| | |
| | | self.serverGroupID = 0 # 所属服务器ID,一个服务器ID由多个服组成
|
| | | self.pkZoneID = 0 # 所属赛区ID,一个赛区由多个服务器ID组成
|
| | | self.seasonID = 0 # 赛季ID
|
| | | self.notifyMatchRobotTick = 0 # 通知匹配到机器人的tick
|
| | | return
|
| | |
|
| | | def GetDRInfo(self):
|
| | |
| | | cnt += 1
|
| | | savaData += billboardData.getBuffer()
|
| | |
|
| | | GameWorld.Log("SaveCrossPKBillboard cnt :%s" % cnt)
|
| | | GameWorld.Log("SaveCrossPKBillboard cnt :%s len=%s" % (cnt, len(savaData)))
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | |
|
| | | # 从数据库载入数据
|
| | |
| | | serverGroupIDList = zoneIpyData.GetServerGroupIDList()
|
| | | SyncPKSyncBillboardToClientServer(zoneID, seasonID, serverGroupIDList)
|
| | |
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKScore(serverGroupID, playerInfoDict, tick):
|
| | | ## 收到子服同步的PK积分信息,子服可能直接更新积分,比如与机器人PK等
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
|
| | | return
|
| | | |
| | | seasonID = playerInfoDict["seasonID"] # 赛季ID
|
| | | pkZoneID = playerInfoDict["pkZoneID"] # 所属赛区
|
| | | accID = playerInfoDict["accID"] # 角色账号
|
| | | playerID = playerInfoDict["playerID"] # 角色ID
|
| | | playerName = playerInfoDict["playerName"] # 玩家名
|
| | | job = playerInfoDict["playerJob"] # ְҵ
|
| | | fightPower = playerInfoDict["fightPower"] # 战斗力
|
| | | realmLV = playerInfoDict["realmLV"] # 境界
|
| | | pkScore = playerInfoDict["pkScore"] # 当前积分
|
| | | danLV = playerInfoDict["danLV"] # 当前段位
|
| | | |
| | | pkPlayer = CrossPKPlayer()
|
| | | pkPlayer.accID = accID
|
| | | pkPlayer.playerID = playerID
|
| | | pkPlayer.playerName = playerName
|
| | | pkPlayer.playerJob = job
|
| | | pkPlayer.pkScore = pkScore
|
| | | pkPlayer.danLV = danLV
|
| | | pkPlayer.fightPower = fightPower
|
| | | pkPlayer.realmLV = realmLV
|
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = pkZoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | UpdateCrossPKBillboard(pkZoneID, seasonID, pkPlayer, None)
|
| | | return
|
| | |
|
| | | #// C0 01 查看跨服竞技场赛季排行榜 #tagCGViewCrossPKBillboard
|
| | |
| | | if not preState and isOpen:
|
| | | PyGameData.g_crossPKPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict = {}
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict = {}
|
| | | PyGameData.g_crossPKRoomDict = {}
|
| | | GameWorld.Log("跨服PK匹配状态开启,重置相关匹配数据!")
|
| | |
|
| | |
| | | pkScore = playerInfoDict["pkScore"] # 当前积分
|
| | | danLV = playerInfoDict["danLV"] # 当前段位
|
| | | cWinCount = playerInfoDict["cWinCount"] # 连胜次数
|
| | | cLoseCount = playerInfoDict["cLoseCount"] # 连败次数
|
| | | ondayScore = playerInfoDict["ondayScore"] # 过天时的积分
|
| | |
|
| | | if playerID in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.Log("玩家已匹配机器人,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | | zoneMatchPlayerList = PyGameData.g_crossPKZoneMatchPlayerDict.get(pkZoneID, [])
|
| | | if playerID in zoneMatchPlayerList:
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在匹配中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配!playerID=%s,accID=%s" % (playerID, accID))
|
| | | GameWorld.Log("玩家正在战斗中,无法重复发起匹配! playerID=%s,accID=%s" % (playerID, accID))
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, -2], [serverGroupID])
|
| | | return
|
| | |
|
| | |
| | | pkPlayer.serverGroupID = serverGroupID
|
| | | pkPlayer.pkZoneID = pkZoneID
|
