = ClothesCoaSkinNotifyDict[clothesCoatSkinID]
        PlayerControl.WorldNotify(0, notifyMark, [curPlayer.GetPlayerName(), clothesCoatSkinID])
    return True
#// A5 0B 玩家时装升级 #tagCMCoatUp
#
@@ -128,98 +49,136 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    coatIndex = clientData.CoatIndex
    clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
    if coatIndex not in clothesCoatUpDict:
        GameWorld.DebugLog("clothesCoatUpDict.txt 未配置该索引 coatIndex=%s" % (coatIndex), playerID)
    ipyData = IpyGameDataPY.GetIpyGameData('Coat', coatIndex)
    if not ipyData:
        return
    skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
    if not skinOpenState & pow(2, coatIndex):
        GameWorld.DebugLog("该时装未激活, 无法升级! coatIndex=%s" % (coatIndex), playerID)
        return
    costItemID, needCntList = clothesCoatUpDict[coatIndex]
    
    curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatIndex)
    if curSkinLV >= len(needCntList) - 1:
    if curSkinLV >= ipyData.GetMaxLV():
        GameWorld.DebugLog("该时装已满级,无法升级!coatIndex=%s,curSkinLV=%s" % (coatIndex, curSkinLV), playerID)
        return
    plusCost = needCntList[curSkinLV + 1]
    curBless = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex)
    lackCnt = plusCost - curBless
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, lackCnt)
    if not itemIndexList:
        GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, needCnt=%s" % (lackCnt))
    needCntList = ipyData.GetCostItemCnt()
    if curSkinLV >= len(needCntList):
        return
    if hasEnough:
        reduceCnt = lackCnt
        aftBless = 0 #升级后的经验值
        aftlv = curSkinLV + 1
    else:
        reduceCnt = 0
        for itemIndex in itemIndexList:
            curItem = curPack.GetAt(itemIndex)
            itemCount = curItem.GetCount()
            reduceCnt += itemCount
        aftBless = curBless + reduceCnt
        aftlv = curSkinLV
    plusCost = needCntList[curSkinLV]
    costItemID = ipyData.GetUnlockItemID()
    curPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    hasEnough, itemIndexList = ItemCommon.GetItem_FromPack_ByID(costItemID, curPack, plusCost)
    if not hasEnough:
        GameWorld.DebugLog("OnPlayerCoatUp() 时装升级材料不足, coatIndex=%s, costItemID=%s, needCnt=%s" % (coatIndex, costItemID, plusCost))
        return
    reduceCnt = plusCost
    aftlv = curSkinLV + 1
    #扣除物品
    ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, reduceCnt, True)
    if aftlv != curSkinLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinLV % coatIndex, aftlv)
    if aftBless != curBless:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex, aftBless)
    ItemCommon.ReduceItem(curPlayer, curPack, itemIndexList, reduceCnt, True, 'CoatUp')
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesSkinLV % coatIndex, aftlv)
    Sync_ClothesCoatSkinInfo(curPlayer, coatIndex)
    # 刷属性
    CalcClothesCoatSkinAttr(curPlayer)
    PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    
    clothesID = GetClothesIDByIndex(coatIndex)
    itemData = GameWorld.GetGameData().GetItemByTypeID(clothesID)
    coatName = clothesID if not itemData else itemData.GetName()
    EventReport.WriteEvent_coat_lv(curPlayer, coatName, curSkinLV, curBless, reduceCnt, aftlv, aftBless)
    GameWorld.DebugLog("时装升级!coatIndex=%s,coatName=%s,curSkinLV=%s,curBless=%s,reduceCnt=%s,aftlv=%s,aftBless=%s"
                       % (coatIndex, coatName, curSkinLV, curBless, reduceCnt, aftlv, aftBless), playerID)
    extraInfoDict = {"coatID":coatIndex}
    DataRecordPack.DR_ClassUpSystem(curPlayer, "CoatUp", aftlv, extraInfoDict)
    GameWorld.DebugLog("时装升级!coatIndex=%s,curSkinLV=%s,reduceCnt=%s,aftlv=%s"
                       % (coatIndex, curSkinLV, reduceCnt, aftlv), playerID)
    return
#// A5 20 时装分解 #tagCMCoatDecompose
#
#struct    tagCMCoatDecompose
#{
#    tagHead        Head;
#    BYTE        Count;        //材料所在背包索引的数量
#    WORD        IndexList[Count];    //材料所在背包索引列表
#    DWORD        ItemIDList[Count];    //材料所在背包物品ID列表
#};
def OnCoatDecompose(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    playerID = curPlayer.GetPlayerID()
    indexList = clientData.IndexList
    ItemIDList = clientData.ItemIDList
    itemPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptItem)
    addExp = 0
    for i, index in enumerate(indexList):
        eatItem = itemPack.GetAt(index)
        if not eatItem or eatItem.IsEmpty():
            continue
        eatItemID = eatItem.GetItemTypeID()
        if eatItemID != ItemIDList[i]:
            GameWorld.Log('时装分解 发的物品ID不对应index=%s eatItemID=%s,ItemIDList[i]=%s'%(index, eatItemID, ItemIDList[i]), playerID)
            continue
        itemData = GameWorld.GetGameData().GetItemByTypeID(eatItemID)
        if not itemData:
            continue
        curEff = itemData.GetEffectByIndex(0)
