ServerPython/CoreServerGroup/GameServer/Script/Player/PlayerQuery.py
@@ -34,6 +34,7 @@
import ChConfig
import GMCommon
import DirtyList
import CrossBillboard
import PlayerBillboard
import PlayerExam
import PlayerControl
@@ -73,9 +74,14 @@
import NetPackCommon
import AuctionHouse
import PlayerFairyDomain
import GameWorldSkyTower
import GameWorldArena
import GameWorldItem
import PlayerAssist
import time
import datetime
import json
#---------------------------------------------------------------------
#全局变量
#---------------------------------------------------------------------
@@ -503,6 +509,11 @@
        PlayerCompensation.SendPersonalItemMailBatch(eval(resultName))
        return
    
    if callName == "SendEntireMail":
        mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource = eval(resultName)
        PlayerCompensation.SendEntireMail(mailTypeKey, getDays, limitLV, limitLVType, addItemList, paramList, gold, goldPaper, silver, detail, moneySource)
        return
    if callName == "SendMsgToCrossServer":
        msgType, dataMsg = eval(resultName)
        CrossRealmMsg.SendMsgToCrossServer(msgType, dataMsg)
@@ -538,6 +549,10 @@
    if callName == "UpdateBillboard":     #地图服务器更新排行榜
        PlayerBillboard.MapServer_UpdateBillboard(eval(resultName), tick)
        return
    if callName == "UpdateCrossBillboard":     #地图服务器更新跨服排行榜
        CrossBillboard.MapServer_UpdateCrossBillboard(eval(resultName))
        return
    
    if callName == 'PyAddFamilyInfoValue':     #地图服务器增加战盟信息值
@@ -713,6 +728,11 @@
        GameWorldProcess.UpdGlobalKillCount(eval(resultName))
        return
    
    # 缓存装备广播信息中的装备明细信息
    if callName == "NotifyEquipDetailInfo":
        GameWorldItem.OnCacheNotifyEquipDetailInfo(json.loads(resultName), tick)
        return
    #生成仙盟红包
    if callName == "MapServer_CreatRedPacket":
        PlayerFamilyRedPacket.MapServer_CreatRedPacket(eval(resultName))
@@ -772,15 +792,25 @@
        AuctionHouse.MapServer_AuctionHouseLogic(curPlayer, eval(resultName), tick)
        return
    
    # 协助
    if callName == "PlayerAssist":
        curPlayer = None
        if srcPlayerID:
            curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
            if not curPlayer:
                return
        PlayerAssist.MapServer_PlayerAssistLogic(curPlayer, eval(resultName), tick)
        return
    if callName == "TeamMemFuncData":
        PlayerTeam.MapServer_TeamMemFuncData(srcPlayerID, eval(resultName))
        return
    
    #封魔坛结束
    if callName == "SealDemonOver":
        playerID, lineID, rank = eval(resultName)
        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
        return
#    #封魔坛结束
#    if callName == "SealDemonOver":
#        playerID, lineID, rank = eval(resultName)
#        PyDataManager.GetSealDemonRecordManager().UpdateSealDemonRecord(playerID,lineID,rank)
#        return
    
    #查询副本功能线路人数
    if callName == "FBLinePlayerCnt":
@@ -909,6 +939,21 @@
        if ret == None:
            return
        resultName = '%s' % ret
    # 竞技场
    if callName =="Arena":
        curPlayer = GameWorld.GetPlayerManager().FindPlayerByID(srcPlayerID)
        if not curPlayer:
            return
        ret = GameWorldArena.MapServer_Arena(curPlayer, eval(resultName))
        resultName = '%s' % ret if ret != None else '' # 需要重置间隔,每次都回复
    # 天星塔
    if callName == "SkyTower":
        ret = GameWorldSkyTower.MapServer_SkyTowerInfo(eval(resultName))
        if ret == None:
            return
        resultName = '%s' % ret
        
#    # 战盟仓库
#    if callName == "FamilyStore":