| | | pkPlayer.seasonID = seasonID
|
| | | |
| | | # 判断是否匹配机器人
|
| | | matchRobotRate = 0
|
| | | danIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if danIpyData:
|
| | | matchRobotRate = danIpyData.GetMatchRobotRate() + danIpyData.GetMatchRobotRateEx() * cLoseCount
|
| | | if matchRobotRate and GameWorld.CanHappen(matchRobotRate, 100):
|
| | | pkPlayer.notifyMatchRobotTick = tick + random.randint(3, 5) * 1000
|
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = pkPlayer
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount))
|
| | | GameWorld.DebugLog(" 本次匹配到机器人: danLV=%s,cLoseCount=%s,概率=%s" % (danLV, cLoseCount, matchRobotRate), playerID)
|
| | | #这里优化下暂通知开始匹配,实际匹配到机器人做延迟通知
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | | |
| | | PyGameData.g_crossPKPlayerDict[playerID] = pkPlayer
|
| | |
|
| | | # 加入赛区匹配列表
|
| | | zoneMatchPlayerList.append(playerID)
|
| | | PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID] = zoneMatchPlayerList
|
| | |
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, len(zoneMatchPlayerList)))
|
| | | GameWorld.DebugLog("玩家加入匹配: seasonID=%s,pkZoneID=%s,serverGroupID=%s,accID=%s,playerID=%s,pkScore=%s,fightPower=%s,cWinCount=%s,cLoseCount=%s,概率=%s,len(zoneMatchPlayerList)=%s" |
| | | % (seasonID, pkZoneID, serverGroupID, accID, playerID, pkScore, fightPower, cWinCount, cLoseCount, matchRobotRate, len(zoneMatchPlayerList)))
|
| | |
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 1], [serverGroupID])
|
| | | return
|
| | |
|
| | | def __DelayNotifyMatchRobot(tick):
|
| | | ## 做体验,延迟通知匹配到机器人
|
| | | for playerID, pkPlayer in PyGameData.g_crossPKZoneMatchRobotPlayerDict.items():
|
| | | if pkPlayer.notifyMatchRobotTick == -1:
|
| | | #GameWorld.DebugLog("已通知过玩家匹配到机器人", playerID)
|
| | | continue
|
| | | if tick < pkPlayer.notifyMatchRobotTick:
|
| | | continue
|
| | | pkPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = pkPlayer.serverGroupID
|
| | | GameWorld.DebugLog("延迟通知玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | |
| | | return
|
| | |
|
| | | def __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick):
|
| | | ## 超时很久很久的玩家系统匹配机器人
|
| | | if not matchPlayerIDList:
|
| | | return
|
| | | |
| | | matchRobotTimeoutInfo = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKRobot", 1)
|
| | | if len(matchRobotTimeoutInfo) != 2:
|
| | | return
|
| | | matchRobotTick = random.randint(matchRobotTimeoutInfo[0], matchRobotTimeoutInfo[1]) * 1000 # 超时匹配机器人时间tick
|
| | | |
| | | for i, matchPlayer in enumerate(matchTickSortList):
|
| | | |
| | | playerID = matchPlayer.playerID
|
| | | if playerID not in matchPlayerIDList:
|
| | | continue
|
| | | |
| | | if tick - matchPlayer.matchTick < matchRobotTick:
|
| | | #GameWorld.DebugLog(" i=%s,玩家未满足超时匹配机器人时间条件!" % (i))
|
| | | break
|
| | | |
| | | matchPlayerIDList.remove(playerID) # 这个列表为分区对应匹配中的玩家列表 PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID]
|
| | | |
| | | PyGameData.g_crossPKZoneMatchRobotPlayerDict[playerID] = matchPlayer
|
| | | matchPlayer.notifyMatchRobotTick = -1
|
| | | serverGroupID = matchPlayer.serverGroupID
|
| | | GameWorld.DebugLog("直接通知超时玩家匹配到机器人: serverGroupID=%s" % (serverGroupID), playerID)
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKMatchReqRet, [playerID, 2], [serverGroupID])