        coatID = curEff.GetEffectValue(0)
        ipyData = IpyGameDataPY.GetIpyGameData('Coat', coatID)
        if not ipyData:
            continue
        curSkinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
        if curSkinLV < ipyData.GetMaxLV():
            continue
        itemCnt = eatItem.GetCount()
        addExp += itemCnt * curEff.GetEffectValue(1)
        ItemCommon.DelItem(curPlayer, eatItem, itemCnt, True, ChConfig.ItemDel_CoatDecompose)
    if not addExp:
        GameWorld.Log(' 时装分解, 没有可分解的ItemIDList=%s'%ItemIDList, playerID)
        return
    totalExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP) + addExp
    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
    updChestLV = curChestLV
    maxChestLV = IpyGameDataPY.IPY_Data().GetCoatChestUpByIndex(IpyGameDataPY.IPY_Data().GetCoatChestUpCount() - 1).GetLV()
    for chestLV in xrange(curChestLV + 1, maxChestLV + 1):
        ipyData = IpyGameDataPY.GetIpyGameData('CoatChestUp', chestLV)
        if not ipyData:
            break
        needExp = ipyData.GetNeedExp()
        if totalExp < needExp:
            break
        updChestLV = chestLV
        totalExp -= needExp
    if updChestLV != curChestLV:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesChestLV, updChestLV)
        # 刷属性
        CalcClothesCoatSkinAttr(curPlayer)
        PlayerControl.PlayerControl(curPlayer).RefreshPlayerAttrState()
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ClothesChestEXP, min(totalExp, ChConfig.Def_UpperLimit_DWord))
    Sync_ClothesCoatSkinInfo(curPlayer, coatID)
    return
## 计算时装属性
#  @param curPlayer 玩家
#  @param allAttrList 属性列表
#  @return None
def CalcClothesCoatSkinAttr(curPlayer, allAttrList):
    skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
    if not skinOpenState:
        return
    clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
    clothesCoatUpDict = ReadChConfig.GetEvalChConfig("ClothesCoatUp")
    for clothesInfo in clothesCoatSkinDict.values():
        curIndex, attrDict = clothesInfo
        if not skinOpenState & pow(2, curIndex):
def CalcClothesCoatSkinAttr(curPlayer):
    allAttrList = [{} for _ in range(4)]
    ipyMgr = IpyGameDataPY.IPY_Data()
    for i in xrange(ipyMgr.GetCoatCount()):
        ipyData = ipyMgr.GetCoatByIndex(i)
        coatID = ipyData.GetCoatID()
        skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
        if not skinLV:
            continue
        skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % curIndex)
        curExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % curIndex)
        if curIndex not in clothesCoatUpDict:
            expPer = 0
        else:
            itemCntList = clothesCoatUpDict[curIndex][1]
            maxExp = itemCntList[skinLV + 1] if skinLV + 1 < len(itemCntList) else 0
            expPer = float(curExp) / maxExp if maxExp != 0 else 0
        for attrName, attrLVList in attrDict.items():
            attrValue = attrLVList[skinLV] if skinLV < len(attrLVList) else attrLVList[-1]
            nextValue = attrLVList[skinLV + 1] if skinLV + 1 < len(attrLVList) else attrLVList[-1]
            addValue = int(math.ceil((nextValue-attrValue) * expPer))
            PlayerControl.CalcAttrDict_Type(attrName, attrValue + addValue, allAttrList)
            GameWorld.DebugLog('    时装属性curIndex=%s attrName=%s,expPer=%s,attrValue=%s,addValue=%s' % (curIndex, attrName, expPer, attrValue, addValue))
        starAttrDict = ipyData.GetStarAttr()
        if str(skinLV) not in starAttrDict:
            continue
        for attrID, attrValue in starAttrDict[str(skinLV)].items():
            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
    #时装柜属性
    curChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
    ipyData = IpyGameDataPY.GetIpyGameDataNotLog('CoatChestUp', curChestLV)
    if ipyData:
        for attrID, attrValue in ipyData.GetAddAttr().items():
            PlayerControl.CalcAttrDict_Type(int(attrID), attrValue, allAttrList)
    # 保存计算值
    PlayerControl.SetCalcAttrListValue(curPlayer, ChConfig.Def_CalcAttrFunc_Coat, allAttrList)
    return
@@ -231,8 +190,9 @@
# @param destIndex 目标索引
# @return 
def SwitchCoat(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex):
    if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex == IPY_GameWorld.retClothesCoat) \
    or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex == IPY_GameWorld.retClothesCoat)):
    clothesPlaceList = [6,7,8]#[ShareDefine.retWeaponSkin, ShareDefine.retClothesSkin, ShareDefine.retWeapon2Skin]
    if not ((desBackPack == IPY_GameWorld.rptEquip and srcBackpack == ShareDefine.rptTempSwap and destIndex in clothesPlaceList) \
    or (srcBackpack == IPY_GameWorld.rptEquip and desBackPack == ShareDefine.rptTempSwap and srcIndex in clothesPlaceList)):
        return False
    
    #===============================================================================================
@@ -243,41 +203,42 @@
    #===============================================================================================
    
    playerID = curPlayer.GetPlayerID()
    clothesIndex = IPY_GameWorld.retClothesCoat
    
    # 穿时装
    if desBackPack == IPY_GameWorld.rptEquip:
        # 穿的时候srcIndex代表时装的索引
        skinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
        if not skinOpenState & pow(2, srcIndex):
            GameWorld.Log("时装未激活,不能穿!state=%s,srcIndex=%s" % (skinOpenState, srcIndex), playerID)
        skinLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV%srcIndex)
        if skinLV <= 0:
            GameWorld.Log("时装未激活,不能穿!srcIndex=%s" % (srcIndex), playerID)
            return True
        findSwichClothesID = GetClothesIDByIndex(srcIndex)
        if findSwichClothesID <= 0:
            GameWorld.Log("找不到时装ID,不能穿!srcIndex=%s" % (srcIndex), playerID)
        ipyData = IpyGameDataPY.GetIpyGameData('Coat', srcIndex)
        if not ipyData:
            return True
        EquipItemIDList = ipyData.GetEquipItemID()
        job = curPlayer.GetJob()
        if job > len(EquipItemIDList):
            GameWorld.Log("找不到该职业时装配置,不能穿!srcIndex=%s,job=%s" % (srcIndex, job), playerID)
            return True
        equipItemID = EquipItemIDList[job-1]
        # 找到时装ID后,srcIndex转化为交换物品的格子索引,默认0
        srcIndex, destIndex = 0, clothesIndex
        srcIndex= 0
        