|
| | | return
|
| | |
|
| | | def ClientServerMsg_PKCancel(playerInfoDict, tick):
|
| | |
| | | return
|
| | | GameWorld.GetGameWorld().SetDict(processTickKey, tick)
|
| | |
|
| | | # 延迟通知匹配到机器人的
|
| | | __DelayNotifyMatchRobot(tick)
|
| | | # 处理超时的房间
|
| | | __DoCheckRoomTimeout(tick)
|
| | | # 通知已准备好的房间玩家可进入跨服
|
| | |
| | |
|
| | | # 每个赛区单独匹配
|
| | | for pkZoneID, matchPlayerIDList in PyGameData.g_crossPKZoneMatchPlayerDict.items():
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | if matchPlayerCount < 2:
|
| | | #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | if not matchPlayerIDList:
|
| | | #GameWorld.Log("没有玩家匹配PK,不处理!pkZoneID=%s" % (pkZoneID))
|
| | | continue
|
| | | matchPlayerCount = len(matchPlayerIDList)
|
| | | # if matchPlayerCount < 2:
|
| | | # #GameWorld.Log("匹配PK人数不足,不处理!pkZoneID=%s, 总人数:%s" % (pkZoneID, matchPlayerCount))
|
| | | # continue
|
| | |
|
| | | GameWorld.DebugLog("★★★★★★★★★★开始跨服PK匹配(pkZoneID=%s, 总人数:%s)★★★★★★★★★★" % (pkZoneID, matchPlayerCount))
|
| | |
|
| | |
| | | GameWorld.DebugLog("==========匹配结束(总匹配队伍:%s)==========" % len(matchPlayerVSList))
|
| | | #GameWorld.DebugLog("crossPlayerIDList=%s" % PyGameData.g_crossPKPlayerDict.keys())
|
| | | #GameWorld.DebugLog("matchPlayerIDList=%s" % PyGameData.g_crossPKZoneMatchPlayerDict[pkZoneID])
|
| | | |
| | | __DoTimeOutPlayerMatchRobot(matchTickSortList, matchPlayerIDList, tick)
|
| | | return
|
| | |
|
| | |
|
| | |
| | | DR_CrossReamlPK("PKOverRoom", dataDict)
|
| | | return
|
| | |
|
| | | def UpdatePKPlayerScore(roomID, pkPlayer, isWin):
|
| | | ## 更新PK玩家积分
|
| | | |
| | | playerID = pkPlayer.playerID
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | dayScore = max(0, pkScore - pkPlayer.ondayScore)# 今日已获得积分,正积分
|
| | | |
| | | GameWorld.DebugLog("roomID=%s,playerID=%s,isWin=%s,dayScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (roomID, playerID, isWin, dayScore, pkScore, danLV, cWinCount))
|
| | | |
| | | pkDanIpyData = IpyGameDataPY.GetIpyGameData("CrossRealmPKDan", danLV)
|
| | | if not pkDanIpyData:
|
| | | GameWorld.ErrLog("跨服PK房间段位数据异常! roomID=%s,playerID=%s,danLV=%s" % (roomID, playerID, danLV))
|
| | | |
| | | baseScoreList = IpyGameDataPY.GetFuncEvalCfg("CrossRealmPKScore", 2) # 胜负保底分
|
| | | wBaseScore = baseScoreList[0] if len(baseScoreList) > 0 else 0
|
| | | lBaseScore = baseScoreList[1] if len(baseScoreList) > 1 else 0
|
| | | wExScore = eval(IpyGameDataPY.GetFuncCompileCfg("CrossRealmPKScore", 3)) # 胜方附加分
|
| | | lExScore = 0
|
| | | |
| | | if isWin:
|
| | | addScore = wBaseScore + wExScore
|
| | | pkPlayer.cWinCount += 1
|
| | | else:
|
| | | addScore = lBaseScore + lExScore
|
| | | pkPlayer.cWinCount = 0
|
| | | |
| | | dayMaxScore = IpyGameDataPY.GetFuncCfg("CrossRealmPKScore", 1) # 每日获得积分上限,0为不限制
|
| | | if dayMaxScore and addScore:
|
| | | addScore = min(dayMaxScore - dayScore, addScore)
|
| | | pkPlayer.pkScore += addScore
|
| | | |
| | | if pkDanIpyData and pkDanIpyData.GetLVUpScore() and pkPlayer.pkScore >= pkDanIpyData.GetLVUpScore():
|
| | | pkPlayer.danLV += 1
|
| | | |
| | | return addScore
|
| | |
|
| | | def ClientServerMsg_PKRobotOver(serverGroupID, playerInfoDict, tick):
|
| | | ## 收到子服同步的PK机器人结算
|
| | | |
| | | if not GameWorld.IsCrossServer():
|
| | | GameWorld.ErrLog("非跨服服务器不处理跨服PK匹配请求!")
|
| | | return
|
| | | |
| | | playerID = playerInfoDict["playerID"] # 角色ID
|
| | | isWinner = playerInfoDict["isWinner"] # 是否获胜
|
| | | |
| | | if playerID not in PyGameData.g_crossPKZoneMatchRobotPlayerDict:
|
| | | GameWorld.DebugLog("玩家没有匹配到机器人,无法结算PK机器人奖励!", playerID)
|
| | | return
|
| | | pkPlayer = PyGameData.g_crossPKZoneMatchRobotPlayerDict.pop(playerID)
|
| | | if playerID in PyGameData.g_crossPKPlayerDict:
|
| | | PyGameData.g_crossPKPlayerDict.pop(playerID)
|
| | | zoneID = pkPlayer.pkZoneID
|
| | | seasonID = pkPlayer.seasonID
|
| | | |
| | | GameWorld.Log("机器人跨服PK结算: isWinner=%s,zoneID=%s,seasonID=%s,pkScore=%s,danLV=%s,cWinCount=%s" |
| | | % (isWinner, zoneID, seasonID, pkPlayer.pkScore, pkPlayer.danLV, pkPlayer.cWinCount), playerID)
|
| | | |
| | | roomID = 0
|
| | | addScore = UpdatePKPlayerScore(roomID, pkPlayer, isWinner)
|
| | | pkScore = pkPlayer.pkScore
|
| | | danLV = pkPlayer.danLV
|
| | | cWinCount = pkPlayer.cWinCount
|
| | | |
| | | GameWorld.Log(" 更新: addScore=%s,pkScore=%s,danLV=%s,cWinCount=%s" % (addScore,pkScore, danLV, cWinCount), playerID)
|
| | | |
| | | if isWinner:
|
| | | winner, loser = pkPlayer, None
|
| | | else:
|
| | | winner, loser = None, pkPlayer
|
| | | |
| | | # 更新排行榜
|
| | | UpdateCrossPKBillboard(zoneID, seasonID, winner, loser)
|
| | | |
| | | # PK机器人默认结果数据
|
| | | overType = 0
|
| | | roundWinnerIDList = []
|
| | | notifyState = False
|
| | | winnerID = winner.playerID if winner else 0
|
| | | tagPlayerID = 0
|
| | | tagPlayerName = ""
|
| | | |
| | | timeStr = GameWorld.GetCurrentDataTimeStr()
|
| | | playerOverDict = {}
|
| | | playerOverDict[playerID] = [roomID, zoneID, seasonID, timeStr, overType, winnerID, roundWinnerIDList] \
|
| | | + [serverGroupID, pkScore, danLV, cWinCount, addScore, tagPlayerID, tagPlayerName, notifyState]
|
| | | |
| | | serverGroupIDList = [pkPlayer.serverGroupID]
|
| | | GameWorld.DebugLog("同步子服战斗结果: seasonID=%s,timeStr=%s,roomID=%s,overType=%s,winnerID=%s,roundWinnerIDList=%s" |
| | | % (seasonID, timeStr, roomID, overType, winnerID, roundWinnerIDList))
|
| | | # 同步子服
|
| | | CrossRealmMsg.SendMsgToClientServer(ShareDefine.CrossServerMsg_PKOverInfo, playerOverDict, serverGroupIDList)
|
| | | |
| | | # 记录流向
|
| | | dataDict = {"zoneID":zoneID, "seasonID":seasonID, "pkPlayer":pkPlayer.GetDRInfo()}
|
| | | DR_CrossReamlPK("PKOverRobot", dataDict)
|
| | | return
|
| | |
|
| | | ##================================== 以下是子服逻辑 ==========================================
|
| | |
|
| | | def OnGameServerInitOK():
|
| | |
| | | if not curPlayer:
|
| | | return
|
| | |
|
| | | if not result:
|
| | | return
|
| | | |
| | | if result == -2:
|
| | | PlayerControl.NotifyCode(curPlayer, "CrossMatching17")
|
| | | return
|
| | |
|
| | | startMatchPack = ChPyNetSendPack.tagGCCrossRealmPKStartMatch()
|
| | | |
| | | if result == 1:
|
| | | SetIsCrossPKMatching(curPlayer, 1)
|
| | | NetPackCommon.SendFakePack(curPlayer, ChPyNetSendPack.tagGCCrossRealmPKStartMatch())
|
| | | startMatchPack.IsRobot = 0
|
| | | elif result == 2:
|
| | | SetIsCrossPKMatching(curPlayer, 0)
|
| | | startMatchPack.IsRobot = 1
|
| | |
|
| | | NetPackCommon.SendFakePack(curPlayer, startMatchPack) |
| | | return
|
| | |
|
| | | ## 跨服匹配状态
|
| | |
| | | cnt += 1
|
| | | savaData += overInfoData.getBuffer()
|
| | |
|
| | | GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s" % cnt)
|
| | | GameWorld.Log("SaveDBCrossPKUnNotifyOverInfo cnt :%s len=%s" % (cnt, len(savaData)))
|
| | | return CommFunc.WriteDWORD(cntData, cnt) + savaData
|
| | |
|
| | | # 从数据库载入数据
|