        # 给临时交换物品
        if not ItemControler.PutItemInTempSwap(curPlayer, findSwichClothesID):
            GameWorld.Log("时装ID(%s)放入临时交换背包失败!" % (findSwichClothesID), playerID)
        if not ItemControler.PutItemInTempSwap(curPlayer, equipItemID):
            GameWorld.Log("时装ID(%s)放入临时交换背包失败!" % (equipItemID), playerID)
            return True
        
    # 脱时装
    else:
        ItemControler.ClearPack(curPlayer, ShareDefine.rptTempSwap)
        srcIndex, destIndex = clothesIndex, 0
        destIndex = 0
    
    isOK = ItemCommon.DoLogicSwitchItemEx(curPlayer, srcBackpack, desBackPack, srcIndex, destIndex)
    # 下发周围玩家时装穿戴状态
    if isOK:
        if desBackPack == IPY_GameWorld.rptEquip:
            packIndex = IPY_GameWorld.rptEquip
            itemPlace = IPY_GameWorld.retClothesCoat
            itemPlace = destIndex
            itemPack = curPlayer.GetItemManager().GetPack(packIndex)
            curItem = itemPack.GetAt(itemPlace)
            itemId = curItem.GetItemTypeID()
@@ -291,20 +252,10 @@
            itemPack = curPlayer.GetItemManager().GetPack(packIndex)
            curItem = itemPack.GetAt(0)
            if curItem:
                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), IPY_GameWorld.retClothesCoat)
                curPlayer.Sync_UnEquipItem(curItem.GetItemTypeID(), srcIndex)
    GameWorld.DebugLog("SwitchCoat isOK=%s" % isOK)
    return True
## 根据索引获取装备时装ID
def GetClothesIDByIndex(coatIndex):
    findSwichClothesID = 0
    clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
    for clothesID, clothesInfo in clothesCoatSkinDict.items():
        index = clothesInfo[0]
        if index == coatIndex:
            findSwichClothesID = clothesID
            break
    return findSwichClothesID
## 通知客户端时装开启状态
#  @param curPlayer
@@ -312,26 +263,25 @@
def Sync_ClothesCoatSkinInfo(curPlayer, coatIndex= -1):
    stateData = ChPyNetSendPack.tagMCClothesCoatSkinState()
    stateData.Clear()
    stateData.SkinOpenState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinOpenState)
    stateData.CoatChestExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestEXP)
    stateData.CoatChestLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesChestLV)
    stateData.CoatInfoList = []
    if coatIndex == -1:
        clothesCoatSkinDict = ReadChConfig.GetEvalChConfig("ClothesCoatSkin")
        for index in range(len(clothesCoatSkinDict)):
            coatInfo = ChPyNetSendPack.tagMCClothesCoatLVInfo()
            coatInfo.Clear()
            coatInfo.CoatIndex = index
            coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % index)
            coatInfo.CoatExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % index)
            stateData.CoatInfoList.append(coatInfo)
        coatIDList =[]
        ipyMgr = IpyGameDataPY.IPY_Data()
        for i in xrange(ipyMgr.GetCoatCount()):
            ipyData = ipyMgr.GetCoatByIndex(i)
            coatID = ipyData.GetCoatID()
            coatIDList.append(coatID)
    else:
        coatIDList = [coatIndex]
    for coatID in coatIDList:
        coatInfo = ChPyNetSendPack.tagMCClothesCoatLVInfo()
        coatInfo.Clear()
        coatInfo.CoatIndex = coatIndex
        coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatIndex)
        coatInfo.CoatExp = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinCurBless % coatIndex)
        coatInfo.CoatIndex = coatID
        coatInfo.CoatLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ClothesSkinLV % coatID)
        stateData.CoatInfoList.append(coatInfo)
    stateData.CoatNum = len(stateData.CoatInfoList)
    NetPackCommon.SendFakePack(curPlayer, stateData)
    return